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gui0007's POTS/POTS-ish Edits: Cody Travers Released! (Few Adjustment) (Read 156015 times)

Started by 【MFG】gui0007, May 03, 2018, 01:34:00 am
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Re: gui0007's POTS/POTS-ish Edits: "Allons!" - Charlotte released!
#41  May 29, 2019, 04:19:45 am
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Hibiki released!


Check first post!
Re: gui0007's POTS/POTS-ish Edits: "It's the only way..." (Hibiki released!)
#42  May 29, 2019, 07:14:11 am
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See.. The thing is.. I’ve never released or uploaded any of these, some randoms from MA. I’ve also seen people slap my name on things when I never did. I get you need content for your channel, but please, take me out of the credits/video tags etc, all I ask.

Don’t even care if you take the credit as your fan base seems to think you make them anyway. Warusaki3 etc, edited by you. When I release something I want to be the one to do it as you are just reposting old edits from MA calling it an update and posting it here. Hopefully this isn’t an inconvenience.
Re: gui0007's POTS/POTS-ish Edits: "It's the only way..." (Hibiki released!)
#43  May 29, 2019, 08:52:55 am
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Her AI still needs more to do but I love it.
Re: gui0007's POTS/POTS-ish Edits: "It's the only way..." (Hibiki released!)
#44  May 30, 2019, 02:58:04 am
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Re: gui0007's POTS/POTS-ish Edits: Monkey Gal (Sonson released!)
#45  May 30, 2019, 04:11:21 am
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This char don't have the Hypers LV2, It's not completed char.

PS: Charlotte don't have LV2 Hypers too. =(
Re: gui0007's POTS/POTS-ish Edits: Monkey Gal (Sonson released!)
#46  May 30, 2019, 01:03:56 pm
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Feedback on Sonson:

-Custom Combo effect in the air is misaligned.
-Her landing effect when she touches the ground is the old one.
-EX spark on all moves is misaligned.
-Jumping MK passes though the opponent.
-Standing HK doesn't have a landing effect when she touches the ground.
-Seiten Rengeki, Tenchi-Tsuken, Kingin no Hisago and POW has default hitsparks when blocked.
-Kingin no Hisago has a loop of special guard sparks when blocked.

Akito's right. This character is not completed. Instead of releasing more, you should be fixing the already released ones first. Did you even fix anything?
Re: gui0007's POTS/POTS-ish Edits: Monkey Gal (Sonson released!)
#47  May 30, 2019, 01:18:39 pm
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This char don't have the Hypers LV2, It's not completed char.

PS: Charlotte don't have LV2 Hypers too. =(

I pointed that already in both Readme of the chars. :P

Feedback on Sonson

Thanks again SZ. :)
Yeah, i pointed the MK and also the crouching HP bug in Readme. Sadly i won't get to fix them. :(
About the misaligned FXs and landing effect i'll check this.
Re: gui0007's POTS/POTS-ish Edits: Monkey Gal (Sonson released!)
#48  May 30, 2019, 02:40:28 pm
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Thanks again SZ. :)
Yeah, i pointed the MK and also the crouching HP bug in Readme. Sadly i won't get to fix them. :(
About the misaligned FXs and landing effect i'll check this.
No problem. I do apologize if my feedback sounded harsh though. Just a lot of the characters you released feels inconsistent. Knowing that they are edits of already existing characters, that's probably why a lot of the aesthetics are different and not the same.

Hibiki has the least amount of issues as the original version was good, but still has some. Here's feedback for her too because I forgot:
-A minor asthethic, but the basic attacks where she draws her sword should be the same ones used by Nakoruru instead of normal swing sounds.
-EX Chikayori te Kiru Nari doesn't have a swing sound nor there is a sound where the opponent hits the wall.
-Jumping WP should be a weak slash sound.
-Throw 1 has no envshake like the basic hits.
-Not sure if it's intentional, but the 2nd hit of EX Touma ni te Kiru Nari doesn't connect with the 1st if it hits.
Actually, disregard this one. I was doing the move on Training and it wasn't working on him for some reason. It works fine on other characters.

