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Marvel Project Thread (Current W.I.P: Iron Man) (Read 28006 times)

Started by ReddBrink, September 06, 2018, 07:16:33 pm
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Re: Iron Man
#61  September 18, 2018, 02:59:38 pm
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Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).

Re: Iron Man
#62  September 18, 2018, 04:00:55 pm
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Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).



Damn, that's even more smoother!
Re: Iron Man
#63  September 18, 2018, 05:30:53 pm
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Here you go. I don't think I'll make any more changes after this. I'm sorry you have to re-separate the whole thing (there's only 6 unique frames. They loop).


Very nice! i will separate the stance last cause I wanna try to get the other animations done. Basically i want to get all the sprite stuff done before i start coding him.
Thanks for another update graphicus.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Iron Man
#64  September 18, 2018, 07:58:31 pm
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Hulk Buster Separation finished!

EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Iron Man
#65  September 18, 2018, 08:02:13 pm
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My turn  :P
Spoiler, click to toggle visibilty
I have another suggestions for palettes but I'll post later when I do it.
Re: Iron Man
#66  September 18, 2018, 08:24:31 pm
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EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Iron Man
#67  September 19, 2018, 01:15:28 am
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Question: do Hulkbuster pieces fly on Iron Man like in the movie, or they grow directly from the base armor?
Re: Iron Man
#68  September 19, 2018, 03:40:37 am
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Question: do Hulkbuster pieces fly on Iron Man like in the movie, or they grow directly from the base armor?
They more so teleport on to him as that is what the wire frame in the palette template is for.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Iron Man
#69  September 19, 2018, 04:38:09 pm
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Impressive, I liked it.
Keep the good work.
Re: Iron Man
#70  September 19, 2018, 07:39:03 pm
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Heavier Artillery CS done. :kugoi:



Get it here!
This was more of a spriting work than a actual CSing work. A tricky animation indeed :ninja:




Also I ended up doing a update to his palette template, due to the few new color spots from this anim. (I guess it won't be that much work to add those to his current palettes, heh? :sweatdrop:)

Re: Iron Man
#71  September 19, 2018, 07:49:26 pm
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OH MY GOD !!
Re: Iron Man
#72  September 19, 2018, 08:08:59 pm
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Have no fear!  I redid my palette for you!
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Iron Man
#73  September 19, 2018, 08:10:16 pm
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Heavier Artillery CS done. :kugoi:



Get it here!
This was more of a spriting work than a actual CSing work. A tricky animation indeed :ninja:




Also I ended up doing a update to his palette template, due to the few new color spots from this anim. (I guess it won't be that much work to add those to his current palettes, heh? :sweatdrop:)


Dude, you fucking rock man! i forgot that i needed to update the wrist/ankle plate colors so that they don't share. but seriously thanks for the separation.

Edit: Forget what i said about the wrist and ankle plates.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Last Edit: September 19, 2018, 08:39:24 pm by ReddBrink
Re: Iron Man
#74  September 19, 2018, 08:29:32 pm
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Silva you are the best at what you do! "Ultimate" Iron Man is shaping up to be awesome.
Re: Iron Man
#75  September 19, 2018, 09:01:17 pm
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Thanks! ;P And now, two quickie palettes from my part:

Spoiler, click to toggle visibilty
Re: Iron Man
#76  September 19, 2018, 09:51:16 pm
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EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
Re: Iron Man
#77  September 19, 2018, 09:58:53 pm
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Is there a easier way of adapting palettes without recoloring the whole thing again ?
Re: Iron Man
#78  September 20, 2018, 01:28:15 am
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Is there a easier way of adapting palettes without recoloring the whole thing again ?

Yes, there is. Open the template as an image on the left side and your image of the palette that you made on the right and just transfer the right side to the left.
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Iron Man
#79  September 20, 2018, 02:02:41 am
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Watching this come to life is an interesting watch. I loved the custom aspects of Magus’ and ZVitor’s versions over the original MVC version and currently use the duracelleur version that mixes the 2 due to the hypers so I cant wait to see how this further develops
Re: Iron Man
#80  September 20, 2018, 02:14:35 am
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Added tony Stark to the separation

Palette template will be updated soon.
EACommunityTeam said:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.