[Quotes]
victory1 = "NO!,one sullies the honor of a knight."
victory2 = "You've underestimated I Valgar, I'm the leader of the Black knight's for a reason."
victory3 = "Begone! buttom dweller or, I shall change my mind."
victory4 = "Equipting large shoulder pads played a role in my victory."
victory5 = "Perish in disgrace peon."
;VS Leon:
victory6 = "Leon you have potential, join the Black Knights and fight for the kingdom. I'll train you to harness your lightening."
[Statedef -3]
[State -3, VictoryQuote]
type = VictoryQuote
trigger1 = 1
value = (1+random%5)
[State -3, VictoryQuote]
type = VictoryQuote
triggerall = enemy,name = "Leon"
trigger1 = 1
value = 6
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1
persistent = 1Example 2Spoiler: 'code' (click to see content)
[Quotes]
victory1 = "NO!,one sullies the honor of a knight."
victory2 = "You've underestimated I Valgar, I'm the leader of the Black knight's for a reason."
victory3 = "Begone! buttom dweller or, I shall change my mind."
victory4 = "Equipting large shoulder pads played a role in my victory."
victory5 = "Perish in disgrace peon."
;VS Leon:
victory6 = "Leon you have potential, join the Black Knights and fight for the kingdom. I'll train you to harness your lightening."
[Statedef -3]
[State -3, VictoryQuote]
type = VictoryQuote
trigger1 = Time = 0
value = 1+random%5
[State -3, VictoryQuote]
type = VictoryQuote
trigger1 = time = 0
trigger1 = enemy,Name = "Leon"
value = 6
Example 3Spoiler: 'code' (click to see content)
[Quotes]
victory1 = "NO!,one sullies the honor of a knight."
victory2 = "You've underestimated I Valgar, I'm the leader of the Black knight's for a reason."
victory3 = "Begone! buttom dweller or, I shall change my mind."
victory4 = "Equipting large shoulder pads played a role in my victory."
victory5 = "Perish in disgrace peon."
;VS Leon:
victory6 = "Leon you have potential, join the Black Knights and fight for the kingdom. I'll train you to harness your lightening."
[Statedef 0]
[State 0, VictoryQuote]
type = VictoryQuote
trigger1 = p2name="Leon" || p4name ="Leon"
value = 6
[State 0, VictoryQuote]
type = VictoryQuote
trigger1 = !time
value = 1+random%5
Example 4Spoiler: 'code' (click to see content)
[Quotes]
victory1 = "NO!,one sullies the honor of a knight."
victory2 = "You've underestimated I Valgar, I'm the leader of the Black knight's for a reason."
victory3 = "Begone! buttom dweller or, I shall change my mind."
victory4 = "Equipting large shoulder pads played a role in my victory."
victory5 = "Perish in disgrace peon."
;VS Leon:
victory6 = "Leon you have potential, join the Black Knights and fight for the kingdom. I'll train you to harness your lightening."
[Statedef -3]
[State -3, Win Quote Set]
type = VictoryQuote
trigger1 = 1
value = 1+(random%5)
[State -3, Win Quote Set]
type = VictoryQuote
trigger1 = enemy,name = "Leon"
trigger1 = enemy,authorname = "Leon"
value = 6