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Player two Idle Sprites not appearing | PLEASE HELP!!! | (Read 6573 times)

Started by PandaHaze, November 08, 2017, 10:47:42 pm
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Player two Idle Sprites not appearing | PLEASE HELP!!! |
New #1  November 08, 2017, 10:47:42 pm
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Okay so i fixed my character Don-Chan and got the Uno Tag Team working just fine :)

but now all of a sudden if player 2 plays the character, his idle sprites don't appear

i don't know why this is happening and i can't fix it...i've tried

someone please help
thx ^^

(I'm Using 1.1)
Last Edit: November 27, 2017, 06:28:38 am by SegaStar
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
#2  November 10, 2017, 05:17:55 pm
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Maybe post some code so we can see what you're working with?
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
#3  November 16, 2017, 06:14:12 am
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Maybe post some code so we can see what you're working with?

Here are all of his commands

[Command]
name = "CPU1"
command = U, D, F, U, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU2"
command = U, B, F, U, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU3"
command = U, D, D, U, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU4"
command = F, B, U, U, D, F, U, B, U, D, F
time = 1

[Command]
name = "CPU5"
command = U, F, U, B, U, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU6"
command = U, D, B, U, B, U, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU7"
command = F, F, B, U, B, U, D, F, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU8"
command = U, D, U, U, B, U, D, F, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU9"
command = F, B, B, U, B, U, D, F, D, F, U, D, F, U, D, F
time = 1

[Command]
name = "CPU10"
command = F, F, B, B, U, B, U, D, F
time = 1

[Command]
name = "CPU11"
command = U, U, F, U, B, U, D, F
time = 1

[Command]
name = "CPU12"
command = U, B, B, U, B, U, D, F
time = 1

[Command]
name = "CPU13"
command = U, B, F, F, U, B, U, D, F
time = 1

[Command]
name = "CPU14"
command = U, F, B, U, U, B, U, D, F
time = 1

[Command]
name = "CPU15"
command = U, B, F, U, U, B, U, D, F
time = 1

[Command]
name = "CPU16"
command = U, B, B, B, U, B, U, D, F
time = 1

[Command]
name = "CPU17"
command = U, D, B, F, U, B, U, D, F
time = 1

[Command]
name = "CPU18"
command = U, D, B, D, U, B, U, D, F
time = 1

[Command]
name = "CPU19"
command = U, D, F, U, U, B, U, D, F
time = 1

[Command]
name = "CPU20"
command = U, D, U, B, U, B, U, D, F
time = 1

[Command]
name = "CPU21"
command = U, D, F, F, U, B, U, D, F
time = 1

[Command]
name = "CPU22"
command = F, F, F, F, U, B, U, D, F
time = 1

[Command]
name = "CPU23"
command = U, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU24"
command = B, B, B, U, B, U, D, F
time = 1

[Command]
name = "CPU25"
command = D, D, D, D, U, B, U, D, F
time = 1

[Command]
name = "CPU26"
command = D, D, D, U, B, U, D, F
time = 1

[Command]
name = "CPU27"
command = F, F, F, U, B, U, D, F
time = 1

[Command]
name = "CPU28"
command = U, U, U, U, B, U, D, F
time = 1

[Command]
name = "CPU29"
command = U, U, B, B, U, B, U, D, F
time = 1

[Command]
name = "CPU30"
command = D, D, F, F, U, B, U, D, F
time = 1

[Command]
name = "CPU31"
command = U, D, F, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU32"
command = U, B, F, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU33"
command = U, D, D, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU34"
command = F, B, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU35"
command = U, F, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU36"
command = U, D, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU37"
command = F, F, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU38"
command = U, D, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU39"
command = F, B, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU40"
command = F, F, B, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU41"
command = U, U, F, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU42"
command = U, B, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU43"
command = U, B, F, F, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU44"
command = U, F, B, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU45"
command = U, B, F, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU46"
command = U, B, B, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU47"
command = U, D, B, F, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU48"
command = U, D, B, D, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU49"
command = U, D, F, U, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU50"
command = U, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU51"
command = U, D, F, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU52"
command = U, B, F, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU53"
command = U, D, D, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU54"
command = F, B, U, U, D, F, U, B, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU55"
command = U, F, U, B, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU56"
command = U, D, B, U, B, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1

