[State 0, HitAdd]
type = HitAdd
trigger1 = time = 65
value = 2
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 110
value = 3
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 145
value = 4
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 170
value = 5
ignorehitpause = 1
[State 0, HitAdd]
type = HitAdd
trigger1 = time = 270
value = 6
ignorehitpause = 1
This coupled with sound fx and hit sprites works wonders.