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Taki (Soul Calibur) (Read 5243 times)

Started by Nexus Games, November 28, 2015, 07:29:46 pm
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Taki (Soul Calibur)
#1  November 28, 2015, 07:29:46 pm
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Bases: CvS Eliza, CvS Taki

Idle:


Turn Stand:


Turn Crouch:


Crouch:


Walk:


Walk Back:


Jump:


The sprites are open source
Last Edit: November 29, 2015, 03:34:11 am by C.v.S.
Re: Taki (Soul Calibur Wip)
#2  November 28, 2015, 08:40:57 pm
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the sprites look great
I need more PSN friends
Re: Taki (Soul Calibur)
#3  November 29, 2015, 12:43:01 am
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Jump:
Last Edit: November 29, 2015, 03:34:36 am by C.v.S.

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Re: Taki (Soul Calibur)
#4  November 29, 2015, 12:50:34 pm
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why does her nips just blatanly appear out in the open like that? and theyre in the wrong places as well, nipples should never be in just the middle, try looking at some anatomy books sometime.

her face looks like kim kaphwans lol
Re: Taki (Soul Calibur)
#5  November 29, 2015, 01:22:51 pm
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Taki always has pokies. You're right though, they're misplaced and poorly drawn, lol.
Re: Taki (Soul Calibur)
#6  November 29, 2015, 01:58:23 pm
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The nipples aren't the only thing badly drawn, though.
The face is ugly with incosistent shading between animations, her clothes sometimes have good shading but sometimes also have flat shading due to, yep, incosistent shading again, and there are proportion issues around the waist/torso area, partly due to incosistencies again.

Seriously, even Chuchoryu's sprites look better.
At least CvSnB's sprites are better animated, so not everything is lost.
Re: Taki (Soul Calibur)
#7  November 29, 2015, 02:23:13 pm
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Why are you talking about Cvsnb when he's not even here? You should know that's SuperDragonBlade/Megamaze/Shin Mako/etc. .
Re: Taki (Soul Calibur)
#8  November 29, 2015, 02:31:13 pm
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Whoops, mixed up the two... >_<
Re: Taki (Soul Calibur)
#9  November 29, 2015, 08:03:27 pm
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you guys don't have to be ignorant just ass feedback and i will fix them or ignorant feedback means i won't fix them
you want to be ignorant then don't post or i won't
i don't have to improve stuff if you guys are going to be this mean just  saying...

and I'm not trying to make everything perfect
and adding all those names is going to make me upset so what...
don't follow if you don't like me
it's about the content not me
i will lock this if this gets derailed/off topic...
Last Edit: November 29, 2015, 08:09:59 pm by Megamaze
Re: Taki (Soul Calibur)
#10  November 29, 2015, 08:49:34 pm
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I think you should listen to feedback regardless if it's ignorant or not, you act too sensative. Not everyone will be nice but use the feedback to be a better spriter, don't lock the thread because something gets derailed, if it gets derailed just report it it's pointless to start a topic if you're just going to lock it. Just ignore the harshness of certain feedback or use it to make you better, it's simple as that
Re: Taki (Soul Calibur)
New #11  November 29, 2015, 08:57:40 pm
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and adding all those names is going to make me upset so what...

First, I called you with your original names because Trinitronity didn't know who you were;
second, here's my feedback:
Idle:

- her stance is exaggerated, she moves too much;
Walk:

- her upper body (hair included) doesn't move, except for her left (viewer's right) arm;
Jump:

- her face looks different from the other animations;

- her nipples don't have to be that evident.

walruslui, I don't see Kim Kaphwan's face in her animations. :???:
Last Edit: December 02, 2015, 03:10:22 pm by Sin-

ink

Re: Taki (Soul Calibur)
#12  December 02, 2015, 03:05:28 pm
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Some quick feedback.

I would use the next lightest tone for her nipples, just to make them more subtle.

Her boobs move way to much in her stance. Making the move less and more subtle will look much more impressive.

The walking animation could use boob movement. Could be achieved by just moving the nipples.

The jump animation could use boob movement, Mainly just in the start up and the ending. Could easily be achieved by mainly moving the nipples.



Just realized this post is all about boobs... :mhmm: