Zangief:Basic movement & Standing Basics done.(I'm using M.M.R's .sff for Zangief so I can get onto basics quicker)his site: Click hereScreenshots
Nice, even if we have several good Zangiefs from what I recall.What will he have special ? I guess what makes him Zangief + something else ? His mecha moves for the Rage move maybe ? Use 1.0 to do some remappal, that'd be top notch.
Cybaster said, March 14, 2010, 09:40:16 pmWhat will he have special ? I guess what makes him Zangief + something else ?Being coded by me jk - I wanna kinda forget about chaos zangief..... bad experiment hahaHe will have all Zangiefs alpha moves and I guess what makes him "special" is having rage and possibly a couple of new specials. I got a couple planned, speaking of chaos zangief I could possibly make use of his running spear or dropkick but seeing as there is no running allowed I could make it an auto run. (nothing definite)All basic attacks done now - some screenies. (not that you haven't seen them all before but I like to show proof)Ignore the air hk damage haha I accidently had it set for lk[/center]
Video time as promised..Apologies for the quality & sound I hope to get that sorted out soon... (Frame rate might not be perfect so bare that in mind when viewing the move smoothness)I'm very happy with how solid Zangief is turning out to be, I did ALOT of research from the FAQ's - and also Listening to sepp's feedback & general info of sfa3 in my Adon thread. So thanks Sepp..(p.s damage is temporary right now Via template that will be updated)http://www.youtube.com/watch?v=lMJOCdMLsVk
Short preview of lvl 1 Final Atomic Buster http://www.mugenevolution.co.uk/giefmeister/Untitled/Untitled.htmlLol @ my lazy labelingEDIT: lvl 2 version http://www.mugenevolution.co.uk/fablvl2/fablvl2.html
all 3 lvls complete, and lvl1 aerial russian slam..http://www.youtube.com/watch?v=GTwz-q0CItU ;youtube video.Currently waiting on an animation to be sprited for his rage by an awesome spriter/animatorthen I'll code that once the lvl 2 and 3 are finished of the aerial russian slam.
Nice work, I'm liking the double pile driver on the level 3 super. On the russian slam I think you need to make the pause when he catches the enemy a bit slower. But like I said, good work.
The pause is street fighter alpha 3 accurate.The exact frame times. Also the video probably doesn't show it well due to poor fps but when he grabs them he travels up a bit before throwing them to get the player to a certain height, but the pause is fine.