Bea said, January 18, 2015, 08:48:53 pmIncrease the fanservice for females, and they will cash in quite some money.Some of Leon and Bayman's moves are quite suggestive.
Video review starring my new girl Honoka https://www.youtube.com/watch?x-yt-ts=1421914688&v=qyqpSp1PLpM&x-yt-cl=84503534To say the truth, I don't really like her get hit's voices. She sounds like a cat getting hit. I am surprised I could control the camera angle during win pose and continue screen. I feel like getting this game just only for Kawaii Honoka Chan
tehdevil said, January 25, 2015, 12:41:25 pmBesides pointing out that you fail for not liking everything about your waifu, please stop. Take that kind of posting to other websites, they exist for a reason.
S.D. said, January 25, 2015, 02:39:24 pmHoly shit, you are creepy.Creppy?Niitris said, January 25, 2015, 03:12:52 pmtehdevil said, January 25, 2015, 12:41:25 pmBesides pointing out that you fail for not liking everything about your waifu, please stop. Take that kind of posting to other websites, they exist for a reason.Waifu?
Please stop, I'm asking nicely. It's cool that you like her and all, just be mindful of everyone else here.
tehdevil said, January 25, 2015, 03:25:45 pmYeah uh cut this out, no one cares about your waifu vids, please don't post them here. Talk about the game instead!
tehdevil, what basically everyone is trying to say is, we all have waifus. every single guild user has at least one waifu crush. whether it is 3D models, pixel, or physical/digital art, we all have one here. I think the way you said it just sounded really bold, and it came off as a bit strange. but deep down a lot of us has some sort of crush on something video game or anime. just keep the whole "she's my gf" thing a few notches lower and don't sound to committed to your words when you say it
is it strange that I did nto find ti weird at all ? if anything I found that pretty mild, compared to guys like jango, rednavi, etc...
Seriously, tehdevil: stop posting waifu stuff and image macros. You will not receive another warning. Don't ignore this and post more image macros like last time.extravagant said, January 26, 2015, 10:38:45 amtehdevil, what basically everyone is trying to say is, we all have waifus. every single guild user has at least one waifu crush. whether it is 3D models, pixel, or physical/digital art, we all have one here. I think the way you said it just sounded really bold, and it came off as a bit strange. but deep down a lot of us has some sort of crush on something video game or anime. just keep the whole "she's my gf" thing a few notches lower and don't sound to committed to your words when you say itDon't speak for everyone and also this is really not helping.
http://store.steampowered.com/app/311730/QuoteIn order to provide you with the best experience possible, the expected release date for Dead or Alive 5 Last Round on Steam has been changed from Feb. 17 to March 30. In appreciation for your patience, we'll be offering the Halloween 2013 Set (28 costumes) free of charge to all users who purchase Dead or Alive 5 Last Round on Steam.Thank you for your understanding!Online modes for Dead or Alive 5 Last Round will be added in a patch within 3 months of release.Pfff, just delay it until online is functional.Still no mention if PC will be based on the current-gen version or not.
Dragon Ball Xv delayed, Resident Evil Revelations 2 delayed, and now this? What the fuck. Seriously, what's up with videogames hating on February? Can I at least get fucking Hotline Miami 2 or something?
-Red- said, January 27, 2015, 04:20:39 pmDragon Ball Xv delayed, Resident Evil Revelations 2 delayed, and now this? What the fuck. Seriously, what's up with videogames hating on February? Can I at least get fucking Hotline Miami 2 or something?February is a cursed month
Itagaki again.Interesting the primary web source is a KoF fan/competitive site.Quotehttp://www.orochinagi.com/2015/01/emperor-cow-meets-tomonobu-itagakiCow: You know, there was always something unique about DOA that drew me to it from the start. It wasn’t just the fighting and the mind game, the game was always pretty and always polished. I always wanted to know, what were your main goals when designing the game? What was the thought process behind it?Itagaki: There are four main pillars that I concentrated on when designing DOA. On two ends of the spectrum you have Casual and Pro, and on the other ends you have Sex and Violence. The main goal was to find the perfect balance between all these four pillars. The game should not be too difficult in order for casuals and new comers to enjoy it and it should not be too easy in order not to lose the pro players. It also should not be too violent in order not to scare off any of the sensitive players and it should not be too sexy in order not to turn it into an “Ero-game” (an erotic game). This is why I put a firewall on all 4 pillars, so that no one pillar overshadows the others and a perfect balance could be achieved.Cow: I feel that [the balance] is one of the best areas that evolved.Itagaki: YOU say that because you are a pro hardcore player! But I look at it from a game designer standpoint. It is almost impossible to attract new players with the way the game plays now. Look back at the older DOAs. When a new comer tries out the game for the first time, his first instinct is to just press the buttons randomly. But, those button presses usually lead to some very visually pleasing moves and even at some points lead to that beginner’s first victory. When a new player experiences this, in his mind he would think, “Hey, I think I can play this game” and would start to play it more and maybe even attract more players to play it. When you compare this to the state DOA5 is in, a new comer has virtually no chance at all. The technical gap is so huge to the point that the game will feel too awkward and this new comer will never be able to play effectively or ever get a win. A game like that would never sell. This is why they thought they can overcome this by making the game more erotic and milk you loyal players all out of your money with erotic DLC. It’s disgusting.[...] Hey, Do you know why the 2D shooting game genre kept shrinking until it eventually disappeared? A player like you would know why. It’s basically the same situation.Cow: I suppose it’s because it was getting more and more aimed towards hardcore players.Itagaki: Exactly. The fighting game genre is at risk of facing the same dilemma. Of course, there is a market for hardcore players. It was for that reason I created Ninja Gaiden.Cow: The funny thing is, even though I have an Xbox One, a PS4 and now a Wii U, I am having the most fun with the Wii U. The Xbox One and the PS4 are too obsessed with their graphical presentation to the point that the game content becomes either too short or too weak at the expense of the graphics.Itagaki: That is because Nintendo still understands what it means to make a game.
Itagaki, the most hardcore developer, acknowledges Nintendo's way of making a game?! Did I miss a flying pig back there?