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I have some coding questions (Read 808 times)

Started by ziaker, March 29, 2019, 10:42:43 pm
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I have some coding questions
#1  March 29, 2019, 10:42:43 pm
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how to create these attacks that push to the end of the screen?

I would also like to know if there is a code for a battle mechanic like Dragon Ball Advanced Adventures?

https://youtu.be/-AuIR80q_OE?t=90


I would also like to know how to create a mechanic equal to this one in this video:

https://youtu.be/8EdNkvqXB9U?t=53

and the final question is how to create a counter rush? that is something like this:
https://youtu.be/kKyPNnJJvAE?t=36

thanks and sorry bad inglish
Re: I have some coding questions
#2  March 30, 2019, 09:57:37 pm
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So you're asking a ton of questions. On top of that, you're asking them in a very vague way.
Pick one challenge and tell us what you know how to do to make it work. Once we know what you want for 1 thing, we can help. But the questions you ask are complex.
vVv Ryuko718 Updated 10/31/22 vVv
Re: I have some coding questions
#3  March 31, 2019, 12:28:52 am
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So you're asking a ton of questions. On top of that, you're asking them in a very vague way.
Pick one challenge and tell us what you know how to do to make it work. Once we know what you want for 1 thing, we can help. But the questions you ask are complex.

I'm pretty new to the issue of creating characters in the fighter factory.
There are several things I still want to learn but unfortunately do not have tutorials on how to do these things like for example:
Reversal Def
the attack that pushes to the end of the screen
HitDef
Pos

But if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable.

This battle mechanic I would love to learn
Re: I have some coding questions
#4  March 31, 2019, 12:49:59 pm
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You should look into a Super/Hyper armor scheme.

My Buu Z2 has a superarmor mode that is able to absorb a number of X hits before breaking. The number of hits depends on the current level of the character
But be warned that workign with a Superarmor is compelx stuff, so it seems you will need to learn most of the basics first, and once you are more comfortable with mugen coding, then start working on complex stuff.

You can't be a NASA engineer if you still don't know how to do maths 101 ;)
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Re: I have some coding questions
#5  March 31, 2019, 04:06:09 pm
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You should look into a Super/Hyper armor scheme.

My Buu Z2 has a superarmor mode that is able to absorb a number of X hits before breaking. The number of hits depends on the current level of the character
But be warned that workign with a Superarmor is compelx stuff, so it seems you will need to learn most of the basics first, and once you are more comfortable with mugen coding, then start working on complex stuff.

You can't be a NASA engineer if you still don't know how to do maths 101 ;)

 Ok ;)
Re: I have some coding questions
#6  March 31, 2019, 09:31:32 pm
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But if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable.
I would do a simple method for this. XGargoyle is right in one way, but I see it as more of a guard crush instead of super armor. Guard crush is a lot easier than super armor. But I could be thinking of the wrong thing watching that video.


For stuff like Reversal Def,  HitDef, & Pos, Look at this thread. You'll find everything you need. Use Ctrl+F in your browser to jump to the topic you're looking for.
http://mugenguild.com/forum/topics/the-mugen-docs-master-thread-168949.0.html

For more complex battle mechanics, look through this thread.
http://mugenguild.com/forum/topics/expanding-mugen-class-the-mechanics-master-thread-173411.0.html

You can also find a LOT of stuff fully explained in the sub-sections here. Tips and Tricks and Code Library have a ton of things explained 100%.

As for "the attack that pushes to the end of the screen"
that may just be in your hitdef, or a custom state, or a push block. But I think you'll use a custom state.
http://mugenguild.com/forum/topics/push-block-guard-push-advancing-guard-mechanics-173986.0.html
Make a new topic titled something like "Help me make an attack where P2 flies off the screen" and we can help you with multiple topics at the same time.


But for your Super Guard, do you want to not take damage while getting hit? Do you want to be able to stop P2 from being able to block after a certain number of blocked attacks? Explain as many attributes of it as you can and we can help you better.
vVv Ryuko718 Updated 10/31/22 vVv
Re: I have some coding questions
#7  March 31, 2019, 10:46:59 pm
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But if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable.
I would do a simple method for this. XGargoyle is right in one way, but I see it as more of a guard crush instead of super armor. Guard crush is a lot easier than super armor. But I could be thinking of the wrong thing watching that video.


For stuff like Reversal Def,  HitDef, & Pos, Look at this thread. You'll find everything you need. Use Ctrl+F in your browser to jump to the topic you're looking for.
http://mugenguild.com/forum/topics/the-mugen-docs-master-thread-168949.0.html

For more complex battle mechanics, look through this thread.
http://mugenguild.com/forum/topics/expanding-mugen-class-the-mechanics-master-thread-173411.0.html

You can also find a LOT of stuff fully explained in the sub-sections here. Tips and Tricks and Code Library have a ton of things explained 100%.

As for "the attack that pushes to the end of the screen"
that may just be in your hitdef, or a custom state, or a push block. But I think you'll use a custom state.
http://mugenguild.com/forum/topics/push-block-guard-push-advancing-guard-mechanics-173986.0.html
Make a new topic titled something like "Help me make an attack where P2 flies off the screen" and we can help you with multiple topics at the same time.


But for your Super Guard, do you want to not take damage while getting hit? Do you want to be able to stop P2 from being able to block after a certain number of blocked attacks? Explain as many attributes of it as you can and we can help you better.


is practically a shield similar to this guard crush only those without using guard that when taking an X amount of damage, the shield breaks and you will be able to take damage in the life.

After the character suffers a FALL, the shield regenerates quickly

would have a way to:

 the character does not suffer the stun that suffers from normal attacks (with the shield).

however, would suffer a major stun coming from normal attacks (without shield).

like the video?
Re: I have some coding questions
#8  March 31, 2019, 11:17:06 pm
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vVv Ryuko718 Updated 10/31/22 vVv
Re: I have some coding questions
#9  April 01, 2019, 12:00:45 am
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