YesNoOk
avatar

Waldstein v1.07 (Read 29703 times)

Started by OHMSBY, March 27, 2019, 07:41:42 pm
Share this topic:
Re: Waldstein v1.06
#21  September 29, 2019, 03:54:50 pm
  • **
  • OHMSBY style viewers
    • Indonesia
auw....... he don't have JP dub yet? but nice update though~
Re: Waldstein v1.06
#22  September 29, 2019, 10:39:11 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Ehhh, I may get around to that eventually. Same goes for Azrael.
Re: Waldstein v1.06
#23  October 09, 2019, 10:27:06 pm
    • USA
There is a question I have, will you ever get to making a sonic/mario character in a cross tag format?

in sonic would the sprites be of abab or cvtw?

if mario what type would go for?
Re: Waldstein v1.06
#24  October 09, 2019, 10:34:51 pm
  • ****
  • CPU Purple Heart
    • USA
    • https://www.pixiv.net/en/users/8108265
OHMSBY specializes in hi-res, so, only if said characters have such sprites would that be a possibility.
Re: Waldstein v1.06
#25  October 09, 2019, 11:13:06 pm
  • *****
    • tehwii@gmail.com
There is a question I have, will you ever get to making a sonic/mario character in a cross tag format?

in sonic would the sprites be of abab or cvtw?

if mario what type would go for?
Do not derail release threads with unrelated characters.
Re: Waldstein v1.07
#26  March 06, 2020, 02:10:50 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Quick update for Waldstein. Go ahead and redownload him.

Quote
- Drehen Durchbohren and Aerial Verderben are now immune to throws up until the last active frame
- Fixed some misaligned hitsparks
- Fixed an error in the Incremental Corner Push code