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Ruby Rose v1.0851 + Yang Xiao Long v1.12 (Read 67364 times)

Started by OHMSBY, August 30, 2018, 08:15:21 pm
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Re: Ruby Rose + Yang Update
#21  August 31, 2018, 07:33:00 am
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Hello @OHMSBY thank you for releasing Ruby and I'm looking forward one of your work soon if you had one  here's Palette for Ruby

It seems you accidentally made of the outline of the skin white on the Weiss palette. Fortunately, it's not something that I can't fix myself.

Other than that, nice work. I'll have these included as extras in the next update.

You could get someone to do a patch for them.  Maybe Holn could do it, considering he's done AI for many BB characters in the past.

It wouldn't hurt to ask. I'll have a PM sent to Holn.




I fixed it you can delete the other :)
[/img]http://imgur.com/PXKjXbP[/img]
Re: Ruby Rose + Yang Update
#22  August 31, 2018, 08:14:17 am
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Nice release!
Re: Ruby Rose + Yang Update
#23  August 31, 2018, 08:18:29 am
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I can vouch for Holn, he makes good AI patches.
Re: Ruby Rose + Yang Update
#24  August 31, 2018, 09:19:17 am
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After testing them extensively, here's my feedback on both of them:

Ruby:
-By any chance, did you use SSB sound fx for some of her attacks? I feel like would have been better if you have use her rifle sounds from the show (Same with Yang's gauntlets).
-The hit where Ruby uses Crescent Rose to hit the ground during Buzzsaw Blast looks off with a dizzy animation.

Yang:
-Yang's uppercut is missing the sound fx where she lands on the ground.
-The fightfx hitspark on Yang's crouching LK is sightly misaligned.

Both:
-Since you added hit sounds, I kinda wish you put custom hitsparks to go along with them.
-The damage feels on the high side and can do almost half of the opponent's health if their on the corner.
-I feel like you should put envshake on Ruby and Yang's supers to add a little more oomph to their attacks.
-There's no running sound when they run (Since you are using Guilty Gear sound fx, I remember being sounds for that).

Thanks for the release. Since you did well with these characters, I'm surprised you aren't contributor yet. I decided to put you as one of them on the Contributor Suggestion Thread.
Re: Ruby Rose + Yang Update
#25  August 31, 2018, 10:16:41 am
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Nice work!

We'll see another poll for the next character?
Re: Ruby Rose + Yang Update
#26  August 31, 2018, 12:32:02 pm
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I wish Weiss Schnee  will be next
Re: Ruby Rose + Yang Update
#27  August 31, 2018, 03:08:28 pm
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Doesn't Holn only make AI patches that you can't play as them while using the patch?
Re: Ruby Rose + Yang Update
#28  August 31, 2018, 03:45:29 pm
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For his older patches, maybe.  The one he did for MvC3 Alice, you can manually control her just fine; it's only when her AI is turned on either via debug or training mode that you completely lose control of her.
Re: Ruby Rose + Yang Update
#29  August 31, 2018, 06:23:26 pm
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Ruby:
-By any chance, did you use SSB sound fx for some of her attacks? I feel like would have been better if you have use her rifle sounds from the show (Same with Yang's gauntlets).
-The hit where Ruby uses Crescent Rose to hit the ground during Buzzsaw Blast looks off with a dizzy animation.

-Yeah, I always found the sound effects from smash 64 to be really satisfying. Although I can give the gunshot sounds from Grimm Eclipse a try.
-This is going to get changed to the low get-hit (hard) animation, as BBH suggested.

Yang:
-Yang's uppercut is missing the sound fx where she lands on the ground.
-The fightfx hitspark on Yang's crouching LK is sightly misaligned.

Both of these shall be fixed

Both:
-Since you added hit sounds, I kinda wish you put custom hitsparks to go along with them.
-The damage feels on the high side and can do almost half of the opponent's health if their on the corner.
-I feel like you should put envshake on Ruby and Yang's supers to add a little more oomph to their attacks.
-There's no running sound when they run (Since you are using Guilty Gear sound fx, I remember being sounds for that).

-Eh, I didn't think it was completely necessary. The player could always swap out the fightfx if they wanted to. I added custom hit sounds because one of Yang's win poses uses a hit sound, it sounded weird with the default. And in Ruby's case, there were no default sounds for slashes.
-The damage output was actually pretty high in cross tag. In fact, I feel like the damage output is lower here.
-I'll give that a try
-This shall be fixed

Thanks for the feedback.

We'll see another poll for the next character?

Sure, why not.

Vote for the next character here:
https://www.strawpoll.me/16372737

I wish Weiss Schnee  will be next

Maybe some day.


