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Ikemen GO Plus (Read 113355 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#981  May 22, 2019, 06:27:30 pm
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Re: Ikemen GO Plus
#982  May 22, 2019, 07:05:30 pm
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My current IKEMEN folder is just the Exe with Scripts atm.
Re: Ikemen GO Plus
#983  May 23, 2019, 10:39:14 pm
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RagingRowen you need download the mugen files and extract it to the Ikemen GO folder.
http://www.mediafire.com/file/i2u70ordfjqj186/Ikemen_Mugen_Files.zip

And I merged the neatonsou changes to the repo I could not test it myself because my windows install broke.
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts

To run Ikemen GO:
On windows, execute Ikemen_GO.exe
On mac/linux, double click on Ikemen_GO.command

Made some changes to the build system so now you only have to download the zip file of your OS. (And add the mugen files you don't have it)
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#984  May 23, 2019, 10:51:44 pm
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I know I have the Mugen Files I just don't have the .go files.
Also feel free to check the bugs I saw last page.
Edit: The new merge seems to have fixed the Proj Problems with Bipson and Takuma, good boy Onsou.
Last Edit: May 23, 2019, 10:58:02 pm by RagingRowen
Re: Ikemen GO Plus
#985  May 24, 2019, 01:43:05 am
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The .go files are not needed if you use the release.

So the bug was because of hitpause...
I did always searched the wrong place!
Probaly I would not able to fix it.
But we have Unsou =D

Also I updated the lua files (Is the only thing I can edit until I reinstall the OS)
It adds the missing options to the menus and also updates the option menu look. (But still it does not scale)

But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 24, 2019, 01:58:44 am by Gacel
Re: Ikemen GO Plus
#986  May 24, 2019, 02:16:22 am
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.\script\options.lua:1334: cannot perform concat operation between nil and string
stack traceback:
   .\script\options.lua:1334: in function <.\script\options.lua:0>
   [G]: in function 'require'
   script/main.lua:1315: in main chunk
   [G]: ?
Got this error after updating.

It seems like it is looking on my motif an option called "Master Volume".
Re: Ikemen GO Plus
#987  May 24, 2019, 02:33:15 am
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I forgot to say it but you have to delete the old config.json file.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 24, 2019, 02:38:57 am by Gacel
Re: Ikemen GO Plus
#988  May 24, 2019, 02:46:39 am
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I forgot to say it but you have to delete the old config.json file.

Received another error then I remembered I have to edit the config.json file so it can find the right system.def file.
Thanks, now it is working.
Re: Ikemen GO Plus
#989  May 24, 2019, 02:50:37 am
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Nice to know. :)
Once I reinstall windows I'll try to complete the pending things in order.
Next thing to do:
Fix lifebar font loading on lifebars so it works like mugen.
and make the option menu scale corectly.
But wait!! We haven't made the Suave Dude character yet!!
Re: Ikemen GO Plus
#990  May 24, 2019, 03:52:59 am
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Well, I dont want to be that guy, but someone has to be.

1- No matter if I turn on the "AudioDucking" option, from the game or the Config.json file, it always show as "Disabled" after I restart Ikemen.
2- The audio problem is still there when the character get the audio cut is still there, example, Geese perform his "raising storm" special, he first scream "raising" or "raging", gets cut then the projectile sound gets over the voice, next time you perform the same movement you can clearly hear him saying "Storm!!"(without raising or raging).
This only happens if both audios are using the same channel, can solved easily if you delete the channel line on the character, but I cant imagine myself doing that on a 400 characters Mugen.

3- The audio options are working fine, Now I can set the BGM quieter than the SFX and character voices.  Really cool!!