Even if you don't get around fixing them, I might as well post it anyway so maybe me or someone else will. I don't want to make PotS character due to how complex they are for me, but I could fix existing ones that need them. When it comes to detail and aesthetics, I might be able to after getting used to testing characters with Fighter Factory. I'll see what I can do when I get around it.
Last Edit: June 01, 2019, 04:39:42 am by SolidZone 26
Re: gui0007's POTS/POTS-ish Edits: Monkey Gal (Sonson released!)
#49  June 14, 2019, 12:18:02 am
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Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#50  June 14, 2019, 12:31:18 am
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He lacks a Normal Intro and I remember another one of Rei/2Dee's Hugos having a different small portrait.
His jumping could also do with some changes aswell as there's a long freeze before he moves.
EDIT: You should probably stop with the prepatched Add004 stuff becuase Shiyo could update the lifebar at any moment and the compatibility could be messed up, you just never know.
Also, you should put slam/land FX for moves like the Megaton Press and throws.
Last Edit: June 14, 2019, 12:37:56 am by RagingRowen
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#51  June 14, 2019, 01:04:53 am
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Thanks for the feedback Rowen. :)
Yep, one of the intros are messed up, i trying to pull out it but no success. :P
The FX on Megaton Press and throws, i'll check this.

I'm planning to update my edits with the most recent version of add004 soon as possible.
It's because i'm still using an older version.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#52  June 14, 2019, 01:14:00 am
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About the Intros, I changed State 192 to 191 and it fixes the problem.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#53  June 14, 2019, 04:10:39 am
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i will mess around with him and fix some things. Looks like missing sounds, Missing FX & some hit spark alignment is needed. i will see what i can do.
Tony Stark said:
"You can take away my house, all my tricks and toys, but one thing you can’t take away... I am Iron Man."
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#54  June 14, 2019, 04:23:55 am
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Also i'm convinced about the MAX Hammer Frenzy, did he just lack the anims? I could've fixed it if I knew the sprite problem.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#55  June 14, 2019, 12:51:52 pm
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"corrupt file" when i try to uncompress it(hugo.rar)----using winrar...
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#56  June 15, 2019, 06:01:38 am
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i will mess around with him and fix some things. Looks like missing sounds, Missing FX & some hit spark alignment is needed. i will see what i can do.

Oh, that's nice ReddBrink. :)

Also i'm convinced about the MAX Hammer Frenzy, did he just lack the anims? I could've fixed it if I knew the sprite problem.

I believe that it's the lack of animations, maybe.

"corrupt file" when i try to uncompress it(hugo.rar)----using winrar...

Strange, it works well for me dampir.
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#57  June 15, 2019, 06:45:37 am
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@【MFG】gui0007: Hugo freezes against the wall whenever he performs a recovery roll. I guess this is something that you've acknowledged already on the first page.

Last Edit: June 15, 2019, 06:53:40 am by YugaCurry
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#58  June 15, 2019, 07:30:11 pm
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Yep YC, i pointed this out already. :P
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#59  June 15, 2019, 08:44:04 pm
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I have tried to get down to this Recovery problem, I've copied Recovery code from another PotS character and nothing changed.
Maybe it's best to disable it for now because it can be a problem when you're a sucker for AI stuff and he does it.
Last Edit: June 15, 2019, 08:49:47 pm by RagingRowen
Re: gui0007's POTS/POTS-ish Edits: Ich bin nummer ein! (Hugo released!)
#60  June 15, 2019, 09:08:22 pm
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Hey quick question Gui did you only test these on Ikemen or mugen? I made sure I downloaded a fresh copy of Mugen 1.1 and the latest add004 patch to make a new test build, and I keep running into the "needs update" despite them already being prepatched, and the other issue I'm having is that if I do repatch them it seems to break Charlotte/Sonson. Sonson (just using her as you released her) does a crazy amount of damage with her Seiten Rengeki move and I'm not sure why, it seems to only happen in tag battles, but not in normal 1v1 matches, you can see the damage differences in the images below. Not sure if this has just been an issue I've come across as I hadn't seen anyone else post about this.

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