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Interloko's Ultimate Mortal Kombat Project (Read 60559 times)

Started by interloko, October 13, 2015, 11:16:21 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#21  January 24, 2016, 03:21:19 am
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i got that too; maybe something in the mugen.exe?

speaking of which, if you don't mind me asking, what program did you use to implement the custom frontend into it? i've been wondering how this was possible if it isn't the program i think it is

otherwise, on the older build i have, i played it a good while and didn't see anything wrong with it, and i like the added johnny cage quotes after he wins the entire match or if he gets a perfect, thought that was a really nice touch
This game is 100% MUGEN. There isnt any frontend
Ill check the file and reupload it tomorrow
Re: Interloko's Ultimate Mortal Kombat Project
#22  January 24, 2016, 05:37:13 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#23  January 24, 2016, 07:11:37 pm
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I'm just passing by to say THANKS! this full game is awesome! I played the hell out of it for hours, please keep this project up!
Re: Interloko's Ultimate Mortal Kombat Project
#24  January 24, 2016, 07:32:45 pm
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Thanks for your comment  :)
Re: Interloko's Ultimate Mortal Kombat Project
#25  February 02, 2016, 12:11:21 am
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Hi inter, nice to see you again :D I've been playing and I get this error:

Quote
Library error message: Can't access group scenedef
Cutscene error reading ./chars/mk3/

Error detected.

Error loading storyboard: chars/mk3/
Can't load mk3.sff
Error loading chars/mk3/umk3-5.def
Error loading p2

Clipboard tail:
Reset persist vars team 1
Player umk3 cache count increased: 1
22500: Warning: Player umk3 (56) in state 0: Changed to invalid action 0
umk3 (56) missing required sprites:
5000,0, 5001,0, 5002,0, 5000,10, 5001,10, 5002,10, 5000,20, 5001,20 (more)
umk3 (56) missing required animation actions:
0, 10, 11, 12, 20, 21, 40, 41 (more)
Loading character chars/mk3/umk3-5.def...
  Loading info...OK
  Loading cmd command set mk3.cmd...OK
  Loading cns mk3.cns...OK
  Loading cns finishers.cns...OK
  Loading cns motor.cns...OK
  Loading cns cns-comun.cns...OK
  Loading cns sangre.cns...OK
  Loading cns recibir-fatales.cns...OK
  Loading cns otro.cns...OK
  Loading cmd state entry mk3.cmd...OK
  Loading common states common1.cns...OK
  Loading sff mk3.sff...Character umk3-5.def failed to load

Nice game.

Anyone got this error in this new version?
I think it doesn't happen anymore, just need konfirmation :)

Mirror Link: http://www.megafileupload.com/ixJU/Ultimate_MK_Project_Beta_3-1.zip
Re: Interloko's Ultimate Mortal Kombat Project
#26  February 02, 2016, 05:47:27 am
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This looks pretty good, is there a move list by any chance?
Re: Interloko's Ultimate Mortal Kombat Project
#27  February 02, 2016, 04:32:42 pm
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This looks pretty good, is there a move list by any chance?
The game will include ingame movelist (pressing start) but right now only Johnny Cage have a template movelist (not final)
Special Moves are performed as arcade version, there are some alt commands but the original command still.
Some Shang Tsung morphs commands were changed to "MKII style", so no more run or block to morph, right now morphs are 3 direction+action button.
EX moves are special move command+block (use 1 level)
Breakers are forward+block (use 2 levels)

Temporary Stage fatality command is (all characters) F,F,F+run. Only works on Bell Tower and Pit III (incomplete)
There aren't any other finishing move yet
Re: Interloko's Ultimate Mortal Kombat Project
#28  February 03, 2016, 05:53:31 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#29  February 03, 2016, 06:20:20 pm
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false positive??
Re: Interloko's Ultimate Mortal Kombat Project
#30  February 03, 2016, 06:22:12 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#31  February 03, 2016, 07:45:26 pm
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Is this game safe too download and installed?
Re: Interloko's Ultimate Mortal Kombat Project
#32  February 03, 2016, 10:04:54 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#33  February 03, 2016, 10:13:42 pm
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Ok cool gonna try it out
Re: Interloko's Ultimate Mortal Kombat Project
#34  February 03, 2016, 10:28:32 pm
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Re: Interloko's Ultimate Mortal Kombat Project
#35  February 03, 2016, 11:48:44 pm
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Yeah I install the game but there's is a missing engine to start it up?
Re: Interloko's Ultimate Mortal Kombat Project
#36  February 04, 2016, 12:59:19 am
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Re: Interloko's Ultimate Mortal Kombat Project
#37  February 04, 2016, 01:11:29 am
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Ohhh ok so I may have to turn off my antivirus then right?
Re: Interloko's Ultimate Mortal Kombat Project
#38  February 04, 2016, 01:14:01 am
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Ohhh ok so I may have to turn off my antivirus then right?
If your antivirus delete the Ultimate MK Project.exe file maybe you can make an exception to this file. If you can't, then turn it off
Re: Interloko's Ultimate Mortal Kombat Project
#39  February 04, 2016, 01:18:18 am
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ok
Re: Interloko's Ultimate Mortal Kombat Project
#40  February 04, 2016, 04:21:11 am
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Anyone got this error in this new version?
I think it doesn't happen anymore, just need konfirmation :)

Nope, Is not happening. And where's Shinnok, I've seen him on the credits :o Good work and nice update.
<- Foros Mugen en espaƱol. And also English forums.