Hello people! Welcome to my new post! Today I will show you an idea that I find interesting, yes, its the ponification!! In case you didn't know, Ponification is a term used for characters being turned into ponies, usually in an MLP style. The move will be for my self character and probably for Twilight Sparkle. The move consists of the opponent being turned into a pony by a spell at the end of the last round, like a babality, the opponent turned into a pony sees himself/herself, and then reacts. The animation for non-compatible characters will probably be the LieDown.I don't know how to code this, so I need someone to help... EDIT: I actually know how to, but will be different. For non-compatible characters, they will turn into a generic dummy pony instead. The anim number is 62595. The following -2 PlaySnd is optional.[State -2, Ponification] type = PlaySnd trigger1 = Time/AnimElem = x trigger1 = anim = 62595 value = sx,x Spoiler, click to toggle visibilty
This is an anim code example: ; Ponification'd [Begin Action 62595] Clsn2Default: 2 Clsn2[0] = 4, -68, 37, -42 Clsn2[1] = -23, -43, 20, 3 9592,0, 0,0, 19 9592,1, 0,0, 5 9592,2, 0,0, 39 9592,3, 0,0, -1
Spoiler, click to toggle visibilty
This is what the opponent turns into when not being compatible:
Screenshot: Preview video:VIDEO Here's a few Ponification examples: Arnold Roll Ryu and Ken (Yes I know, I forgot to remove Ken's headband...) Rin Kagamine Helga Pataki (Need to remake it...) A few sprites. (Need to remake the Sheldon one...) More sprites. Even more. (Need to remake the Tails one aswell...) (Also, if you are wondering, "Ponytion" is the early name for this move, but I changed it to the better and normally "Ponification" name.)