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Scarecrow (Update 7/11/2019) (Read 22291 times)

Started by Mr. Giang, October 26, 2018, 02:58:51 pm
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Re: Scarecrow (Halloween Edition by Mr.Giang)
#21  October 31, 2018, 11:13:24 am
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Update:
- Fixed s.Hard Attack's SFX misalignment.
- s.Weak's first hit's hittime reduced from 20f to 12f.
- s.Weak's second hit's start-up reduced from 5f to 3f.
Re: Scarecrow (Halloween Edition by Mr.Giang)
#22  November 16, 2018, 05:59:04 am
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Update:
- Panic Port now teleports Scarecrow closer to opponents.
- c.Weak's hittime and slidetime increased to 13f.
- c.Medium's hittime and slidetime increased to 16f.
- Fixed a glitch which made Fear-Ferno unable to reflect projectiles.
- Fear-Ferno now has start-up projectile invul.
Last Edit: November 16, 2018, 08:57:29 am by Mr.Giang
Re: Scarecrow (Halloween Edition by Mr.Giang)
#23  December 03, 2018, 06:27:42 am
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Please let this Scarecrow win CoTM.

Update:
- Fixed some problems with AIs.
- Panic Port now can be normal-canceled by spending 1/5 Fear Meter. Normal canceling Panic Port briefly stops time.
- Fixed a glitch which let Scarecrow have full Fear Bar in the next round.
- Fear Bar now resets after match.
- Tramautized now creates an explosion at opponents' location instead of above Scarecrow's head.
- Fixed a glitch which makes Fear Status applied to opponents when Fear Gas hits helper-type projectiles.
- Chemical Mayhem's recovery reduced by 5f.
- Chemical Mayhem now creates 2 extra flame pillars.
- Chemical Mayhem's damage reduced from 70 to 35.
- Updated new hitsound for Spinning Fear.
- Fear-Ferno now builds Fear Meter faster.
- Reworked air velocity for air-combo.
- 3rd hit of combo string's hittime increased to 25f.
- 3rd hit of combo string's recovery increased by 7f.
- Standing Medium's hittime increased to 20f.
- Standing Medium's recovery increased by 3f.
- Crouching Medium's hittime increased to 20f.
- Crouching Medium now hits mid.
- Standing Hard's pausetime increased to 15f.
- Standing Hard no longer reset juggles.
- Jump Hard now causes untechable knockdown after air-combo.
Re: Scarecrow (Halloween Edition by Mr.Giang)
#24  December 03, 2018, 06:48:26 am
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Scarecrow has had a helluva overhaul

I saw you got the Injustice voices, does he have that sound log now?
Re: Scarecrow (3/12/2018 Update)
#25  December 03, 2018, 06:59:58 am
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Scarecrow has had a helluva overhaul

I saw you got the Injustice voices, does he have that sound log now?

Ah right, I will get the Injustice voice updated to him in the next update. I just want to release this update because he got nominated for CotM :P
Re: Scarecrow (3/12/2018 Update)
#26  December 03, 2018, 07:30:51 am
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Yeah it’s a really good Scarecrow

Honestly a lot of your edits are underrated.. might be because they’re comic chars or because they’re posted in the edits section

I’ve seen ppl use others’ sprites with their own codes and post them in the “your releases” forum

But anywho, what’s next on your chars to do? I still have my fingers crossed you’ll tackle that Martian Manhunter

CVG had a robin and a Clayface I could see you revamping as well. I have your Bane edit as well but I think you said you’re gonna redo it in the future
Re: Scarecrow (3/12/2018 Update)
#27  December 03, 2018, 03:21:47 pm
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Yeah it’s a really good Scarecrow

Honestly a lot of your edits are underrated.. might be because they’re comic chars or because they’re posted in the edits section

I’ve seen ppl use others’ sprites with their own codes and post them in the “your releases” forum

But anywho, what’s next on your chars to do? I still have my fingers crossed you’ll tackle that Martian Manhunter

CVG had a robin and a Clayface I could see you revamping as well. I have your Bane edit as well but I think you said you’re gonna redo it in the future

