YesNoOk
avatar

Yamcha (Read 546918 times)

Started by xxxx, November 20, 2016, 11:35:33 pm
Share this topic:
Re: Yamcha
#61  November 28, 2016, 04:59:35 pm
  • ****
  • I'll be back...
    • Cuba
Re: Yamcha
#62  November 28, 2016, 05:10:17 pm
  • *****
  • Resident Tosspot
  • Pftheh
    • UK
    • plasmoidthunder.neocities.org
Ptheh.

Oh, I want a diagram. I fucking love diagrams.
Re: Yamcha
#63  November 28, 2016, 05:11:26 pm
  • avatar
  • ***
    • USA
and hair
Re: Yamcha
#64  November 28, 2016, 06:11:23 pm
  • ****
  • I'll be back...
    • Cuba
I'm gonna do a standing sprite for yamcha.
Re: Yamcha
#65  November 28, 2016, 10:07:34 pm
  • ***
  • Not for sale
Yamcha is fine, Tien will be about the exact same height. Goku isn't really THAT viable anymore to use as scale reference. His proportions are very weird, but hey, it's my older days of spriting. Yamcha's scale is great, doesn't need to be changed.

Fair enough. It's your guys' call. Like I said, I'm just offering the benefit of an observation.
Re: Yamcha
#66  November 28, 2016, 10:30:33 pm
  • ****
  • I'll be back...
    • Cuba


  there, he is 4 pixels taller due that the peak of his height in the walk is on frame 5
Re: Yamcha
#67  November 28, 2016, 10:37:16 pm
  • avatar
  • ***
    • USA
just finish yamcha and dont even think about hdbz. just think yamcha
Re: Yamcha
#68  November 28, 2016, 10:43:48 pm
  • ***
  • Fate's Persona
  • Words hurt more than blades.
just finish yamcha and dont even think about hdbz. just think yamcha

Whoa,somebody here really wants to play Yamcha,but I don't blame him
Other than this (really nice sprite by the way),HDBZ modifications come later (if necessary)   :)
~ A swift blade makes monsters tame. ~
Re: Yamcha
#69  November 28, 2016, 10:55:55 pm
  • ****
  • I'll be back...
    • Cuba
yeah, don't worry I want to make it as accurate as I possible can

another one by ruiluis
Re: Yamcha
#70  November 28, 2016, 11:02:54 pm
  • ***
  • Fate's Persona
  • Words hurt more than blades.
I know and i hope he is included in HDBZ.
Also,  1.really cool move   and  2.If simple sketches look this good one can simply imagine the final product :)
It seems Yamcha is in good hands,good luck with him :)
~ A swift blade makes monsters tame. ~
Re: Yamcha
#71  November 28, 2016, 11:06:11 pm
  • ******
    • www.justnopoint.com/
The second kick needs more weight behind it. Looks really weak. The animation is top notch though! You forming a Yamcha animation team or something? :P
Re: Yamcha
#72  November 28, 2016, 11:07:44 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
This is a generic forum signature.
Re: Yamcha
#73  November 28, 2016, 11:27:31 pm
  • ****
  • I'll be back...
    • Cuba
Re: Yamcha
#74  November 28, 2016, 11:31:30 pm
  • ***
  • Not for sale
After a bit more research and comparing, it does seem that Goku, Vegeta and Gohan are just a bit short in Z2, when compared to Piccolo and Buu. Guess we can just say that Z2 has short Saiyans, lol.
Re: Yamcha
#75  November 29, 2016, 01:57:16 am
  • avatar
  • **
  • Where's Gohan!
    • USA
    • E_Harrington19@hotmail.com
Those animations are looking nice! The Wolf Fang Fist looks like a Skullgirls animation. I agree that the height on Yamcha looks fine.

HQ

Re: Yamcha
#76  November 29, 2016, 02:44:40 am
  • ****
After a bit more research and comparing, it does seem that Goku, Vegeta and Gohan are just a bit short in Z2, when compared to Piccolo and Buu. Guess we can just say that Z2 has short Saiyans, lol.

I guess this comes from the fact that we vaguely base the characters height on the series/manga while also keeping the different medium in mind...
Compare Buu to Gohan in the series...

+
Spoiler, click to toggle visibilty

Not a big fan of that kick motion either - it looks so static & like kicks he would do standing on the ground rather than in the air. I guess with heavy arm & lower body editing it could work & appear more dynamic/impactful
Last Edit: November 29, 2016, 02:47:51 am by HQ
Re: Yamcha
#77  November 29, 2016, 02:53:42 am
  • ******
  • 日本は素晴らしい国です。
the back kick looks hella floaty, loses all the impact.
Re: Yamcha
#78  November 29, 2016, 03:44:09 am
  • *****
  • Shame on you!
    • USA

I'd say suck the knee in harder to the chest for the last kick, and maybe bend the body down further. Angle the foot so the heel is the main impact point. The streak on the second foot could illustrate it's coming from the floor a little better. I think if it was pointing to 7pm and not 8pm it may look a little better.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Yamcha
#79  November 29, 2016, 08:57:35 am
  • avatar
  • **
The height is fine in my opinion. Very good work, keep it up.
Indeed the final kick should be stronger on the last animation.
Re: Yamcha
#80  November 29, 2016, 10:26:38 pm
  • **
  • Great Mind - Improving Skills
  • Low Level raising his power!
    • Skype - andersonscarecrow
The final kick is done too quick and recklessly, it needs to be stronger and the weight distribution at the kick should be better.
What's the advantage on doing a kick that does no damage?
Yamcha, as a experienced fighter, knows better to do somethig like it.
Other than that, your Yamcha is spot on.
Can't wait to see Spirit Bomb.