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HitAdd problems (Read 3660 times)

Started by Odb718, March 14, 2018, 09:09:27 am
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HitAdd problems
New #1  March 14, 2018, 09:09:27 am
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I'm trying to make a type of Raging Demon ultra. P2 is off screen and is getting hit.
When I try to add hits using HitAdd, it wont tally the score like a normal Raging Demon. P2 is hit by a helper to be sent into the ultra.

How can I get HitAdd to count up like a normal combo without hittime or having a target?

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I spoofed it.
Spoiler, click to toggle visibilty
This coupled with sound fx and hit sprites works wonders.

I think we need to come up with something for Mugen Class - HitAdd so people know what to expect. I guess this is a 3rd way of doing it.
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: March 14, 2018, 08:13:06 pm by Odb718