Youmu updatedQuote=====================================06/21/17 - Version 2017.06.21=====================================- Spirit Level system rebalancing:-- Spirit Level 2 is now obtained at 300 Spirit (down from 350).-- Youmu now starts each match at 350 Spirit (Level 2).-- Spirit Levels now have a Level Max, obtained at 950 Spirit.- Corrected bug in Lose by Time Over animation.- 6y: Can now cancel into 6z at Level Max.- 6z: Hurtbox size decreased.- j2z: Damage now increases during Level Max (65->75).- Crescent Moon Slash: Corrected hitvels against airborne opponents.- Crescent Moon Slash [Z version]: Hitbox size on 2nd hit slightly increased.- Insightful Sword: Now gains increased damage during Level Max.- Insightful Sword: Power gains for P1 and P2 increased (50->80, 25->40).- Slash of Life & Death: Power gains on MP & HP versions of 3rd hit reduced (80->40, 40->20).- "Slash of Present": Now hits twice during Level Max.- "Meditation": Damage per hit increased during Level Max (48->52).- "6-Root Cleansing": Damage during Levels 1-3 decreased (400->390, 500->480, 600->570).- "6-Root Cleansing": Can now counter throws at Level Max.- "6-Root Cleansing": Now deals 650 damage during Level Max.
Kanako updatedQuote=====================================06/22/17 - Version 2017.06.22=====================================- Removed unused sound files.- Fixed animation timing with anim 5100.- Misayama Hunting Ritual: Power gains per hit for P1 & P2 decreased (20->16, 10->8).
Alice, Marisa, & Sakuya updated.Alice:Quote=====================================06/23/17 - Version 2017.06.23=====================================- Fixed timing issues with anim 5100.- Anim 5120 extended by 2f.Marisa:Quote=====================================06/23/17 - Version 2017.06.23=====================================- Fixed timing issues with anim 5100.- Fixed timing issues with anim 5050.- Fixed timing issues with anim 5120.- Adjustments to anim 5051 & 5061.- Added missing dust FX on tech recovery.Sakuya:Quote=====================================06/23/17 - Version 2017.06.23=====================================- Fixed timing issues with anim 5100.- Adjusted bounce acceleration.- Animation 5050 made more fluid.- Standup animation from knockdown reduced by 1f.- 5z: Damage per hit decreased (47->46).- 5z: Proration per hit increased (0.80->0.87).- 5z: Hit velocities slightly increased.- 5z: Pausetime slightly decreased.- j5y: pausetime increased by 1f.- j5z: pausetime increased by 1f.- Sense of Thrown Edge: Power gains rebalanced (30/5xN/5xN -> 15/7xN/3xN).- Crossup Magic: Power gain on startup increased (30->45).- Bounce/No-bounce: Power gains rebalanced (30/10/5 -> 15/8/4).- Time Paradox: Power gains rebalanced (30/30x2/15x2 -> 45/30x2/15x2).
Bug Report:Chen's Soaring Bishamonten, doesn't seem to work on some of the bigger characters. like the Hulk.
Eirin & Remilia updated.Eirin:Quote=====================================06/25/17 - Version 2017.06.25=====================================- Fixed minor hurtboxes on several animations.- Minor adjustments to ground teching.- Minor adjustments to ground bounce behavior.- Throw: Recovery on whiff decreased by 1f.- Burst Shot [Air versions]: Startup decreased by 2f.- Burst Shot [X & Y versions]: Power gains decreased (20/50/25 -> 20/30/15).- Burst Shot [Z version]: Power gains decreased (20/50/25 -> 20/40/20).- Lunar Debris: Power gains increased (20/15x5/7x5 -> 20/16x5/8x5).- Elixir: Power gains increased (20/50/25 -> 20/60/30).Remilia:Quote=====================================06/25/17 - Version 2017.06.25=====================================- Fixed major bug where juggle flags were not being applied properly.- Fixed animation timings in anims 5050 & 5100.- j6z: Proration increased (75%->80).- Chain Gang [Z Version]: Proration increased (65%->75%).