FYI, I actually edited Robin (he even showed up in many of my Demonstration videos as well). While he is finished, I'm not really fond of the final product as I don't feel it has the same quality as other works of mine, yet I can't even come up with a lot of things for him, due to limited spriteworks. That's why I'm going to let him stay private (you don't miss much though as he is literally the same Robin you know from CVG with some small changes to make him more or less a balance fighting character + fix some bugs related to the Glider Hyper). Also, since I haven't really worked on new characters lately (since my Crashman edit, every chars I released are in fact already finished a long time ago, I just decided to release them gradually) due to IRL stuffs, I can be sure that I won't work on any new chars anytime soon. That being said, you can be sure one thing that every DC Comics chars with decent spriteworks in existence will receive my treatment (including Clayface, Martian Manhunter) eventually.
Re: Scarecrow (3/12/2018 Update)
#28  December 03, 2018, 04:45:59 pm
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Finally someone work up for a good Scarecrow. You done a good job here bro. Really fun playing as him
Re: Scarecrow (3/12/2018 Update)
#29  December 09, 2018, 10:31:26 am
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Nicely done. I liked this character when I was first revamping it entirely but I quickly lost interest with just how much of a mess the sff was with a lot of the sprite work. So I got sloppy after I decided it was too much hassle to work on this character anymore. Good to see someone picking up where I left off and making something great out of it. Fixing other people's jacked up sff's and code can be a real pain so motivation was immediately cut off for me. I'm sure some of my code was lazily put together at the time because of it instead of fine tuned. Especially the snake super I think I left and didn't touch at all from the original code... Also I had to deal with annoying drama with the spriters and crew from that one comic mugen community filled with all the uptight crazies that are uptight selfish children with serious mental problems. CCG or something like that I think it was, can't remember. And they insisted on recoding my stuff into their crap template game and turned it into trash and made their own release. Couldn't code in peace so I told them to fuck off and quit the project.

I wish I knew as much as I did now of coding and character creating in general but as soon as I started getting good I quit mugen creating because I had (and still have) a lot of other entertainment options I'd prefer over mugen. Miss it though and hate the fact that I just don't have the time for it anymore.

Rambling aside great job. If you ever want some advice or anything feel free to hit me up. I didn't try the character though, just watched the video. I have a few ideas on improving this Scarecrow if you're still working on it that I might hit you up with sometime. Also liked what you did with the crows. Although I miss the super with all the crows swooping down. I loved the way I had them all swooping down in a swarm instead of the lazy straight side scrolling code the original author had.
Last Edit: December 09, 2018, 10:40:19 am by Dope
Re: Scarecrow (3/12/2018 Update)
#30  December 10, 2018, 01:27:53 am
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Currently, I think Scarecrow is basically finished. While I might still update him for balance changes as well as bug-fixes, it's very unlikely that I will add more moves into him. That being said, when I feel like I need more ideas to improve him, I will keep you in mind!
Re: Scarecrow (1/7/2019 Update)
#31  January 07, 2019, 01:27:49 pm
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Update:
- Added Hyper Cutscene for LV3 Hyper (thanks to Tigergoods).
- Fixed crossing-up glitches.
- Updated with a new damage dampen system.
- Fixed Fear-Ferno hitspark glitches.
- Fear-Ferno now can hit OTG.
- Fear-Ferno now causes untechable knock down.
- Delusional Episodes's Gas Bomb now can explode when hit the wall.
- Delusional Episodes's Illusions now follow opponents (useful against opponents with Burst mechanic).
- Spinning Fear's damage reduced from 40 to 35 per hit.
- Another Experiment now hits more frequently.
- Successful throw now applies 50% damage proration.
- Now can perform delayed hyper during Tag Mode.
Last Edit: May 02, 2019, 09:39:49 am by Mr. Giang
Re: Scarecrow (1/7/2019 Update)
#32  January 08, 2019, 06:51:17 am
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Gonna check this out.. haven't seen if you got the Injustice voice in yet

I like your hyper cutscenes.. I was really fond of the Deadpool one. I think that's the first edit you used it on if I'm not mistaken
Re: Scarecrow (1/7/2019 Update)
#33  January 09, 2019, 12:34:34 am
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Gonna check this out.. haven't seen if you got the Injustice voice in yet

I like your hyper cutscenes.. I was really fond of the Deadpool one. I think that's the first edit you used it on if I'm not mistaken

Ouch, I forgot to work with his Injustice 2 voice :/. No problem, the next update will definitely include it.
Also, I have added those Hyper Cutscene since my Hulk edit, not Deadpool :P
Re: Scarecrow (WIP Update Notification)
#34  April 30, 2019, 07:20:15 am
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Re: Scarecrow (Injustice 2 Voice Update 5/2/2019)
#35  May 02, 2019, 08:45:41 am
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Freddy Krueger voice is freakin' sexy.
Update:
- Updated with Injustice 2 voice.
- Updated with new guard sparks.
- Adjusted hitpause.
- Fixed all debug floods.
- Spinning Fear now fills Fear Meter on every hit.
- Soaring Crow no longer hides lifebar.
- Grip On Reality now can hit OTG.
- Weak Target Combo now only hits twice.
- Now can perform target combo from Medium attack.
Re: Scarecrow (Update 7/11/2019)
#36  July 11, 2019, 05:38:00 am
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Update:
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.
- Fixed a glitch which makes Delusional Episodes unable to OTG.
- Crow's damage increased from 10 to 20.
- Crow now apply damage scaling.
- X String now has 3 attacks.
- Old s.Z is now part of Y String.
- d.X and d.Z now can OTG.
- All ground normals and melee specials now can be air-blocked.