IIRC I once saw those throws that will damage as much as you press buttons (Blanka's bites, Heidern's Storm Bringer) being adressed by this name.The purpose of this topic is to go in-deph about how it works (which commands are actually supposed to be done for example), specially under a KOF view (though any will do) for accurate mugen conversion. Please, share some of your knowledge.
For Capcom:- When such a grab starts, a timer is created- Timer decreases by 1 every tick, when it reaches 0 the move ends, or rather, changes into the last hit animation- The opponent can mash buttons to decrease the timer as well, each tick where buttons are pressed decreasing it by an additional 1. The tick right after a button was pressed does not allow this though, that is to say there's a one-tick cooldown each time the timer was manually decreased- The player can also mash buttons to speed up its animation, with no effect on the timer. Each tick where a button is pressed advances the animation by one tick as well (i.e. a frame that'd normally last 2 ticks will last 1), and the same cooldown applies
P1 can't get more time, but can use it better by getting more hits. The big doubt I have about capcom's are commands, does directionals counts?For KOF, I thinks there' a "who gets more presses during x time" minigame, where if p2 scores more presses it ends, otherwise it keeps going until limit is reached, at least that's what I like to think.
Directions and buttons are all handled the same AFAIK. It's worth noting that making 37 inputs in the same tick still counts as 1, so the point of spinning the stick and mashing isn't to get as many simultaneous presses as possible but rather getting a constant stream of inputs.
PotS said, July 17, 2009, 09:53:31 amDirections and buttons are all handled the same AFAIK. It's worth noting that making 37 inputs in the same tick still counts as 1, so the point of spinning the stick and mashing isn't to get as many simultaneous presses as possible but rather getting a constant stream of inputs.Thanks for these clarification. c001357 said, July 17, 2009, 03:17:10 pmhttp://forums.shoryuken.com/showpost.php?p=7103804&postcount=409Thanks for the link, unfortunatelly it's too 98 specific there, since you can actually break out of variable throws since (only?) 2002 and the partner gimmick is also almost an 98 easter egg.