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[MUGEN 1.0 3D Stage] Amitaku Night by Strong FS (Read 1062 times)

Started by Strong FS, October 13, 2019, 03:09:20 pm
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[MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#1  October 13, 2019, 03:09:20 pm
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Hello group!
Here I bring you some stages in 3D that I did for MUGEN 1.0 that I did in a very peculiar way.
In this case I bring you the Amitaku Night stage, I hope you enjoy it a lot. Greetings!

Spoiler, click to toggle visibilty






Download Link:
https://mega.nz/#!1AlQHCQC!P1sbTeQuQmogNsuKkOtPYNpbyo82QZMniixAtN91rpk

More 3D MUGEN Stage:
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#2  October 16, 2019, 05:35:06 am
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Wow...dope.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#3  October 16, 2019, 05:58:29 am
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Purty, very purty... O_O
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#4  October 16, 2019, 06:17:48 am
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Looks cool from the video and screenshots. Have not tested yet, but:
- If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1).
- It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites.
- This one is just a nitpick, but would be cool if the camera moves up when the characters jump.

Other than that, awesome stage.
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#5  October 16, 2019, 04:27:27 pm
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  • MUGEN Story Mode Editor
  • Go back where you were born, look for your purity
Looks cool from the video and screenshots. Have not tested yet, but:
- If you in fact have different values for boundleft and boundright, this will give unfair advantage to one of the players (the one with more space, in this case, player 1).
- It would be a lot better if the floor sprite was different from the one from kfm's stage. It also looks a bit blurry compared to the other sprites.
- This one is just a nitpick, but would be cool if the camera moves up when the characters jump.

Other than that, awesome stage.

Yeah, you're right, at the first point I think you can still change it manually, I recommend changing to
p1startx = -150
p2startx = 150

The wooden floor doesn't really look too bad, but it's a good clarification.
The High Jump thing is almost impossible to do (In this case) if you check the stage codes you will notice.

Especially thanks ^^
Wow...dope.

XDXDXDX

Purty, very purty... O_O

O_O
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#6  October 17, 2019, 04:18:55 am
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Hi Strong FS you forgot to add p3startx and p4startx

Here your code setting
Code:
[PlayerInfo]
p1startx = -150          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 150
p2starty = 0
p2startz = 0
p2facing = -1

with your setting you can see there too close to each to other


here when I add new setting for p3startx and p4startx
Code:
p1startx = -130          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 130
p2starty = 0
p2startz = 0
p2facing = -1
p3startx = -200          ;Starting x coordinates
p3starty = 0            ;Starting y coordinates
p3startz = 0            ;Starting z coordinates
p3facing = 1            ;Direction player faces: 1=right, -1=left
p4startx = 200
p4starty = 0
p4startz = 0
p4facing = -1

you can see there not so close to each other now :D
Last Edit: October 17, 2019, 04:23:16 am by OldGamer
Re: [MUGEN 1.0 3D Stage] Amitaku Night by Strong FS
#7  October 18, 2019, 08:46:59 pm
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  • MUGEN Story Mode Editor
  • Go back where you were born, look for your purity
Hi Strong FS you forgot to add p3startx and p4startx

Here your code setting
Code:
[PlayerInfo]
p1startx = -150          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 150
p2starty = 0
p2startz = 0
p2facing = -1

with your setting you can see there too close to each to other


here when I add new setting for p3startx and p4startx
Code:
p1startx = -130          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 0            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
p2startx = 130
p2starty = 0
p2startz = 0
p2facing = -1
p3startx = -200          ;Starting x coordinates
p3starty = 0            ;Starting y coordinates
p3startz = 0            ;Starting z coordinates
p3facing = 1            ;Direction player faces: 1=right, -1=left
p4startx = 200
p4starty = 0
p4startz = 0
p4facing = -1

you can see there not so close to each other now :D


Thanks for the Advertisement OldGamer ^^