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CVSNB Side projects Threads (Read 13882 times)

Started by C.v.s The Abstract, February 24, 2013, 01:11:01 am
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Re: CVSNB Side projects Threads
#41  March 18, 2013, 09:14:07 pm
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using cvs frames count

      Posted: March 14, 2013, 04:21:55 pm
shading update

      Posted: March 15, 2013, 09:20:39 pm
update on close weak puncg
Today I read all, this is for the Asuka you give me permmision? or is other? I like to use this to acomplish your char and release soon amigo

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Re: CVSNB Side projects Threads
#42  March 18, 2013, 09:19:17 pm
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Looking sharp as always, good job CVSNB ;) I'll be waiting for those K' sprites 8)
Re: CVSNB Side projects Threads
#43  March 18, 2013, 11:27:09 pm
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Re: CVSNB Side projects Threads
#44  March 18, 2013, 11:34:29 pm
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Re: CVSNB Side projects Threads
#45  March 18, 2013, 11:54:39 pm
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And for other games like Naruto the camera angle is not 2D so he won't be able to trace over anything to draw the sprites.
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Re: CVSNB Side projects Threads
#46  March 19, 2013, 12:46:58 am
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And for other games like Naruto the camera angle is not 2D so he won't be able to trace over anything to draw the sprites.

When i finish it all the update ill send the sprites your way later
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Re: CVSNB Side projects Threads
#47  March 19, 2013, 06:32:33 pm
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Following
Re: CVSNB Side projects Threads
#48  March 21, 2013, 12:47:47 am
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Re: CVSNB Side projects Threads
#49  March 21, 2013, 01:48:06 pm
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Her hand looks weird in the second one,when she waves it back,it looks like shes breaking it
Re: CVSNB Side projects Threads
#50  March 21, 2013, 07:43:29 pm
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The animation may need more frames to appear smoother IMO.
Re: CVSNB Side projects Threads
#51  March 21, 2013, 09:24:27 pm
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im using cvs Frame count on attack im on not going for sfxtk or sf3 frame counts
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