I would spawn an helper after about 100 tick from the player animation. I tried creating another helper that checking the time...but it makes much complex all the move, cause inside the helper code there are some var that don't trigger anymore. I tried to put the helper in negative status...but it don't work. I tried even with Gametime trigger, never used this one, but it don't work too Any suggestment?
daraku said, January 19, 2018, 11:00:32 amI would spawn an helper after about 100 tick from the player animation. I tried creating another helper that checking the time...but it makes much complex all the move, cause inside the helper code there are some var that don't trigger anymore. I tried to put the helper in negative status...but it don't work. I tried even with Gametime trigger, never used this one, but it don't work too Any suggestment?Unsure exactly what you are asking. I'm going to guess...In the helper state:Code: trigger1 = parent,StateNo = 1234trigger1 = parent,Time = 100If I'm wrong about what you are asking maybe this will help instead.1. The Player does a move. You keep GameTime as a VarCode: [State 210, Get GameTime]type = VarSettrigger1 = anim = 210var(20) = GameTimepersistent = 02. A Helper is created 100 ticks later from State -2Code: [State -2, Create Helper]type = Helpertrigger1 = GameTime = var(20) + 100id = 1234stateno = 1234
Don't work man! I'll try helper inside helper....and change the trigger of descendent helpers with rootdist instead of Parentdist