Re: Ruby Rose + Yang Update
#30  August 31, 2018, 09:36:53 pm
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Season 1/Season 2 RWBY Anime Styled palette for Yang in-coming!
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Ruby Rose + Yang Update
#31  September 01, 2018, 03:05:13 am
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[/img]http://imgur.com/PXKjXbP[/img]
Last Edit: September 01, 2018, 03:24:34 am by Seokjinie
Re: Ruby Rose + Yang Update
#32  September 01, 2018, 05:59:09 am
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So, in the next update for your characters, do you plan on giving them an AI?
Re: Ruby Rose + Yang Update
#33  September 01, 2018, 09:56:07 am
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Season 1/Season 2 RWBY Anime Styled palette for Yang in-coming!

This is really neat. In fact, its so neat that I have included it in the update that I have just now released.

Both Characters:
Quote
- Changed the default small port to CozySquirtle's Cross Tag small port. the previous small port is now an alternate
- The Stagger Animation now defaults to anim 5012 instead of 5300 if the opponent doesn't have anim 5003 or 5180
- Added footstep sounds for running
- Added Envshake values for distortion drives and astral heat
- Added gunshot sounds from the show

Ruby:
Quote
- Slightly lowered the Y offset
- The opponent now auto turns upon getting hit by petal burst from behind
- Included an alternate japenese sound file courtesy of Mister Fael Chan
- Included extra palettes courtesy of BBSenpai

Yang:
Quote
- Fixed a bug where Yang would regain meter from EX Fire Cracker and the semblance version of Perfect Bombshell
- realigned the hitspark for 2A
- Added the missing sound for landing after Strawberry Sunrise
- Included Season 1 palette, courtesy of CozySquirtle

So yeah, if you have already downloaded these characters, then go ahead and redownload for the updates.

So, in the next update for your characters, do you plan on giving them an AI?

I have very limited knowledge on how to code AI, So I would have to ask someone to make AI patches, starting with Holn.
Re: Ruby Rose + Yang Update
#34  September 01, 2018, 10:40:34 am
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For some reason it's possible to sometimes walk through Ruby when she's taunting.
Edit: Shouldn't Yang be taking damage even though she has armor during her unrelenting fire super?
Re: Ruby Rose + Yang Update
#35  September 01, 2018, 04:45:43 pm
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Season 1/Season 2 RWBY Anime Styled palette for Ruby Rose in-coming!
(This one was waaay more challenging than what Yang's was...)
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Ruby Rose + Yang Update
#36  September 01, 2018, 05:52:53 pm
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Season 1/Season 2 RWBY Anime Styled palette for Ruby Rose in-coming!
(This one was waaay more challenging than what Yang's was...)

Once again, nice work.

For some reason it's possible to sometimes walk through Ruby when she's taunting.

Whoops. This calls for a quick update.

Quote
- Slightly increased the player width
- Adjusted the hitboxes during her taunt to fix a bug that allowed certain opponents to walk through Ruby during that animation
- Included Season 1 palette, courtesy of CozySquirtle

Go ahead and redownload Ruby.

Shouldn't Yang be taking damage even though she has armor during her unrelenting fire super?

In Cross Tag, Yang actually doesn't take chip damage during her auto guard moves.
Re: Ruby Rose v1.02 + Yang Update v1.06
#37  September 01, 2018, 09:08:15 pm
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Sorry for the dumb question, but how do I change palettes?
Re: Ruby Rose v1.02 + Yang Update v1.06
#38  September 01, 2018, 10:22:37 pm
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Sorry for the dumb question, but how do I change palettes?

This post from Mugen Free for All explains it pretty well:
NotAGoodName said:
You have to open the character and manually modify the palettes that are stored in the SFF.
 
0) Back up the SFF for the character.  Travesties happen.
 
1)  So open up whichever character in Fighter Factory 3.  You're going to want the newest version for this.
 
2)  Go to sprites mode and open up the advanced palette editor.
 
3)  Down at the bottom above the left palette pane, you should see a slider that starts on "1,1".  That's the first palette.  Select the palette you want to change.
 
4) Open a the palette that you want in this slot (Open palette from a file...).  [Top left button.]
 
5)  Save by pushing "Commit changes to current palette..."  [bottom left button.]
 
6) Repeat until finished.  Save SFF.  Now you're done.
Re: Ruby Rose v1.02 + Yang Update v1.06
#39  September 02, 2018, 12:49:04 am
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Re: Ruby Rose v1.02 + Yang Update v1.06
#40  September 02, 2018, 02:48:17 am
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Disregarding my hatred for RWBY franchise, I must say this Ruby is far more solid of a character than I was originally expecting. My only qualm is that Ruby feels like it promotoes mashing. Ganted, I haven't played BBTAG, so I can't tell if that's close to source, but otherwise, I feel there's a good understanding of FG's shown on this Ruby. Hmm... do you have any consideration to work on the Persona side of characters at all this? The way they play wouldn't be out of place in the way you coded them.
PotS said:
That they don't just restrict themselves to my style.

Fact.