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Edit of character on POSTS style (Read 1102 times)

Started by zahikel, May 18, 2019, 10:24:33 am
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Edit of character on POSTS style
#1  May 18, 2019, 10:24:33 am
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Hello
I have a question
There is a ton of POSTS style character
No offense against the editors but which edit is really interesting and well code?
Re: Edit of character on POSTS style
#2  May 18, 2019, 11:52:45 am
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Actually all of them because it requires more knowledge and better coding skills than making an ordinary char.
Re: Edit of character on POSTS style
#3  May 18, 2019, 03:24:04 pm
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I think it s more difficult to make an entire character than to make an edit
Re: Edit of character on POSTS style
#4  May 18, 2019, 05:14:24 pm
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It's hard to do a POTS-like character, it tells you someone who made a lot of characters for MUGEN and in different styles (now I'm stuck with ClayFighter style). I tried to jump the bandwagon, but the code overpassed me and I left the project of make characters in that style.

Adnan is right, to make a character like that, you should study a lot to get the idea about how to make a char in this style, it's not just the FX, the bright yellow superscreen or the BadaBoom font in super finish, there's a lot of code there you should perfect before start to enter in that territory
Re: Edit of character on POSTS style
#5  May 19, 2019, 01:04:35 am
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 Basara pretty much hit the nail since the majority who have tried to make their own or edit other PotS styled characters tend to be very miss far more than hit since they tend to lack the fundamental understanding of how PotS himself made his characters. The amount I can say who have got it right can only be counted on two hands if I'm being generous. Most of them just mimic aesthetics just for the sake of it, make a ton of guesses on their gameplay with prayers that the character simply functions regardless of essence and slap the label on.
Re: Edit of character on POSTS style
#6  May 22, 2019, 04:22:33 pm
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why there not such thing as making pots char style to beginning to the ending on youtube?
The only tutorial that we can find is those chibi chars
Re: Edit of character on POSTS style
#7  May 22, 2019, 05:03:04 pm
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If you're talking about Ryon's tutorial, I started creating chars after watching it, it helped me a lot. Of course, he is teaching how to create a basic char, the style is up to you to decide since there are many different styles. You can go MvC with all the combos and super jumps, or you can go CvS for a more strategic fight, and so on.
As already said, is not easy to make chars in this style, I think a very basic char already consumes a lot of time with just the default sparks and sounds, a POTS style one will consume even more since there are many elements that make it popular, not only the effects, but how the combo/cancel system works, etc.
Before creating chars in this style, I read a lot of codes from different creators, (mainly Jmorphman, my template is based of one of his chars), until I could understand what each code do. Also there's a template made by Memo, but if you don't fully understand the codes you will make some mistakes (like I did). I also read a lot about frame data and timing to get a decent result.
In the end, I think it is all about studying and practicing. :)

vyn

Re: Edit of character on POSTS style
#8  June 14, 2019, 02:21:58 am
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Ill add my 2cents on the whole pots style subject, kinda off topic since the oc just wanted cool characters in this style but heck.

The pots style/template is, originally, damn good and uses many elements from many different games while maintaining a good balance and simple enough gameplay.

About the difficulty of making a character in this style; if doing it 100%, like jmorphman amazingly does, is quite the undertaking yes, more so than many other styles/systems.

Many creations in this style however do not go to that extent and mostly replace stuff in pots existing characters to different degrees. Now is this bad?, should we critisize creations that use pots style but dont really achieve it or try to?. Of course not, look at it this way: if the pots template did not exist or was not as popular as it is, many of these creations would probably not even exist since creating a character from scratch (kfm) is way more complicated that replacing stuff in an already existing awesome template.

The other side of the coin: while I consider pots himself one of the best authors to ever come to this community, having learned a lot from his work and after having used his system on a few releases myself, I do sometimes regret how perharps more authors would feel more complled to make their own systems, effects, templates, etc. if the pots template was not so prominent, (sometimes its even expected or demanded), and in turn making mugenguild as a community more varied, more creative.