[Command]
name = "CPU57"
command = F, F, B, U, B, U, D, F, D, U, B, U, D, U, B, U, D, F
time = 1



[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


[Defaults]

command.time = 15



command.buffer.time = 1








[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, x
time = 20

[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, y
time = 20

[Command]
name = "SmashKFUpper"
command = ~D, DB, B, D, DB, B, x
time = 20

[Command]
name = "SmashKFUpper"
command = ~D, DB, B, D, DB, B, y
time = 20


[Command]
name = "upper_x"
command = ~F, D, DF, x

[Command]
name = "upper_y"
command = ~F, D, DF, y

[Command]
name = "upper_xy"
command = ~F, D, DF, x+y

[Command]
name = "QCF_x"
command = ~D, DF, F, x

[Command]
name = "QCF_y"
command = ~D, DF, F, y

[Command]
name = "QCF_xy"
command = ~D, DF, F, x+y

[Command]
name = "QCB_x"
command = ~D, DB, B, x

[Command]
name = "QCB_y"
command = ~D, DB, B, y

[Command]
name = "QCB_xy"
command = ~D, DB, B, x+y

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

[Command]
name = "°­·ÂÄ®"
command = F, x
time = 4

[Command]
name = "¶Ëħ"
command = U, x
time = 4

[Command]
name = "ȸÀüµ¹¸®±â"
command = U, y
time = 4

[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_a"
command = /a

[Command]
name = "hold_x"
command = /x

[Command]
name = "hold_y"
command = /y


[Command]
name = "FF"
command = F, F
time = 14

[Command]
name = "BB"
command = B, B
time = 14

[Command]
name = "DD"
command = ~D, D
time = 14

[Command]
name = "BF"
command = ~B, F
time = 14


[Command]
name = "recovery"
command = x+y
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1


[Command]
name = "back_x"
command = /$B,x
time = 1

[Command]
name = "back_y"
command = /$B,y
time = 1

[Command]
name = "back_z"
command = /$B,z
time = 1

[Command]
name = "down_x"
command = /$D,x
time = 1

[Command]
name = "down_y"
command = /$D,y
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_x"
command = /$F,x
time = 1

[Command]
name = "fwd_y"
command = /$F,y
time = 1

[Command]
name = "fwd_z"
command = /$F,z
time = 1

[Command]
name = "up_x"
command = /$U,x
time = 1

[Command]
name = "up_y"
command = /$U,y
time = 1

[Command]
name = "up_z"
command = /$U,z
time = 1

[Command]
name = "back_a"
command = /$B,a
time = 1

[Command]
name = "back_b"
command = /$B,b
time = 1

[Command]
name = "back_c"
command = /$B,c
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "fwd_x"
command = /$F,x
time = 1

[Command]
name = "fwd_b"
command = /$F,b
time = 1

[Command]
name = "fwd_c"
command = /$F,c
time = 1

[Command]
name = "up_a"
command = /$U,a
time = 1

[Command]
name = "up_b"
command = /$U,b
time = 1

[Command]
name = "up_c"
command = /$U,c
time = 1



[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "s"
command = s
time = 1


[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "fwd"
command = /$F
time = 1