Komachi updatedQuote=====================================06/26/17 - Version 2017.06.26=====================================- Fixed issue with tails on wisp moves.- Fixed issues with wallbounce.- Fixed timings on certain movement & hit animations.- Slight adjustments to hurtboxes on aerial attacks.- 5x: Pausetime reduced.- 5z: Proration reduced (0.90->0.85).- 2x: Pausetime reduced.- j5x: Fixed bug that allowed hitting opponents out of a reset.- j5y, j5z, and j2z: Fixed bug that prevented combo from j5x.- j5z: Startup reduced by 2f.- j2z: Startup reduced by 2f.- Spirits of the Firm: Power gains increased (20/40/20 -> 20/60/30).- Floating Indolent Dead Spirits: Power gains increased (20/20/10 -> 20/40/20).- Lonely Bound Spirits: Power gains increased (20/20/10 -> 20/60/30). Fixed several debug errors on detonation.- Lonely Bound Spirits: Damage increased (75->85).- Wind on the Last Journey [X ver]: Power gains adjusted (40/20x5/10x5 -> 45/16x5/8x5).- Wind on the Last Journey [Y ver]: Power gains adjusted (40/20x8/10x8 -> 45/10x8/5x8).- Wind on the Last Journey [Z ver]: Power gains adjusted (40/20x12/10x12 -> 45/10x12/5x12).- The Endless Way: Power gains adjusted (20/40/20 -> 20/60/30).- The Endless Way: Recovery time increased by 2f.- Soul Detonate: Can now be cancelled into from Special attacks.- "Flow of the River": P2 power gain per hit increased (20->43).- "Abundant Floating Spirits": P2 power gain per hit increased (10->40), P2 power gain on detonate increased (10->20).- "Irresolute Bound Spirit": P2 power gain per hit increased (10->60).- "Scythe of Final Judgement": Fixed certain lag issues in IKEMEN.- "Scythe of Final Judgement": P2 power gain on hit increased (500->600).- "Scythe of Final Judgement": Chip damage decreased (100->86).- "Short Life Expectancy": Size of dust FX decreased, reduced lag on IKEMEN.- "Short Life Expectancy": P2 power gain on hit increased (500->600).
Cirno updatedQuote=====================================07/27/17 - Version 2017.07.27=====================================- Adjusted yaccel on groundbounce.- Revisions on several hit animations.- 5y: Power gains decreased (0/26x3/13x3 -> 0/20x3/10x3).- 2y: Power gains decreased (0/27x3/13x3 -> 0/20x3/10x3).- 2y: Projectile hitbox size decreased.- Icicle Shot: Power gain on startup decreased (30->15).- Icicle Shot: Projectile hitbox size decreased.- Icicle Shot: Projectiles now disappear if Cirno is hit.- Icicle Sword: Power gain on startup decreased (60->45).- Icicle Sword: Spinning hits no longer give or gain Power on hit or block.- Frozen Technique: Power gains adjusted (30/40/20->15/60/30).- Ice Fairy Sculpture: Power gains adjusted (30/40/20->15/40/20).- Ice Charge: Power gains on initial hit adjusted (40/80/40->30/80/40).- Ice Charge (Followup): Power gains adjusted (0/20/10->15/40/20).
Yuyuko updatedQuote=====================================07/31/17 - Version 2017.07.31=====================================- Minor correction to bounce behavior.- Revisions on several hit & required animations.- Fixed fall behavior on Normals.- Corrected block restrictions on Aerial Normals.- 5y: Hitbox range adjusted/extended. Now moves Yuyuko forward more.- 5y: Damage increased (35->45).- 6y: Hurtbox adjusted.- 2x: Can now cancel into itself. Proration increased (0.9->0.92).- 2y: Damage increased (23xN->25xN).- 2y: Proration decreased (0.97xN->0.95xN).- 2y: Power gains increased (0/20xN/10xN->0/25xN/12xN).- 2y: Fixed debug on flower petals.- 2z: Hurtbox slightly increased. Corrected layering issue on effect.- j5x: Hurtbox slightly increased.- j5y: Hurtbox slightly increased.- j5z: Hurtbox slightly increased.- j2z: Hurtbox slightly increased. Power gains increased (20xN/10xN->30xN/15xN).- j2z: Now properly applies counterhit bonuses on 1st hit.- Throw: Hurtbox size increased. Recovery time on whiff reduced by 2f.- Throw: Now properly applies Throw proration.- Light of the Undead: Removed. Replaced with Lance of the Swallowtail Crest.- Reverse Screens: Hurtbox size increased. Hitbox size on LP & MP versions increased.- Reverse Screens: Fixed debug on flower petals.- Eternal Wandering: Startup Power gain decreased (30->20).- Eternal Wandering: Now properly applies proration.- Eternal Wandering: Proration per hit increased (92%xN->96%xN).- Eternal Wandering: Hurtbox size slightly increased.- Ghostly Butterfly: Startup Power gain increased (15->20).- Ghostly Butterfly: Proration increased (0.88xN->0.95xN).- Ghostly Butterfly: Hurtbox size slightly increased.- Ghostly Butterfly: Fixed certain debug errors.- "Ghastly Dream": Hurtbox size increased.- "Ticket to the Netherworld": Hurtbox size increased.- "Ticket to the Netherworld": Explosion now properly applies proration.- "Death Lance": Hurtbox size increased.- "Death Lance": Proration per hit decreased (0.97xN->0.9xN).- "Death Lance": Fixed certain debug errors.
