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Kenpachi Zaraki (Updated 10-11-2011) (Read 26379 times)

Started by Dope, December 21, 2010, 02:33:46 am
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Re: Kenpachi Zaraki
#41  February 17, 2011, 07:09:28 pm
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Sketch, if you want a Japanese soundpack that goddamn bad then make one
Re: Kenpachi Zaraki
#42  February 17, 2011, 07:34:53 pm
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And you already complained about that before, Sketch, and you were given the same answer. Stop asking about that, he already said he will release it later.
Re: Kenpachi Zaraki
#43  February 17, 2011, 10:21:16 pm
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Re: Kenpachi Zaraki (AI Updated 7-7-2011)
#44  July 07, 2011, 11:11:36 pm
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I've learned a lot more about AI coding since I made this character so I wanted to get some practice and completely updated Kenpachi's AI. Download link is in the first post.

His AI is a lot less retarded now and know's what he's doing in most situations. He's a bit agressive due to the comboability I gave Kenpachi. I also wanted to mention that I plan on updating Kenpachi after I'm done with Aizen.

EDIT: Made a quick one round video of the AI.
http://www.youtube.com/watch?v=TANjYOcxWAs
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Last Edit: July 08, 2011, 11:01:09 pm by Dope
Re: Kenpachi Zaraki (AI Updated 7-7-2011)
#45  July 13, 2011, 04:14:18 am
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Standing X makes his hitboxes disappear.
He's capable of weird juggles. (Will try to describe later. having a bit of time recreating it.)
For some reason after deoing a combo in the air, I was able to end it with his Energy Release. (Which I'm guessing should only work if Ken's on the ground)


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Last Edit: July 13, 2011, 04:46:54 am by ecthelionv2
Re: Kenpachi Zaraki (AI Updated 7-7-2011)
#46  July 13, 2011, 05:57:41 am
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Standing X makes his hitboxes disappear.
This is sort of a weird one. It shows up just fine in winmugen. I think the problem is because I have a clsn2default (Green clsn) for the whole anim but a few frames have a regular clsn2 and clsn1 and I think I remember reading somewhere that mixing them with a clsndefault causes them to disappear in 1.0. I think anyways. Either way I simply replaced the clsn2 default with regular clsn2's so that should've fixed the problem.

He's capable of weird juggles. (Will try to describe later. having a bit of time recreating it.)
I'm sure he does. It was my first character so there's inferior coding in a lot of places which is why I plan on updating him soon.

For some reason after doing a combo in the air, I was able to end it with his Energy Release. (Which I'm guessing should only work if Ken's on the ground)
I think I know the problem. Pretty sure it was one of the old triggers. I used ssjsongoku's old kenpachi as the template for this character and that ended up being one of those commands I didn't completely modify and copy pasted so it got overlooked. I removed it since then so it shouldn't happen now. Although I've never been able to do it in the air myself and plus there was a triggerall = statetype != A so it's a bit strange that it sometimes can be done in the air according to 2 people that've told me it's happened to them.
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#47  October 11, 2011, 06:24:31 am
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Kenpachi's been updated. A lot has been done. Enjoy.
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#48  October 11, 2011, 03:23:41 pm
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Still no japanese sound pack...
Re: Kenpachi Zaraki (Updated 10-11-2011)
#49  October 11, 2011, 03:26:11 pm
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#50  October 11, 2011, 03:59:01 pm
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Still no japanese sound pack...
If you want the goddamn Japanese Soundpack, do it yourself.

I'll test this in a bit.

Initial Feedback:
- The chip damage from the supers are pretty high.
- Also, this strange bit of sprite alignment.


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Last Edit: October 11, 2011, 04:16:23 pm by ecthelionv2
Re: Kenpachi Zaraki (Updated 10-11-2011)
#51  October 11, 2011, 04:19:22 pm
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#52  October 11, 2011, 06:05:46 pm
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Still no japanese sound pack...

Do I really need to repeat what others have said?

Lightmight provided you with a link to the voice rips. There's now no excuse not to do it yourself now.
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#53  October 11, 2011, 07:25:28 pm
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Re: Kenpachi Zaraki (Updated 10-11-2011)
#54  October 11, 2011, 09:25:48 pm
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Lightmight sounds better IMO :P
Re: Kenpachi Zaraki (Updated 10-11-2011)
#55  October 12, 2011, 05:06:08 am
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Goes to show you what happens when you type while multitasking with your mind on something else[size=1pt]even if it does sound better[/sound]
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