[Command]
name = "back"
command = /$B
time = 1

[Command]
name = "up"
command = /$U
time = 1

[Command]
name = "down"
command = /$D
time = 1

[State -1,AI]
type = Varset
triggerall = var(59) != 1
triggerall = RoundState != 3
trigger1 = command = "CPU1"
trigger2 = command = "CPU2"
trigger3 = command = "CPU3"
trigger4 = command = "CPU4"
trigger5 = command = "CPU5"
trigger6 = command = "CPU6"
trigger7 = command = "CPU7"
trigger8 = command = "CPU8"
trigger9 = command = "CPU9"
trigger10 = command = "CPU10"
trigger11 = command = "CPU11"
trigger12 = command = "CPU12"
trigger13 = command = "CPU13"
trigger14 = command = "CPU14"
trigger15 = command = "CPU15"
trigger16 = command = "CPU16"
trigger17 = command = "CPU17"
trigger18 = command = "CPU18"
trigger19 = command = "CPU19"
trigger20 = command = "CPU20"
trigger21 = command = "CPU21"
trigger22 = command = "CPU22"
trigger23 = command = "CPU23"
trigger24 = command = "CPU24"
trigger25 = command = "CPU25"
trigger26 = command = "CPU26"
trigger27 = command = "CPU27"
trigger28 = command = "CPU28"
trigger29 = command = "CPU29"
trigger30 = command = "CPU30"
trigger31 = command = "CPU31"
trigger32 = command = "CPU32"
trigger33 = command = "CPU33"
trigger34 = command = "CPU34"
trigger35 = command = "CPU35"
trigger36 = command = "CPU36"
trigger37 = command = "CPU37"
trigger38 = command = "CPU38"
trigger39 = command = "CPU39"
trigger40 = command = "CPU40"
trigger41 = command = "CPU41"
trigger42 = command = "CPU42"
trigger43 = command = "CPU43"
trigger44 = command = "CPU44"
trigger45 = command = "CPU45"
trigger46 = command = "CPU46"
trigger47 = command = "CPU47"
trigger48 = command = "CPU48"
trigger49 = command = "CPU49"
trigger50 = command = "CPU50"
trigger51 = command = "CPU51"
trigger52 = command = "CPU52"
trigger53 = command = "CPU53"
trigger54 = command = "CPU54"
trigger55 = command = "CPU55"
trigger56 = command = "CPU56"
trigger57 = command = "CPU57"
var(59) = 1

Also here's the character, as you can see in the tag team engine, if player two
plays as him, he's invisible unless he performs an attack :(

http://www.mediafire.com/file/6xptsyssac64tp0/wada.7z
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
#4  November 16, 2017, 06:23:22 am
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Figured it out.

go into the cns and just erase this:

Code:
trigg[Statedef 20]
type    = S
physics = S
sprpriority = 0


[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0, 6

[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 7
value = 0, 6


[State 20, Turn]
type = Turn
trigger1 = Command = "holdback"

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 0, 1]
type = ChangeAnim
TriggerAll = palno = 5
trigger1 = Anim != 4404 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 4404

[State 20, 3]
type = ChangeAnim
TriggerAll = palno != 5
triggerall = Vel X != 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20
1


that will fix that.

He also turns invisible during his double jump.

go to the cns state 550 and find this:

Code:
anim = 550

change it to:

Code:
anim = 41

that should fix it.
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
#5  November 16, 2017, 07:36:11 am
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  • M.U.G.E.N SHALL NOT DIE!!!
    • USA
Figured it out.

go into the cns and just erase this:

Code:
trigg[Statedef 20]
type    = S
physics = S
sprpriority = 0


[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0, 6

[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 7
value = 0, 6


[State 20, Turn]
type = Turn
trigger1 = Command = "holdback"

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 0, 1]
type = ChangeAnim
TriggerAll = palno = 5
trigger1 = Anim != 4404 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 4404

[State 20, 3]
type = ChangeAnim
TriggerAll = palno != 5
triggerall = Vel X != 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20
1


that will fix that.

He also turns invisible during his double jump.

go to the cns state 550 and find this:

Code:
anim = 550

change it to:

Code:
anim = 41

that should fix it.

Sorry i'm a noob a this ^^;
ummm....i can't seem to find this in the cns
this is in the unotag cns right?



     Posted: November 16, 2017, 07:39:39 am
Figured it out.

go into the cns and just erase this:

Code:
trigg[Statedef 20]
type    = S
physics = S
sprpriority = 0


[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0, 6

[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 7
value = 0, 6


[State 20, Turn]
type = Turn
trigger1 = Command = "holdback"

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 0, 1]
type = ChangeAnim
TriggerAll = palno = 5
trigger1 = Anim != 4404 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 4404

[State 20, 3]
type = ChangeAnim
TriggerAll = palno != 5
triggerall = Vel X != 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20
1


that will fix that.