Patchouli & Reisen updatedPatchouli:Quote=====================================08/02/17 - Version 2017.08.02=====================================- Summer Red: Can now be used in midair.- Autumn Blade: All versions now hit exactly 3 times. Button press now determines angle.- Autumn Blade: All non-Philosopher Stone versions now deal 28x3 damage.- Autumn Blade: Hitbox size decreased.- Dew Spear: Removed. Replaced with Emerald City.- "Elemental Harvester": Now moves Patchouli forward on use.Reisen:Quote=====================================08/02/17 - Version 2017.08.02=====================================- Various adjustments to hit animations.
3 characters updatedIchirin:Quote=====================================08/05/17 - Version 2017.08.05=====================================- Adjustments to several hit animations.- Corrected visual error on ground tech.- Throw: Corrected timing of throw proration.- Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).- Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).- "Deadly Wind of Penitence": Startup reduced by 10f.- "Deadly Wind of Penitence": Now hits OTG.Mokou:Quote=====================================08/05/17 - Version 2017.08.05=====================================- Adjustments on hit animations.- 6z: Now causes wallbounce on counterhit.- j2z: Now moves downward at a 45 degree angle.- j2z: Landing recovery reduced by 3f.- Throw: Corrected timing of throw proration.- Resurrection Pillar: No longer hits OTG.- Hollow Giant Woo: Power gains on hit increased (20/10->40/20).- Ignition Candle: Power gains adjusted (15/80/40->20/80/40).- "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.Yuyuko:Quote=====================================08/05/17 - Version 2017.08.05=====================================- Minor adjustments to hit animations.- Throw: Hurtbox slightly increased.- Lance of the Swallowtail Crest: Fixed bug with cancel conditions.- Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.- Eternal Wandering: Minor adjustments to hurtboxes.
Mokou updatedQuote=====================================08/08/17 - Version 2017.08.08=====================================- Corrected post-round bug that would delay win animations.
Ricepigeon said, August 09, 2017, 02:24:42 amMokou updatedQuote=====================================08/08/17 - Version 2017.08.08=====================================- Corrected post-round bug that would delay win animations.10 bucks say someone's gonna nominate that for COTM.Spoiler, click to toggle visibiltyI'm just joking here.
Remilia & Koishi updatedQuote=====================================08/13/17 - Version 2017.08.13=====================================- Throw: Safeguard implemented if target is somehow lost during the throw.
Alice, Cirno, Reisen, Yukari, & Yuyuko updatedQuote=====================================08/13/17 - Version 2017.08.13=====================================- Safeguard implemented if target is somehow lost during throws.
Reimu & Sanae updatedReimu:Quote=====================================08/14/17 - Version 2017.08.14=====================================- Safeguard implemented if target is somehow lost during throws.- Dimensional Rift: Startup on all versions reduced by 3f.- "Fantasy Seal": Fixed lag issues in IKEMENSanae:Quote=====================================08/14/17 - Version 2017.08.14=====================================- Safeguard implemented if target is somehow lost during throws.
More updates, now with with a double dose of China and U.N. Owen.Meiling, Lie Meiling, & Flandre:Quote=====================================08/15/17 - Version 2017.08.15=====================================- Safeguard implemented if target is somehow lost during throws.
Lie Meiling updatedQuote=====================================08/16/17 - Version 2017.08.16=====================================- Four Star Sword: Power gain on startup increased (10->15).- Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.- Black Dragon Rising: Proration per hit increased (0.85->0.9)- Black Dragon Rising: Minor adjustments to hurtboxes.- Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).- Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).- Ultraviolet Flip [X followup]: Now applies a static 80% proration.- Ultraviolet Flip [Y followup]: Now applies a static 80% proration.- Monochromatic Hurricane: Now applies a static 85% proration per hit.- Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).- Descending Dragon Slam: Now applies a static 85% proration.- Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.- "Roc's Fist": Chip damage decreased (40*30->10*40).- All Last Words now properly apply proration.- "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.- "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.- "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.- "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.
Ricepigeon said, August 17, 2017, 03:58:39 amLie Meiling updatedThanks these infos, but where i can download these updates... i not remeber when i updates download ealier time...
Sanae updatedQuote=====================================08/17/17 - Version 2017.08.17=====================================- Frog Hop: Adjusted cancel window on hit.- Omikuji Bomb: Can no longer toss additional packets if one is already on screen.- Cobalt Spread: Hit velocities adjusted.- Cobalt Spread [Y version]: Now causes a knockdown.- Wind Goddess ~ Pillar: Can now be used in midair.- "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.