Edit: This video describes the problem better.
https://streamable.com/2fad5

Commenting the channel line on at least on one of these states, solved the problem.
-------------------
[State 3200, 2]
type = PlaySnd
trigger1 =  time = 1
value = 3000,0
channel=0

[State 3000, 10]
type = PlaySnd
trigger1 = AnimElem = 10
value = 3000,1
channel=0
--------------------------------
Last Edit: May 24, 2019, 06:21:06 am by orochi_kyo
Re: Ikemen GO Plus
#991  May 24, 2019, 05:37:11 am
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Thanks for reporting the problem.
Also Audio Ducking fixes problem in sfx audio ducking.
https://en.wikipedia.org/wiki/Ducking
The other problem seems related to the audio channels. (A different stuff)
I'll check the audio channel problem once I finish what is pending.
There is so much stuff pending that I have with Ikemen GO that if I don't center in doing them in order it will pile up without progressing so I'll center on finishing one at the time.

EDIT
I checked the AudioDucking menu code and while it changes the variable properly the display is the one bugged, it will be fixed by the next update.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: May 24, 2019, 06:50:03 am by Gacel
Re: Ikemen GO Plus
#992  May 24, 2019, 06:59:47 am
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Why i have this video problem on a Windows 7 machine with a capable AMD video card?



Why the exe file is for x64 windows only?
Why the exe is so large in size?
Where are the x86 exe?

Why is not included the "mugen" files within ikemen if there are sff and snd files on the build?
Why is not included the full base source code on the released builds?

What is the difference between main.lua, motif.lua and screenpack.lua if motif and screenpack are referenced as the same thing?
Why is not menu.lua, versus.lua, victory.lua, lifebars.lua, stage.lua and characters.lua separated from main.lua?

Please answer me.
There is no knowledge that is not power
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Last Edit: May 24, 2019, 07:48:31 am by MangeX
Re: Ikemen GO Plus
#993  May 24, 2019, 07:56:54 pm
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Exe is x64 because that's just how it's built. I imagine Gacel could set up an automated x86 build, but he may not have the means to do so.
Exe is large because it contains all the compiled Go code, unlike vanilla IKEMEN where the code files are external.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#994  May 25, 2019, 12:03:44 am
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Exe is x64 because that's just how it's built. I imagine Gacel could set up an automated x86 build, but he may not have the means to do so.
Exe is large because it contains all the compiled Go code, unlike vanilla IKEMEN where the code files are external.

Why you respond if do not have the correct answers? only speak with hypothetical knowledge.

This is the same build Gacel made lately
compiled for windows x86
has a smaller exe
no source code
included mugen files and
is straight to play.

IkemenGO WinX86 24/05/2019

And quote myself:
Why i have the same video problem on x86 build too?

Spoiler, click to toggle visibilty
There is no knowledge that is not power
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Last Edit: May 25, 2019, 12:11:43 am by MangeX
Re: Ikemen GO Plus
#995  May 25, 2019, 12:18:44 am
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LMAO calm down, dickwad.
Re: Ikemen GO Plus
#996  May 25, 2019, 12:41:27 am
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No need for that language either.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#997  May 25, 2019, 01:01:23 am
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LMAO calm down, dickwad.

Is it a kind of LGBT slang?
I respect any type of taste, but you do not need to declare it here.

Anyway, I will upload all versions of ikemen in windows x86 when they go out for anyone who want to triet it while I finish adapting native sdl support.
There is no knowledge that is not power
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MANGEX WEB
Re: Ikemen GO Plus
#998  May 25, 2019, 01:37:21 am
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Why i have this video problem on a Windows 7 machine with a capable AMD video card?

It looks like the problem with the drawQuads function in render.go.
In my environment there is no problem so I can not fix it.
Re: Ikemen GO Plus
#999  May 25, 2019, 02:29:12 am
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Is a problem with the Open GL , the machine used had 2009 drivers and was fixed updating them; is because default windows only have OGL 1.0 support in favor for it´s Direct X.
But unless mugen wich can be played in older enviroments, ikemen has driver issues and ikemen go have problems because of pure OGL so an alternative is highly required (SDL, DirectX).

By the way i found this familiar thing:

4 tag vs 3 simul characters separated lifebars


Lost Here comes a new challenger working


Spoiler, click to toggle visibilty

There is no knowledge that is not power
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MANGEX WEB
Last Edit: May 25, 2019, 03:18:25 am by MangeX
Re: Ikemen GO Plus
#1000  May 25, 2019, 04:44:24 am
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What gives? Have you asked for his reason yet?