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Tiny Buffering! An easy, simple and compact buffering system!  (Read 15602 times)

Started by Vans, February 25, 2017, 04:04:10 pm
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Re: Tiny Buffering! An easy, simple and compact buffering system!
#21  August 10, 2017, 11:29:16 pm
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Thanks again Vansu!
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Re: Tiny Buffering! An easy, simple and compact buffering system!
#22  February 27, 2018, 05:55:23 am
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Hi, i have gone thru yr posts and is interested to implement this for my new char.

Btw can share both the adv and disadv of this tiny buffering vs explod buffering?

I saw alot of var(#) in yr vns file and is a bit concern as my new char is estimated to using ard 52 int vars and 33 float vars.
Re: Tiny Buffering! An easy, simple and compact buffering system!
#23  February 27, 2018, 06:40:29 pm
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These are buffer variables for the helper, not for your root
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Re: Tiny Buffering! An easy, simple and compact buffering system!
#24  February 27, 2018, 10:00:15 pm
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Yeah, none of the variables used for Tiny Buffering count against your character's vars.

You do have to specify that it's the helper's var in the CMD to use the command. So something like: helper(1234),var(20)
Re: Tiny Buffering! An easy, simple and compact buffering system!
#25  March 05, 2018, 08:11:25 am
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I see. Now i learned something new and assuring. Thanks much Xgargoyle and Niitris.

So wait... does this means that there are 60 vars(#) and 40 fvars(#) for the Root, and each and every Helper generated with unqiue Helper ID?
Re: Tiny Buffering! An easy, simple and compact buffering system!
#26  March 05, 2018, 12:04:28 pm
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Yep. It's a good way to not worry as much about the var limits
Re: Tiny Buffering! An easy, simple and compact buffering system!
#27  July 16, 2018, 02:33:01 am
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Hi, thanks for sharing all this work and information! :hyo:

Recently I decided to incorporate the Tiny Buffering on my current project, and up to now everything works nicely. However I feel really newbie in a certain aspect of the Button Buffer section - the negative edge: how to actually implement this in a optimal way?