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Is characters fighting with seperate fight systems competitive? Why and why not (Read 13879 times)

Started by IKEISLEGEND, June 05, 2018, 01:41:03 am
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Is characters fighting with seperate fight systems competitive? Why and why not
#1  June 05, 2018, 01:41:03 am
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Character crossing competitive?
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#2  June 05, 2018, 02:10:05 am
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Play Capcom fight jam and you tell me.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#3  June 05, 2018, 02:35:34 am
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The game itself was trash. Play cvs2 its one of the most competitive Fighting games ever
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#4  June 05, 2018, 02:55:41 am
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But you can select the system in that game on all characters, so it's not entirely "separate".

I thought you meant like fighting jam.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#5  June 09, 2018, 05:28:43 pm
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If the characters are balance with other fight systems in mind then yeah.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#6  June 09, 2018, 06:41:19 pm
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I mean for guest characters in general like Akuma in Tekken 7,I had idea for character to use its own bar and its own game's mechanics,while keeping most same
for example,its Ironman,he keeps his ground chains,guardpush but unlike other characters he can't do SuperCancel for example,
Last Edit: June 09, 2018, 07:05:51 pm by mete122
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#7  June 10, 2018, 03:28:11 am
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But you can select the system in that game on all characters, so it's not entirely "separate".

I thought you meant like fighting jam.


No just separate systems for example KOF 02 vs KOF XI. Would that be a competitive match?

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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#8  June 10, 2018, 03:29:35 am
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#9  June 10, 2018, 03:32:55 am
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I mean for guest characters in general like Akuma in Tekken 7,I had idea for character to use its own bar and its own game's mechanics,while keeping most same
for example,its Ironman,he keeps his ground chains,guardpush but unlike other characters he can't do SuperCancel for example,



That's a great idea thanks for sharing, I'm thinking more like all chars fighting under there own system
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#10  June 17, 2018, 05:56:19 am
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Fighting games is made for players
If the game is unbalanced or AI is too strong players won't buy it.


Mugen is made for developers.
Free not aimed to be balanced, not to make players happy. but make non-pro developer happy.
I can code my characters who cares too be balanced? There is no manager force me to do that...

I can set my weak punch to damager 10000+ and kill you in a second. and I can set my char don't take any damage. yeah my character is the best....
something like that.....



Re: Is characters fighting with seperate fight systems competitive? Why and why not
#11  June 17, 2018, 04:13:58 pm
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I don't really understand the question. Are you asking if it's a fair fight if a character from a MvC fights a character from KoF despite radically different combo and fighting systems?
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#12  June 17, 2018, 04:29:58 pm
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I mean putting a Kofxiii character against any other kof gameplay is crazy in my book its not competitive for example,Kofxiii' is too combo based,even the graplers got combos in that game,what can you pull of with Kof 98 Kyo,I can do it times 10 better with XIII Ash Saga Kyo
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#13  July 13, 2018, 10:40:08 am
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I don't really understand the question. Are you asking if it's a fair fight if a character from a MvC fights a character from KoF despite radically different combo and fighting systems?

Yea thats the question. not exactly that match up but yea do you think chars fighting under their own systems can be competitive?
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#14  July 13, 2018, 06:30:26 pm
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It could be fair, I guess. There is another important factor during a match, the ability of the users.

Speed comes to mind like SF2 char vs SF2Turbo character. But still, in the hands of the right user this may not change the out come. 


Re: Is characters fighting with seperate fight systems competitive? Why and why not
#15  July 14, 2018, 01:41:51 am
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It could be fair, I guess. There is another important factor during a match, the ability of the users.

