Pedrorjl said, September 07, 2014, 06:55:28 pmmine heve only one character, only Ryu Why does it happens???? help please!This is not a fullgame,only pots ryu is included to start and for example for the ports,you download characters and include them in your mugen,if he does not have pre-made ports you make them or ask somebody in the portrait tread to make them for youEvil Ryuu said, September 07, 2014, 07:06:01 pmThis is what pop up when I try to play with characters on Battle Arena stageIs it normal oor?What have you done since the download,have you changed something,added a character or stage,be specific so I can help you,is it in a specific mode?
I'm trying to apply some ports to DivineWolf's Rock Howard so he can be used in this screenpack, but I'm running into the problem of being unable to switch palettes in gameplay. Any help?
ok after trying this out here some quick feedback..nothing really technical its just about...-really like the taste of freedom you gave us all to modify the SP. thumbs up bro.- big ports are awesome, especially the idea to have 2 different pics for 1 character. like it - no place for hidden/bonus chars? id like to have the small rooster and have 15 sf chars and 15 kof ..would be cool to have some space for the mid/final bosses without showing them right away on the first look.- btw : is there any chance we get a 45 or 50 slot version? i looked at serveral fighting games and most roosters are about 40-50 fighters. so if someone s trying to make a crossover like 1/4 sf 1/4 kof 1/4 marvel etc or even a 50% vs 50% crossover like capcom vs Snk it would be nice to have about 40-50 char slot. the main characters of all series are about 20-25 so...-the liefebars are awesome but i really dont like the look of the sim. bars. maybe its just me and my personal taste but it just looks weird with one bigass long lifebar and this second tiny straight thing below. maybe u could make them look like the 1st player lifebar but in different color or something? i dont know.. just a suggestion -same for the position of the small portraits on turns-mode. i think this way they take too much space on screen. would look better in my opinion if they were side by side.- how to modify the 'press start' and main menue? do i have to exchange the ones i dont like with new ones or is it enough to erase the ones i dont want? and are they appearing in random order or is it a fix animation? maybe a little tutorial on how to actually modify would be nice
TotalDramaXtremist said, September 07, 2014, 09:29:21 pmI'm trying to apply some ports to DivineWolf's Rock Howard so he can be used in this screenpack, but I'm running into the problem of being unable to switch palettes in gameplay. Any help?Paste this code on top of his StateDef 5900[State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palno
So there's seems to be an issue with loading the sprite file of Demonkai's Legendary Terry Bogard.Spoiler, click to toggle visibiltyWhile Jmorphman's Kyo loads fine on any stage. I don't know if this is the stage's problem or the screenpack's.Any ideas?Btw the stage that's loading is the 1.1 version of "Training Stage" by Night, which loads fine.Spoiler, click to toggle visibiltyAlso I'm kind of new, so I'm sorry if I replied incorrectly.
Eddie Hunter said, September 07, 2014, 09:35:03 pmTotalDramaXtremist said, September 07, 2014, 09:29:21 pmI'm trying to apply some ports to DivineWolf's Rock Howard so he can be used in this screenpack, but I'm running into the problem of being unable to switch palettes in gameplay. Any help?Paste this code on top of his StateDef 5900[State 5900, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palnoThe code works well for him and SeanAltly's CM Punk, but it doesn't work well for Warusaki3's Yoko and Infinite's Cody.
love this pack!! Been gone from mugen for a while now so my question is this: where can i get characters that can run on this pack the once i have now don't work. a point in the right direction would be deeply appreciated
TotalDramaXtremist said, September 07, 2014, 10:24:16 pmThe code works well for him and SeanAltly's CM Punk, but it doesn't work well for Warusaki3's Yoko and Infinite's Cody.try putting on StateDef 5901 instead of 5900[State 5901, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palnoLike that^
Loving the screenpack! but I've been on a mugen absence for about a year or so, so I'm a little..rusty o~o can anyone tell me how to avoid the pallets getting all messed up whenever I replace a character's original (9000,0) (9000,1) to the custom ports provided? Every time I replace the portrait, the portrait in the game ends up looking like crap. :c thank you
look here dude, had the same problem first :http://mugenguild.com/forum/topics/cant-get-portraits-show-properly-noz-legacy-hd-162137.0.htmlhave fun
Eddie Hunter said, September 07, 2014, 11:07:50 pmtry putting on StateDef 5901 instead of 5900[State 5901, Palette]type = remappaltrigger1 = 1source = 1, 1dest = 1, palnoLike that^Tried it, and it should work, but Yoko seems to be missing a file.........
argyone said, September 07, 2014, 09:33:47 pmok after trying this out here some quick feedback..nothing really technical its just about...-really like the taste of freedom you gave us all to modify the SP. thumbs up bro.- big ports are awesome, especially the idea to have 2 different pics for 1 character. like it - no place for hidden/bonus chars? id like to have the small rooster and have 15 sf chars and 15 kof ..would be cool to have some space for the mid/final bosses without showing them right away on the first look.- btw : is there any chance we get a 45 or 50 slot version? i looked at serveral fighting games and most roosters are about 40-50 fighters. so if someone s trying to make a crossover like 1/4 sf 1/4 kof 1/4 marvel etc or even a 50% vs 50% crossover like capcom vs Snk it would be nice to have about 40-50 char slot. the main characters of all series are about 20-25 so...-the liefebars are awesome but i really dont like the look of the sim. bars. maybe its just me and my personal taste but it just looks weird with one bigass long lifebar and this second tiny straight thing below. maybe u could make them look like the 1st player lifebar but in different color or something? i dont know.. just a suggestion -same for the position of the small portraits on turns-mode. i think this way they take too much space on screen. would look better in my opinion if they were side by side.- how to modify the 'press start' and main menue? do i have to exchange the ones i dont like with new ones or is it enough to erase the ones i dont want? and are they appearing in random order or is it a fix animation? maybe a little tutorial on how to actually modify would be nice If you want hidden characters,all you have to do is open the system.def go to the character select definition area go to rows and add a few more lines,as for another version with 40 or 50 thats not gonna happen,I made 2 versions of rosters,sorry but thats just not worth it,thanks for the feedback