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Waldstein v1.06 (Read 9657 times)

Started by OHMSBY, March 27, 2019, 07:41:42 pm
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Waldstein v1.06
#1  March 27, 2019, 07:41:42 pm
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Hello Everyone,

Waldstein is here. Like the rest of my characters, he uses a custom gameplay style that is largely based on his Cross Tag moveset while also having a few things from his Uniel moveset as well, like his dash normals and Ferzen Volf.



Spoiler: More Screenshots (click to see content)

Get Waldstein Here:
https://drive.google.com/file/d/1DGMqOz7YEv7GnIfZD4-2xEU1wmPmcScF/view?usp=sharing

And of course, there's a poll for the next character. Vote here:
Kirby has won the poll. Thank you for voting.

Have fun.
Last Edit: September 28, 2019, 10:30:23 pm by OHMSBY
Re: Waldstein
#2  March 27, 2019, 10:13:03 pm
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¡OMG! i love you OHMSBY
Re: Waldstein
#3  March 27, 2019, 11:18:57 pm
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Here's a few things I notice after testing this release:

-During the custom state when grabbed during Verderben B, the opponent will be sightly misaligned for like half a second before being slammed (This also happened against Waldstein himself).

-The 3rd hit of EX Durchboren is missing a shock wave effect.

Overall, everything else looks good. Great work as always, OHMSBY.

And seeing there's only 3 characters in the poll left and already in pre-production judging by the screenshots, it won't be long to see them soon.
Re: Waldstein
#4  March 27, 2019, 11:48:13 pm
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https://streamable.com/1sds9
I screwed up in the end but this is definitely an infinite.
Edit: Turn out I can recover during the wallbounce, in that case, nothing to see here folks.
Last Edit: March 28, 2019, 12:18:27 am by Mr.Giang
Re: Waldstein
#5  March 28, 2019, 12:11:47 am
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 From my testings, Training recovers too early for that combo to work.

 Then again, I had Training set to ctrl at frame 0, so, it'll likely be an infinite on the average MUGEN character who has a recovery time of 20.
Re: Waldstein
#6  March 28, 2019, 12:19:44 am
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Nep Heart is correct.

Here's how it looks with recovery turned on:
https://streamable.com/uzn8z

Even if Waldstein manages to land 5BB a second time in the same combo, I set it up to where the opponent can recover almost immediately after hitting the wall in that event. As seen here:
https://streamable.com/zjp1i
Re: Waldstein v1.01
#7  March 28, 2019, 03:38:16 am
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Quick little update that addresses the issues that SolidZone pointed out. Go ahead and redownload Waldstein.

Quote
- Fixed a misalignment issue with the B version of Verderben
- Fixed an error where the shock wave effect wouldn't show up for the second slam of EX Durchbohren
Re: Waldstein v1.01
#8  March 28, 2019, 10:46:41 pm
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https://streamable.com/vadqr

Turns out you can cancel 2BB's 2nd hit with a well timed B Verderbend. I'm having trouble filming it outside of this one clip but it seems like the opponent and combo counter are stuck indefinitely until the player hits them out of it.
Last Edit: March 29, 2019, 01:13:44 am by Agent_5
Re: Waldstein v1.015
#9  March 28, 2019, 11:18:30 pm
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Man. Just when I thought I had all the kinks worked out, another one rears it's ugly head.

Thanks Agent_5, I was able to get that bug fixed. Go ahead and redownload Waldstein.

Quote
- Fixed an error where the opponent could be frozen in place when 2BB is canceled with precise timing
Re: Waldstein v1.015
#10  March 29, 2019, 01:14:17 am
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Welp, I found out why you don't want to put him inside tag team matches
Spoiler, click to toggle visibilty
Re: Waldstein v1.015
#11  March 29, 2019, 01:41:52 am
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It's actually worse in Vanilla Simul mode (which is already a mess anyway), as it messes with the hitdefs that trigger depending on the opponent's position, such as 5AAA, and the Astral Heat tends to get messed up by it.

So yeah, there's definitely a reason why that disclaimer is in the read me. I tend to not bother coding for that mode as it can be very limiting in that regard.
Re: Waldstein v1.015
#12  March 29, 2019, 02:49:11 am
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do not worry about that mode is broken I do not know mugen characters who have no problems in that part, even with the tag system they have problems xD
Re: Waldstein v1.015
#13  March 30, 2019, 04:40:04 am
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I just found out that Waldstein has this infinite: https://streamable.com/kcpe6

All it takes is A, A, B, C, A, A, B, C, rinse and repeat until you have full power and opponent has low enough health to use the Astral Finisher.
Last Edit: March 30, 2019, 04:54:54 am by Watcher of MUGEN
Re: Waldstein v1.015
#14  March 30, 2019, 05:43:59 am
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It seems that 5C must have a lot of hitstun perhaps.
Re: Waldstein v1.017
#15  March 30, 2019, 09:19:38 am
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Waldstein has just gotten a quick update that fixes the A,A,B,C infinite, go ahead and redownload him.

Quote
- Reduced 5B's hitstun and slightly increased 5C's start up, effectively preventing an infinite

Thank you, Watcher.
Re: Waldstein v1.017
#16  March 31, 2019, 06:40:58 am
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Kirby has won the poll, and I am very excited about working on him. I'm actually thinking about doing a WIP thread this time, so keep an eye out for that.

Thanks for voting everyone.
Re: Waldstein v1.017
#17  March 31, 2019, 08:28:07 pm
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OH!!SO COOL CHAR!!!THANKS!!!!!
Re: Waldstein v1.017
#18  April 27, 2019, 02:00:39 am
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Finally made the video. :P
Your Waldstein is tough and great. Thanks OHMSBY. :)
Re: Waldstein v1.02
#19  June 01, 2019, 05:15:26 pm
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Waldstein has been updated. Go ahead and redownload him.

Quote
- Implemented Incremental cornerpush and hitsun decay
- Waldstein is now immune to projectiles during Sturmangriff Rage
- Dashing Grab can now be canceled into Sturmangriff Rage
- After a successful Burst, none of Waldstein's attacks will connect until the opponent has recovered
- Fixed an error where Waldstein could Rapid Cancel his Burst
- Fixed an error where Ferzen Volf's Boulder did not have projectile attributes
Re: Waldstein v1.06
#20  September 28, 2019, 10:31:51 pm
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Big Update time. Go ahead and download Waldstein again.

Quote
- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Waldstein in a powered up state that gives the following benefits:
 +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Waldstein's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New astral heat BG
- Waldstein now makes use of custom fall states, bypassing fall.defence_up
- Revised Burst system
- Added special intro against Iron Tager