It's awesome seeing I had a good idea two years ago. I can't find the topic "By pieces" here, but I found it at Sinhra, so it may be helpful to people here too:
Basically, this is a method that if well developed, could help us, spriters to work more quicly on stuff. The BIG ammount of work comes in the very begining, since it's spriting each part 360º, different spins, etc. And that for every part of the body. Where's the good part? Once you finish this, you just have to draw stickmen and paste what you need over it. As in result, you will have a full body sprite(you just have to fix connection parts, such as upper-lower arm/leg, etc, or filling empty spaces). So, stuff will look more consistent and uniform... at the same time stuff gets faster and faster!!
Well...Copy&Pasting from the Guild...
So, I've recently started a topic on the Request Board about The RUmbleFish' sprites, but has no asks. No dramma on this
Well, the thing is, those pieces were used for making some full bodies. Even Namco did it in Namco x Capcom:
Looking at some SFZ, KoF, etc sheets, I noticed that, most of teams uses at least, a similar technique(not the same, tho), I even used this "some" parts for Viper(and Rose!), and some spriters too.
Then, I thought that coding by parts would be VERY tedious, but; what if pasting parts are done from MSPaint/Photoshop/etc?
So, I made a sketch:
Spoiler, click to toggle visibilty
As you can see, it's an incomplete thing: just some torsos in different poses, upper legs, arms, etc. FULL body in the front, back and side. Now imagine that those parts could be pasted above a stickman. And you, spriter, just have to make different stickmen for a movement. Pasting those parts et voilà, you're saving time.
So, my question is...is this feasible in Mugen?
- Sprites will have a similar look to each other in the sheet.
- Saving time to the spriters. They "just" do each part and fill the empty spaces in the final "frankensprite"
- MORE original characters could be done using this technique.
- If you can't draw a single line, forget it :/. Knowing to draw is pretty important here.
- Spriter NEEDS to look SO carefully while pasting, sinze empty spaces could make the final product a bit unconsistent.
So, basically is that. Excuse my TERRIBLE English. Have a nice day!
An image is more than 1000 words:
The image that the coder will work with is the final one, similar to the one which's after Nina's screenshot.
Anyway, I'm starting this bunch for making an actual tutorial.
Thanks for your time!!
OK, now some new: Upper arms(270º movement) with shoulders(in two directions) and forearms are finished. My objective was to draw a generic woman, but it became Nina Williams, xD! I'll post it later.
Have a nice day!
Well...frontal torso 360º is done.
- Basically, this is how I did every part...pinkm fill with flesh colour, second light, and then the last lighter colours:
- Here are the bunch of torsos. Don't feel this as "porn", please:
- And...just for the Hell of it. It turns and turns!!
Also: Side upper legs are done 360º too. Now it's time to a mid-revolve, back and frontal. Then I'll go with missing arms, lower legs, knees, heads, feet and hands.
Have a nice day!!