Speed comes to mind like SF2 char vs SF2Turbo character. But still, in the hands of the right user this may not change the out come. 






exactly,  guilty gear vs mvc2. bison  vs order sol it will come down to the skill of the player. They both have useful system options that can be effect during the match thats unique to their fight system  but both have chain combos etc....... 
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#16  July 17, 2018, 01:10:40 am
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Sol clearly has the upper hand though, especially with how his hitboxes are.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#17  July 17, 2018, 02:56:43 am
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You got your answer the moment you played MUGEN.
Spoiler, click to toggle visibilty
Ex: Try MKX Raiden vs MK1 Raiden. MKX Raiden will destroy MK1. Order Sol vs MBison. Order Sol will crush M. Bison(MvC) out of the ball park.
Now the KOF systems are not THAT different, so you may have a better competitive match there. KOFXIII should destroy KOF 02, system wise.

plus you have to play test every character for the smallest detail to see if you can cheese a victory,
Like Doa vs VF, Doa will win, Reason? annoying counter hold.
Last Edit: July 17, 2018, 03:01:13 am by Iori730

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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#18  July 17, 2018, 07:01:23 am
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the answer will always, be no.

even games that are consistent arent always super balanced competetively so characters that have completely different systems breaks it even more.

justify it all you want, it will never be tourney viable without being a meme because of the nature and brokenness that having characters with different systems' brings in.

CFJ is garbage specifically for this reason alone as well as other things.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#19  July 24, 2018, 04:58:11 am
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You got your answer the moment you played MUGEN.
Spoiler, click to toggle visibilty
Ex: Try MKX Raiden vs MK1 Raiden. MKX Raiden will destroy MK1. Order Sol vs MBison. Order Sol will crush M. Bison(MvC) out of the ball park.
Now the KOF systems are not THAT different, so you may have a better competitive match there. KOFXIII should destroy KOF 02, system wise.

plus you have to play test every character for the smallest detail to see if you can cheese a victory,
Like Doa vs VF, Doa will win, Reason? annoying counter hold.


be serious, nobodys doing no mk matches. Order Sol will not destroy M.bison you must not know Bison in that game lol. KOF of will be super competitive as always. XIII ans Um system is pretty much the same XIII just has a juggle system.  DOA?? that counter shit is broken I been dropped that game 10 years ago
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#20  July 24, 2018, 05:07:32 am
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the answer will always, be no.

even games that are consistent arent always super balanced competetively so characters that have completely different systems breaks it even more.

justify it all you want, it will never be tourney viable without being a meme because of the nature and brokenness that having characters with different systems' brings in.

CFJ is garbage specifically for this reason alone as well as other things.

Walruslui, you must have no competitive exp talkin like that. Any fighting game will have a tourny scene long as there's  money on the line. Look at mvc 3 that was the most broken game ever and look how popular it was. Different systems wont break the game broken asss properties is what breaks games.
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#21  July 24, 2018, 05:10:06 am
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#22  July 24, 2018, 05:29:11 am
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 Could have sworn MvC2 is more busted than even Vanilla MvC3, what with the worse gaps in tiers and infinites galore...
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#23  July 24, 2018, 06:50:52 am
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mvc2 more broken than umvc3?? every char  got a infinite  broken assist I can go on for days
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#24  July 24, 2018, 07:18:33 am
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 I am sure a fighting game where character variety in competitive play doesn't exist because only six characters are relevant would suggest a serious problem with roster balance. At least Vanilla MvC3 had a fair bit more variety when I've watched competitive matches and the variety got slightly better in UMvC3.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#25  July 24, 2018, 07:33:56 am
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Man, Mk was example, besides we play Mk Trilogy like crazy;  :mcbuttrox:  anyway, 2 systems if not exact same , will not be as competitive, obviously hard to balance. MvC 3 is 1 system, broken as hells balls, Also a new game, new ROSTER,  and smooth polished fighting, is what makes MvC3 series.
 MkX is filled with too much fun playstyles(variations) that's really hard to balance, but it's way more than a fighting game.
 SF is strictly fighting, that's why SFV is doing very good in competitive area.  Plus, we all know SF, and KOF is well known now.  :still:

MvC Bison has nothing on Order Sol, other than the fact Order Sol is more harder to play than regular Sol. Still pretty easy to use Order Sol, and besides I when in the hell was Bison "threatening" besides SFV? He was garbage,
Spoiler, click to toggle visibilty
  :muttrox:  :muttrox:
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#26  July 24, 2018, 07:57:25 am
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There's Melty Blood Actress Again.

Half Moon and Crescent Moon are similar. Full Moon is probably the more unique of the 3. It copies the concept of the Alpha grooves in Alpha 3 more than CVS2 by having unique movesets. Like Cody having a dodge ability unique only to his V-ism.

