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Error with "tagout" elem type (Read 390 times)

Started by Kuroi-Chan, November 03, 2018, 10:29:10 pm
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Error with "tagout" elem type
#1  November 03, 2018, 10:29:10 pm
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So theres 1 creator that has characters i really wanna try, but all of his characters give this error when trying to load them into a fight.

Code:
Not a valid elem type: tagout
Error parsing [state ]
Error in [statedef -2]
Error in config.txt:1794
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/Testing/Qesheth/Qesheth.def
Error loading p1

It's obviously telling me that the elem type "tagout" is not valid, and that is on line 1794 in config.txt, which i found.

But i'm not sure how exactly to remove/fix it. Do i just delete the state or disable it? or modify something?

Thanks in advance :)
Re: Error with "tagout" elem type
#2  November 03, 2018, 11:05:44 pm
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TagIn and TagOut were completely removed in 1.1. You should be safe to remove them, but make sure to review what they're supposed to trigger.
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Re: Error with "tagout" elem type
#3  November 03, 2018, 11:20:14 pm
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TagIn and TagOut were completely removed in 1.1. You should be safe to remove them, but make sure to review what they're supposed to trigger.

Alright, thanks. Turns out there were quite a few "tagout" elems in the config.txt file, removing all of em made the character work perfectly.
Re: Error with "tagout" elem type
#4  November 03, 2018, 11:28:57 pm
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I've never heard of these triggers.  What do TagIn and TagOut do?
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Re: Error with "tagout" elem type
#5  November 04, 2018, 12:33:54 am
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They're undocumented state controllers that point towards Elecbyte attempting to implement a native tag system. From what I've read, they're basically SelfStates that let you change both you and your partner's states at the same time. The TagIn/Out triggers are related to this, probably returning true if one of these controllers are active or something.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.