how to create these attacks that push to the end of the screen?I would also like to know if there is a code for a battle mechanic like Dragon Ball Advanced Adventures?https://youtu.be/-AuIR80q_OE?t=90I would also like to know how to create a mechanic equal to this one in this video:https://youtu.be/8EdNkvqXB9U?t=53and the final question is how to create a counter rush? that is something like this:https://youtu.be/kKyPNnJJvAE?t=36thanks and sorry bad inglish
So you're asking a ton of questions. On top of that, you're asking them in a very vague way. Pick one challenge and tell us what you know how to do to make it work. Once we know what you want for 1 thing, we can help. But the questions you ask are complex.
Odb718 said, March 30, 2019, 09:57:37 pmSo you're asking a ton of questions. On top of that, you're asking them in a very vague way. Pick one challenge and tell us what you know how to do to make it work. Once we know what you want for 1 thing, we can help. But the questions you ask are complex. I'm pretty new to the issue of creating characters in the fighter factory.There are several things I still want to learn but unfortunately do not have tutorials on how to do these things like for example:Reversal Defthe attack that pushes to the end of the screenHitDefPosBut if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable.This battle mechanic I would love to learn
You should look into a Super/Hyper armor scheme. My Buu Z2 has a superarmor mode that is able to absorb a number of X hits before breaking. The number of hits depends on the current level of the characterBut be warned that workign with a Superarmor is compelx stuff, so it seems you will need to learn most of the basics first, and once you are more comfortable with mugen coding, then start working on complex stuff.You can't be a NASA engineer if you still don't know how to do maths 101
XGargoyle said, March 31, 2019, 12:49:59 pmYou should look into a Super/Hyper armor scheme. My Buu Z2 has a superarmor mode that is able to absorb a number of X hits before breaking. The number of hits depends on the current level of the characterBut be warned that workign with a Superarmor is compelx stuff, so it seems you will need to learn most of the basics first, and once you are more comfortable with mugen coding, then start working on complex stuff.You can't be a NASA engineer if you still don't know how to do maths 101 Ok
ziaker said, March 31, 2019, 12:28:52 amBut if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable. I would do a simple method for this. XGargoyle is right in one way, but I see it as more of a guard crush instead of super armor. Guard crush is a lot easier than super armor. But I could be thinking of the wrong thing watching that video. For stuff like Reversal Def, HitDef, & Pos, Look at this thread. You'll find everything you need. Use Ctrl+F in your browser to jump to the topic you're looking for.http://mugenguild.com/forum/topics/the-mugen-docs-master-thread-168949.0.htmlFor more complex battle mechanics, look through this thread. http://mugenguild.com/forum/topics/expanding-mugen-class-the-mechanics-master-thread-173411.0.htmlYou can also find a LOT of stuff fully explained in the sub-sections here. Tips and Tricks and Code Library have a ton of things explained 100%. As for "the attack that pushes to the end of the screen"that may just be in your hitdef, or a custom state, or a push block. But I think you'll use a custom state. http://mugenguild.com/forum/topics/push-block-guard-push-advancing-guard-mechanics-173986.0.htmlMake a new topic titled something like "Help me make an attack where P2 flies off the screen" and we can help you with multiple topics at the same time. But for your Super Guard, do you want to not take damage while getting hit? Do you want to be able to stop P2 from being able to block after a certain number of blocked attacks? Explain as many attributes of it as you can and we can help you better.
Odb718 said, March 31, 2019, 09:31:32 pmziaker said, March 31, 2019, 12:28:52 amBut if it was to choose one, I would choose the one from the Dragon Ball Advanced Adventures mechanic that I think is a kind of "super guard" that has an X number of "life" that when it breaks, the character becomes vulnerable. I would do a simple method for this. XGargoyle is right in one way, but I see it as more of a guard crush instead of super armor. Guard crush is a lot easier than super armor. But I could be thinking of the wrong thing watching that video. For stuff like Reversal Def, HitDef, & Pos, Look at this thread. You'll find everything you need. Use Ctrl+F in your browser to jump to the topic you're looking for.http://mugenguild.com/forum/topics/the-mugen-docs-master-thread-168949.0.htmlFor more complex battle mechanics, look through this thread. http://mugenguild.com/forum/topics/expanding-mugen-class-the-mechanics-master-thread-173411.0.htmlYou can also find a LOT of stuff fully explained in the sub-sections here. Tips and Tricks and Code Library have a ton of things explained 100%. As for "the attack that pushes to the end of the screen"that may just be in your hitdef, or a custom state, or a push block. But I think you'll use a custom state. http://mugenguild.com/forum/topics/push-block-guard-push-advancing-guard-mechanics-173986.0.htmlMake a new topic titled something like "Help me make an attack where P2 flies off the screen" and we can help you with multiple topics at the same time. But for your Super Guard, do you want to not take damage while getting hit? Do you want to be able to stop P2 from being able to block after a certain number of blocked attacks? Explain as many attributes of it as you can and we can help you better. is practically a shield similar to this guard crush only those without using guard that when taking an X amount of damage, the shield breaks and you will be able to take damage in the life.After the character suffers a FALL, the shield regenerates quicklywould have a way to: the character does not suffer the stun that suffers from normal attacks (with the shield).however, would suffer a major stun coming from normal attacks (without shield).like the video?
So read up on thishttp://mugenguild.com/forum/topics/super-armor-v2-hitstun-added--117143.msg1137256.html#msg1137256You're not going to know what each part does. Use Mugen Class > Master Thread to read the topics you dont know. It's one of the links I posted. Make sure you put the Statedef -2 stuff in your Statedef -2. A copy and paste of this code could work. It's probably not going to be exactly like you'd like, but it will be a start.
Odb718 said, March 31, 2019, 11:17:06 pmSo read up on thishttp://mugenguild.com/forum/topics/super-armor-v2-hitstun-added--117143.msg1137256.html#msg1137256You're not going to know what each part does. Use Mugen Class > Master Thread to read the topics you dont know. It's one of the links I posted. Make sure you put the Statedef -2 stuff in your Statedef -2. A copy and paste of this code could work. It's probably not going to be exactly like you'd like, but it will be a start. Thanks!