You choose one style that suits you. I just love using Half Moon Michael Roa compared to his Crescent which I find difficult to use as his a zoner and has to set up. His Full Moon I just find to simplistic. Then there Seifuku Akiha's Full Moon. Not the best but I love the Jedah-like projectiles she throws out.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#27  August 03, 2018, 06:08:59 am
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@ IKEISLEGEND
Man, Mk was example, besides we play Mk Trilogy like crazy;  :mcbuttrox:  anyway, 2 systems if not exact same , will not be as competitive, obviously hard to balance. MvC 3 is 1 system, broken as hells balls, Also a new game, new ROSTER,  and smooth polished fighting, is what makes MvC3 series.
 MkX is filled with too much fun playstyles(variations) that's really hard to balance, but it's way more than a fighting game.
 SF is strictly fighting, that's why SFV is doing very good in competitive area.  Plus, we all know SF, and KOF is well known now.  :still:

MvC Bison has nothing on Order Sol, other than the fact Order Sol is more harder to play than regular Sol. Still pretty easy to use Order Sol, and besides I when in the hell was Bison "threatening" besides SFV? He was garbage,
Spoiler, click to toggle visibilty
  :muttrox:  :muttrox:


mkx is not competitive in my opinion,  mvc3 is competitive  without the brokeness mvc cvs2 shows that chars with separate fighting systems can still be competitive and its far more challenging that way for real vs style bison is boss thats his best style that scissors kick nightmare will body sol sfv is trash those update are sad tekken is the best fighting game out thus far
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#28  April 29, 2019, 09:42:15 pm
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There's Melty Blood Actress Again.

Half Moon and Crescent Moon are similar. Full Moon is probably the more unique of the 3. It copies the concept of the Alpha grooves in Alpha 3 more than CVS2 by having unique movesets. Like Cody having a dodge ability unique only to his V-ism.

You choose one style that suits you. I just love using Half Moon Michael Roa compared to his Crescent which I find difficult to use as his a zoner and has to set up. His Full Moon I just find to simplistic. Then there Seifuku Akiha's Full Moon. Not the best but I love the Jedah-like projectiles she throws out.

thats a good example, fighting with a different system yet still being on the competitive aspect
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#29  April 30, 2019, 03:28:09 am
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I find it weird at the beginning but it actually works. Though its a little frustrating you can't select a particular groove for your favorite EX character.

Hoping this groove select feature makes a comeback again in modern fighting games.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#30  April 30, 2019, 08:38:44 am
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yea im hearing all this Cvs3 talk if it were to happen I hope they put groove select in it. They did put the jems back in MvcI
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Re: Is characters fighting with seperate fight systems competitive? Why and why not
#31  April 30, 2019, 02:45:31 pm
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Also there's this particular style all flyers have in MVC2. They all have the ability to summon assists on flight mode with obviously Sentinel being able to abuse this function to the player's advantage especially using an anti-air assists like Dr. Doom.

I actually use this strategy with Storm on rare instances (usually when I remember to use it) to fly on top of the screen and use Blackheart most of the time to off balance my opponent while I'm still high up on the air.  :bjugoi:

They did put the jems back in MvcI

I liked that they put it back. Hopefully the rumored MVC4 will still keep it.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Is characters fighting with seperate fight systems competitive? Why and why not
#32  October 11, 2019, 09:19:38 pm
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Also there's this particular style all flyers have in MVC2. They all have the ability to summon assists on flight mode with obviously Sentinel being able to abuse this function to the player's advantage especially using an anti-air assists like Dr. Doom.

I actually use this strategy with Storm on rare instances (usually when I remember to use it) to fly on top of the screen and use Blackheart most of the time to off balance my opponent while I'm still high up on the air.  :bjugoi:

They did put the jems back in MvcI

I liked that they put it back. Hopefully the rumored MVC4 will still keep it.


I would love to see Guilty Gear chars go up against the Mvc2 cast.   That flight feature you speak of is deadly tho the guilty gear chars have and air dash ability and a special guard ability which makes it hard to chip them out. they can beat a lot of the best assist moves with that ability and they can burst out of infinites XD 
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