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Helpers reading fightfx.air for themselves. [solved] (Read 320 times)

Started by Hadoabuser, August 28, 2011, 12:52:32 am
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Helpers reading fightfx.air for themselves. [solved]
#1  August 28, 2011, 12:52:32 am
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For my full game there are a lot of universal elements and I wanted to streamline the use of them by putting the sprites/animations/coding in fightfx.sff/air/and common1.cns.

So far I noticed that only an animation with the number 8000 can be read by a player/helper and its the animation from fightfx.air. I was wondering if there are any other known animation numbers that "error" in this way, or if there was some way to have helpers legitimately use animations from fightfx.air for themselves and not when creating an explod?
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Last Edit: August 28, 2011, 02:36:29 am by Hadoabuser
Re: Helpers reading fightfx.air for themselves.
#2  August 28, 2011, 01:34:08 am
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No.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Helpers reading fightfx.air for themselves.
#3  August 28, 2011, 02:36:02 am
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    • www.mugenevolution.co.uk/hadoabuser
Crap, alright.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D