Kind of a nitpick, its obvious that pots was a blessing to this community and i personally am thankful for his work and influence. If only more authors eventually moved on from his style into their own i would be a really happy camper since ive always been about using mugen to create your dream little piece of a videogame.
Last Edit: June 14, 2019, 02:42:31 am by vyn
Re: Edit of character on POSTS style
#9  June 14, 2019, 03:59:48 pm
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I personally love the POTS style setup, if people like the style there's no reason not to follow what Jman/DW are doing.
Spoiler, click to toggle visibilty
This plays really smooth the only thing this roster is lacking is AI and grapplers.
Will be adding Karma's Blanka, DW's Kyosuke and Knuckles's Yamazaki, slowly but surely more quality stuff is coming out and its a fucking joy to play for all of us old school fans.
Having Shermie/Tia/ etc in a System that resembles CVS is great.


I am all about creativity and expressing what your ideal fighting game will be its just the inconsistency that's the big minus for me, which granted is a also a positive for other people, fighting random stuff with random chars.

It goes both ways and its great that we have both of those options.
Last Edit: June 14, 2019, 04:11:42 pm by PeXXeR
Re: Edit of character on POSTS style
#10  June 14, 2019, 10:39:21 pm
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I would like to see a fullgame in the style more than anything else
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Re: Edit of character on POSTS style
#11  June 15, 2019, 09:05:05 pm
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I would like to see a fullgame in the style more than anything else
I’d like to see it as well, with you involved somehow. You have enough fancy SP’s. You all should get together and do similar to what that guy did with Warusaki3s characters. Put that knowledge to use. More unity, less beating up your favorite creators A.I. With as many of you involved with the like interest, and some of you who actually play fighting games, you could pull it off. No one really cares about the FX etc, it’s the mechanics and having something comparable to commercial. Closet thing to most games people have played SF/KOF etc. “Competitive mugen” like MOBIKELEGEND is always saying. Have to overcome that diversity, Hardcore/Casual. Make it hardcore I say, or teach/instruct those whom are not as.
Re: Edit of character on POSTS style
#12  June 15, 2019, 09:15:42 pm
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He claimed not too long ago he was developing a full-game, but I'm not sure the style or gameplay.
Re: Edit of character on POSTS style
#13  June 15, 2019, 10:38:09 pm
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  • i will meditate and then write a really epic post
  • jai ho
    • Skype - executivepetrel
    • kawaiikings.net
I would like to see a fullgame in the style more than anything else
I’d like to see it as well, with you involved somehow. You have enough fancy SP’s. You all should get together and do similar to what that guy did with Warusaki3s characters. Put that knowledge to use. More unity, less beating up your favorite creators A.I. With as many of you involved with the like interest, and some of you who actually play fighting games, you could pull it off. No one really cares about the FX etc, it’s the mechanics and having something comparable to commercial. Closet thing to most games people have played SF/KOF etc. “Competitive mugen” like MOBIKELEGEND is always saying. Have to overcome that diversity, Hardcore/Casual. Make it hardcore I say, or teach/instruct those whom are not as.


I think you may be confusing me for someone else, I have never coded an SP. I have just been chipping away at learning to code my own characters, and as mentioned, eventually a fullgame. I have no desire to try and do a PoTS fullgame, mostly because I lack the expertise to do such characters, and I don't want to use Memo's template as a stopgap because there is a lot of nuance to the gameplay of the characters that I'm seeing lost in translation when people apply them to a template. When I have the expertise, I may tackle it, but thats far off. I do actually play fighting games, so I would love to help test and develop such a fullgame.
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
●▬▬▬▬▬▬▬▬▬▬▬▬▬♥๑۩۩๑♥▬▬▬▬▬▬▬▬▬▬▬▬▬●
- courtesy of Iced