He also turns invisible during his double jump.

go to the cns state 550 and find this:

Code:
anim = 550

change it to:

Code:
anim = 41

that should fix it.

Sorry i'm a noob a this ^^;
ummm....i can't seem to find this in the cns
this is in the unotag cns right?



Okay nevermind....all i see is this
[Statedef 20]
type    = S
physics = S
sprpriority = 0


[State -2,a]
type = Explod
trigger1 = AnimElem = 5,1
trigger2 = AnimElem = 7
anim = 1560
pos = -40,0
postype = p1
sprpriority = 8
removetime = 5
random = 1,1
velocity = -3,-4
bindtime = 1
ownpal = 1
supermove = 1
scale = 0.5,0.5


[State -2,a]
type = Explod
trigger1 = AnimElem = 9
trigger2 = AnimElem = 6
anim = 1563
pos = -40,0
postype = p1
sprpriority = 8
removetime = 5
random = 1,1
velocity = -4,-3
bindtime = 1
ownpal = 1
supermove = 1
scale = 0.5,0.5



[State -2,a]
type = Explod
trigger1 = AnimElem = 6
trigger2 = AnimElem = 8
anim = 1564
pos = -40,0
postype = p1
sprpriority = 8
removetime = 5
random = 1,1
velocity = -4,0
bindtime = 1
ownpal = 1
supermove = 1
scale = 0.5,0.5

[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 6
channel = 2

[State 20, WalkSound]
type = PlaySnd
trigger1 = AnimElem = 4
value = 0, 6
channel = 2

;Turn around if holding back.
[State 20, Turn]
type = Turn
trigger1 = Command = "holdback"

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = 2

[State 20, 3]
type = ChangeAnim
triggerall = Vel X != 0
trigger1 = Anim != 20 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 20

it doesn't match what i'm supposed to erase
(sorry for this trouble...)
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
#6  November 17, 2017, 05:33:35 pm
  • ****
  • Prince of Latis
  • Destroy the Core!
    • Canada
    • Skype - Whiplash-1
Sorry for the late reply.

No, it's in 22000.cns.



open up notepad and search for "trigg[" it should be the block of code under:

;---------------------------------------------------------------------------
; Walk

until the second time you see another line like above. just delete it all.


Also in 22000 cns is the double jump code you have to find.

search for "anim = 550", change it to "anim = 41" should fix that issue too!
Re: Player two Idle Sprites not appearing | PLEASE HELP!!! |
New #7  November 18, 2017, 09:43:10 am
  • *
  • M.U.G.E.N SHALL NOT DIE!!!
    • USA
Maybe post some code so we can see what you're working with?

Sorry for the late reply.

No, it's in 22000.cns.



open up notepad and search for "trigg[" it should be the block of code under:

;---------------------------------------------------------------------------
; Walk

until the second time you see another line like above. just delete it all.


Also in 22000 cns is the double jump code you have to find.

search for "anim = 550", change it to "anim = 41" should fix that issue too!

Uh, i did exactly what you said and know he dissapears for 1 player also :(
was i supposed to get rid of his walk coding altogether..?
i also changed 550 into 41...but that didn't work either

this character has really bad coding, sorry ^^;

      Posted: November 18, 2017, 09:57:16 am
Maybe post some code so we can see what you're working with?

Sorry for the late reply.

No, it's in 22000.cns.



open up notepad and search for "trigg[" it should be the block of code under:

;---------------------------------------------------------------------------
; Walk

until the second time you see another line like above. just delete it all.


Also in 22000 cns is the double jump code you have to find.

search for "anim = 550", change it to "anim = 41" should fix that issue too!

Uh, i did exactly what you said and know he dissapears for 1 player also :(
was i supposed to get rid of his walk coding altogether..?
i also changed 550 into 41...but that didn't work either

this character has really bad coding, sorry ^^;

OKAY!
Sorry for you telling you cuz i forgot
but this also only happens if he's on teams with someone (Simul
 if it's a single fight it works perfectly
but i need to make him work for simul....
Last Edit: November 18, 2017, 10:34:17 am by SegaStar