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Skullgirls - Squigly! V.1.3 (Updated!) (Read 75779 times)

Started by Ryutaro, October 05, 2016, 12:09:40 pm
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Skullgirls - Squigly! V.1.3 (Updated!)
New #1  October 05, 2016, 12:09:40 pm
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Hello MFG, here my Best Work! :)
This is imperfect and Hi-Res version
The legendary fighters in the upcoming SKULLGIRLS
This long time, I bring you character update that looks more like a new character.
She already has every Super move in Film.

Updated!
-add face/back down Recovery
-fixed Inferno of Leviathan (following ememy missing to floor stop moving on the hyper)
-All blockbuster damage up +5%
-fixed All Special





Video By Gui0007






Thank you for A.I patch by holn :D
https://onedrive.live.com/?id=7BB50F9EA9D9BECD%21105&cid=7BB50F9EA9D9BECD


DOWNLOAD:
Last Edit: January 01, 2017, 06:03:19 am by ☆Ryutaro☆
Re: (Skullgirls) - Squigly! V.1.0
#2  October 05, 2016, 12:50:35 pm
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That looks great! Will you plan to make other Skullgirls characters?
Spriting is harder than I thought.
Re: (Skullgirls) - Squigly! V.1.0
#3  October 05, 2016, 12:59:02 pm
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SKULLGIIIIIIIIIIRLS

Re: (Skullgirls) - Squigly! V.1.0
#4  October 05, 2016, 02:19:29 pm
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Thx for the update release !  Does she have her original game play ?
Real Ninjas don't sleep,.........they just take long blinks!
Re: (Skullgirls) - Squigly! V.1.0
#5  October 05, 2016, 02:32:58 pm
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The KoFXIV style trailer was a nice touch. Gonna try her out soon.
Re: (Skullgirls) - Squigly! V.1.0
#6  October 05, 2016, 06:39:46 pm
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So is she for 1.1 mugen only?
Re: (Skullgirls) - Squigly! V.1.0
#7  October 05, 2016, 09:26:23 pm
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excellent work
Re: (Skullgirls) - Squigly! V.1.0
#8  October 05, 2016, 09:56:45 pm
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Do you plan to make a 640x480 (320x240) resolution version?
Re: (Skullgirls) - Squigly! V.1.0
#9  October 05, 2016, 10:02:11 pm
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I have at least one issue with Squigly, when she enters the battlefield, the lifebars disappear! Other than that, she plays really good and can rack up some ridiculous combos, and the zoom effects when using special moves or winning the battle are a nice touch indeed, but I'm not sure why I can't see my lifebars when choosing this character, makes it hard to tell how much health I have or what my opponent has, is anyone else experiencing that or is it just me. Do I need to configure something in her code to fix that little bug?
Re: (Skullgirls) - Squigly! V.1.0
#10  October 05, 2016, 10:17:53 pm
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Re: (Skullgirls) - Squigly! V.1.0
#11  October 05, 2016, 10:20:14 pm
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Indeed, nice work.

A readme would be very nice.
Re: (Skullgirls) - Squigly! V.1.0
#12  October 06, 2016, 12:09:45 am
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nice! one of my mains from Skullgirls finally in Mugen!

Edit: I too am getting the missing lifebars when I use Squigly in battle.
Last Edit: October 06, 2016, 12:59:02 am by Lucky Dearly
Re: (Skullgirls) - Squigly! V.1.0
#13  October 06, 2016, 01:55:16 am
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Awesome, thanks a lot! :D :D
Re: (Skullgirls) - Squigly! V.1.0
#14  October 06, 2016, 04:39:21 am
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Awesome, thanks a lot! :D :D

Thank you! my friend! ,But your upload video Demonstration! :D

Do you plan to make a 640x480 (320x240) resolution version?

I have at least one issue with Squigly, when she enters the battlefield, the lifebars disappear! Other than that, she plays really good and can rack up some ridiculous combos, and the zoom effects when using special moves or winning the battle are a nice touch indeed, but I'm not sure why I can't see my lifebars when choosing this character, makes it hard to tell how much health I have or what my opponent has, is anyone else experiencing that or is it just me. Do I need to configure something in her code to fix that little bug?

nice! one of my mains from Skullgirls finally in Mugen!

Edit: I too am getting the missing lifebars when I use Squigly in battle.
thank you!
Oh! Sorry I'm forgot remove AssertSpecial of nobardisplay.

Code:
[State -2, AssertSpecial]
type = AssertSpecial
trigger1 = !ishelper
flag = nobardisplay
ignorehitpause = -1

OK! localcoord   = 320,240 or 420 Re-upload Here!

Last Edit: October 12, 2016, 02:03:16 am by ☆Ryutaro☆
Re: (Skullgirls) - Squigly! V.1.0 (Re-Upload)
#15  October 06, 2016, 05:11:20 am
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I have just downloaded this character.

I'll see how good is this character. Looks good so far, but let's see how it handles...
Hug the Pikachus!

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Re: (Skullgirls) - Squigly! V.1.0 (Re-Upload)
#16  October 06, 2016, 07:01:06 pm
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Re: (Skullgirls) - Squigly! V.1.0
#17  October 07, 2016, 04:35:11 am
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never played skullgirls...and i may not get to play this...the screenpack i have for 1.1 is utterly laggy..but from what little i did do, was really nice! I saw her AI get to fight, I'll have to remove all the zoom-ins and try to get her to work on 1.0. Great job though ryutaro, also if i get her working on 1.0 i'll make a thread in edits, so keep your eyes peeled!
The Wikkens Will Rise!
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Re: (Skullgirls) - Squigly! V.1.0
#18  October 07, 2016, 09:47:43 pm
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LP > MP > LK repeat infinity...

Spoiler, click to toggle visibilty
Re: (Skullgirls) - Squigly! V.1.0
#19  October 08, 2016, 03:54:31 am
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never played skullgirls...and i may not get to play this...the screenpack i have for 1.1 is utterly laggy..but from what little i did do, was really nice! I saw her AI get to fight, I'll have to remove all the zoom-ins and try to get her to work on 1.0. Great job though ryutaro, also if i get her working on 1.0 i'll make a thread in edits, so keep your eyes peeled!

Really change to mugen 1.0?

LP > MP > LK repeat infinity...

Spoiler, click to toggle visibilty

ooohhh!??.... is combo infinity  :o

Updated!!


-Add Fixed Super Blockbuster.
-Inferno of Leviathan (Fast follow to ememy speed +10%)

DL : https://mega.nz/#!WEQwiJSS!fdG5S1yYk-_dG2l4EKgtbVXsF9gsWGdIMP84VTeiWhA
Last Edit: October 12, 2016, 02:03:26 am by ☆Ryutaro☆
Re: (Skullgirls) - Squigly! V.1.1 (Updated!)
#20  October 09, 2016, 09:22:41 pm
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