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DARKSTALKERS MUGEN SLOW WIP (Read 29580 times)

Started by The Jaquio, October 20, 2015, 07:08:46 am
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DARKSTALKERS MUGEN SLOW WIP
#1  October 20, 2015, 07:08:46 am
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Hello, everyone...

I know it has been a while since I have posted on this thread.  I just want to let everyone know the project is not dead.  Hopefully, I can get everything finished by Halloween for a public beta release.  There are still a lot of things I am working on though.  I had some things going on in my personal life, and went about 11 months without working on a thing.  Fortunately, within the last six months I have been back at it. Now just trying to get finished. I just wanted everyone to know I am still working on the game. Here is some recent footage I have posted while bug searching...


Last Edit: May 24, 2018, 02:04:34 am by VALIUS
Re: DARKSTALKERS MUGEN SLOW WIP
#2  October 20, 2015, 07:20:43 am
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Visually and judging for the preview, this is surely the best Vampire mugen game made I've see. Keep it up with your progress man! :D
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Re: DARKSTALKERS MUGEN SLOW WIP
#3  October 31, 2015, 02:00:20 pm
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I agree....this is really good!
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: DARKSTALKERS MUGEN SLOW WIP
#4  October 31, 2015, 02:18:00 pm
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that character select screen. just...YES!
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Re: DARKSTALKERS MUGEN SLOW WIP
#5  November 06, 2015, 12:35:54 am
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loving it
Re: DARKSTALKERS MUGEN SLOW WIP
#6  November 23, 2015, 06:54:42 am
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Another short Demitri update
Re: DARKSTALKERS MUGEN SLOW WIP
#7  November 23, 2015, 07:25:10 am
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This looks pretty cool so far! Keep up the good work. :)
Re: DARKSTALKERS MUGEN SLOW WIP
#8  December 17, 2015, 07:41:34 am
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Great video Maurice!

One question...what made you give Jedah a "Psycho Crusher" type Super Move?
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

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Re: DARKSTALKERS MUGEN SLOW WIP
#9  December 17, 2015, 02:05:35 pm
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The psycho crusher type move was his desperation attack.  The idea I had was to give everyone a desperation attack unique from any darkstalkers game.  I was just trying something different.  Kinda like with demitri's vampire feast move.
Re: DARKSTALKERS MUGEN SLOW WIP
#10  February 06, 2016, 08:25:45 am
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Click the Link above in the first post for up to date videos on my channel
Re: DARKSTALKERS MUGEN SLOW WIP
#11  February 06, 2016, 08:31:36 am
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Bro that pryon video is soooo badass!! That super finish is genius!
Re: DARKSTALKERS MUGEN SLOW WIP
#12  February 06, 2016, 08:55:00 am
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Thanks!!!  In this mugen game, I try to give every character a unique desperation super move (low life). 
Re: DARKSTALKERS MUGEN SLOW WIP
#13  February 06, 2016, 12:52:40 pm
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Demitri's voice sounds low-pitched.
Re: DARKSTALKERS MUGEN SLOW WIP
#14  February 06, 2016, 04:03:18 pm
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Demitri's voice sounds low-pitched.

To be quite honest, it actually sounds a lot better like this, more manly than that high pitched squealing he did in the Darkstalker games.

Pyron's super (the one he used on Donovan) was pure bad-assery. but the damage looks really unfair. It's fine if you want to make it powerful, but maybe tone it down a bit to give players a chance against him?

Other than that, did you ever get around to fine tuning Demitri? I recall the first video you put for this project (Demitri Duo v. Demitri Duo in "Vanity Paradise") having him spam so many fireballs, he looked broken. Just wondering.
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Re: DARKSTALKERS MUGEN SLOW WIP
#15  February 06, 2016, 08:55:47 pm
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Yes, I fined tuned Demitri.  His A.I. wasn't finished so he was spamming fireballs like crazy.  Secondly, I intentionally changed his voice.  I thought it might bring a little uniqueness to the character.  Also, I appreciate the feedback about Pyron's Super.  Each character has a desperation move that is intended to take a tremendous amount of life.  This move can only be performed when all three empty bat gauges are full.  The bat gauges fills up as the character loses life. My reasoning behind this is so anyone who is getting their ass kicked in a fight can still have a chance if they pull this move off. 

Zaitsu Hatter, you are not the first person who has suggested to me that the move takes to much power.  What I'll do is lower everyone's desperation  attack some.  Thanks for the feedback!
Re: DARKSTALKERS MUGEN SLOW WIP
#16  February 08, 2016, 06:46:18 pm
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It looks amazing! Its very original. I love darkstalkers, i really think that your upgrades in those characters are reflesing
Keep sorking pal
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Re: DARKSTALKERS MUGEN SLOW WIP
#17  March 27, 2016, 08:19:49 am
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Hey, this post is just to keep everyone who is interested informed of the progress of the game.  I have implemented a score system that works with single and tag mode, and I am trying to finish work on Anakaris and Bishamon.  I will post a new video when I have both of them finished.  Everyone who has given me support for this project, thanks and I will keep you posted!!!!
Re: DARKSTALKERS MUGEN SLOW WIP
#18  March 30, 2016, 02:19:03 am
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Bro...this here is real inspiration. Keep up the great work!

Amy

Re: DARKSTALKERS MUGEN SLOW WIP
#19  March 30, 2016, 02:41:17 am
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Hey, this post is just to keep everyone who is interested informed of the progress of the game.  I have implemented a score system that works with single and tag mode, and I am trying to finish work on Anakaris and Bishamon.  I will post a new video when I have both of them finished.  Everyone who has given me support for this project, thanks and I will keep you posted!!!!

Score system? DAMN!
It's like the first MUGEN game with score system I've ever seen. (I know there are probably plenty out there but like I said, this is the first one I've read about / seen).
Re: DARKSTALKERS MUGEN SLOW WIP
#20  March 30, 2016, 03:58:54 am
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Damn, seeing by the vids this game is really going in an EPIC way!