YesNoOk
avatar

Kenpachi Zaraki (Updated 10-11-2011) (Read 26172 times)

Started by Dope, December 21, 2010, 02:33:46 am
Share this topic:
Re: Kenpachi Zaraki (Beta)
#21  December 26, 2010, 10:36:54 am
  • **
    • www.youtube.com/user/PersonDude
Energy Release + teleport super =

Spoiler, click to toggle visibilty

Kenpachi's opponent gets the "handcuff glitch." While Kenpachi does his teleport super, the opponent gets dragged into it, even though they're already downed and can't be hit. Afterward, wherever Kenpachi goes, the opponent is dragged along with him while they're still downed. The glitch ends when the opponent gets up after Kenpachi's super.

~Legendary training~
Re: Kenpachi Zaraki (Beta)
#22  December 26, 2010, 10:24:40 pm
  • **
i think he wants to replace that teleporting super altogether
Re: Kenpachi Zaraki (Beta)
#23  December 26, 2010, 11:22:53 pm
  • **
    • www.youtube.com/user/PersonDude
Yeah I know.
But he decides to keep it in the end, at least it'll have one less bug, y'know?

~Legendary training~
Re: Kenpachi Zaraki (Beta)
#24  December 27, 2010, 08:19:01 am
  • ****
    • thedopehouse.webs.com/
Yes I most definitely would like to replace that super but I keep drawing a blank and cant come up with anything.
Quote
I bet you kiss prostitutes.
Re: Kenpachi Zaraki (Beta)
#25  December 28, 2010, 05:59:33 pm
  • **
  • The future Pirate King!
I'll wonder if your kenpachi will be release  :sweetheart:

DMK

Re: Kenpachi Zaraki (Beta)
#26  December 28, 2010, 07:14:29 pm
  • ******
  • 141⅔% chance of winning
    • USA
    • www.twitch.tv/ThisbeDMK
What do you mean? It is released.
Re: Kenpachi Zaraki (Beta)
#27  December 28, 2010, 10:32:18 pm
  • ****
    • thedopehouse.webs.com/
Lost me there too.

If anyone feels like coding his AI for me send me a message, he desperately needs an AI. His AI is terrible and really buggy right now and I dont know anything about making AI's nor do I feel like learning right now since it'll delay my progress.
Quote
I bet you kiss prostitutes.
Re: Kenpachi Zaraki (Beta)
#28  December 30, 2010, 08:24:41 pm
  • **
  • The future Pirate King!
can you change the color of fx/slash thinging (normal kenpachi color) change into like the other fx/slash thing (other kenpachi color). It's look like a blood fx color and it will be really suite to normal kenpachi color ^_^

Like this one
Spoiler, click to toggle visibilty
Last Edit: December 30, 2010, 09:00:27 pm by Orochi_Chris
Re: Kenpachi Zaraki (Beta)
#29  December 30, 2010, 11:58:10 pm
  • ******
  • My power is maximum
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
That looks really ugly.

Why would you want him to
Re: Kenpachi Zaraki (Beta)
#30  December 31, 2010, 07:21:41 am
  • **
  • The future Pirate King!
Re: Kenpachi Zaraki (Beta)
#31  December 31, 2010, 09:07:58 am
  • *****
    • Puerto Rico
    • www.youtube.com/user/Darkflares
It's most likely part of the pallete anyway, so just change the colors in the pallete to get the effect.
Re: Kenpachi Zaraki (Beta)
#32  January 20, 2011, 12:49:24 am
I like it very much. I'm no expert in mugen. One thing I don't like are the commands, I'm kinda casual when it comes to fighting games, so making an ultra move out of him or supers really bugged me. The kick looks stupid though  :S Other than that it's a very good character which I'm using as my main Kenpachi. :sugoi:
Re: Kenpachi Zaraki
#33  February 17, 2011, 04:10:40 am
  • ****
    • thedopehouse.webs.com/
Kenpachi is now 100% complete. First post updated with release.
Quote
I bet you kiss prostitutes.
Last Edit: February 17, 2011, 04:15:00 am by Sir Smokesalot
Re: Kenpachi Zaraki
#34  February 17, 2011, 08:08:05 am
  • *****
  • StormEX
  • Not Everything Is Your Fault
    • USA
    • Skype - Zay.osiris
    • StormEX-Team.com/
Is it ok with you if i add it my the team site? or do you wanna keep it on yours?
Re: Kenpachi Zaraki
#35  February 17, 2011, 08:31:04 am
  • ****
    • thedopehouse.webs.com/
Of course it's fine.
Quote
I bet you kiss prostitutes.
Re: Kenpachi Zaraki
#36  February 17, 2011, 10:18:50 am
  • **
  • The future Pirate King!
Nice !  :)
Re: Kenpachi Zaraki
#37  February 17, 2011, 10:36:10 am
  • *****
  • StormEX
  • Not Everything Is Your Fault
    • USA
    • Skype - Zay.osiris
    • StormEX-Team.com/
Re: Kenpachi Zaraki
#38  February 17, 2011, 02:53:40 pm
  • ***
initial gameplay testing:
- upon removing eyepatch, meter will begin depleting, and he is supposed to be able to perform the kendo super only when meter is not empty. however, i noticed that even after it is emptied, the kendo super can still be performed. oh and the meter will not fill up again anymore beyond there.
- also it would be nice to stop the meter from depleting when he is executing the move (given that it is already depleting at a considerably fast rate)
Re: Kenpachi Zaraki
#39  February 17, 2011, 05:00:34 pm
  • **

There's also an alternate air file included that doesnt have blue clsns on the sword to keep bleach mugen consistency. Japanese sound pack, hit spark replacement pack, etc to come later.

Nope, its not 100%.
Last Edit: February 17, 2011, 06:02:51 pm by SketchBoy
Re: Kenpachi Zaraki
#40  February 17, 2011, 06:56:40 pm
  • ****
    • thedopehouse.webs.com/
initial gameplay testing:
- upon removing eyepatch, meter will begin depleting, and he is supposed to be able to perform the kendo super only when meter is not empty. however, i noticed that even after it is emptied, the kendo super can still be performed. oh and the meter will not fill up again anymore beyond there.
- also it would be nice to stop the meter from depleting when he is executing the move (given that it is already depleting at a considerably fast rate)
- The way I have it setup is the super armor/meter drain deactivates under 2 conditions. 1, the meter's value is <=0. If you have debug on you'll notice the meter doesnt stop at 0 when draining. 2, once Kenpachi is hit when the meter's value is <=0 it resets the gauge. This way it deactivates the variable which consists of super armor, the use of the Kendo super, and slow power gaining. After it's deactivated it allows the meter to fill up again. I couldnt figure out how to make it instantly switch the variable value back to 0, for some reason it only switches it if Kenpachi's hit when the meter value is <=0.

- Didnt really think of that. I'm not exactly sure how I'd temporarily stop the gauge from depleting but I'll do some investigating.

Japanese sound pack, hit spark replacement pack, etc to come later.
Nope, its not 100%.
Extra sound packs are optional. So yeah it is 100%.
Quote
I bet you kiss prostitutes.