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Spilt Milklin (palette template up) (Read 4098 times)

Started by MellyInChains, April 11, 2014, 11:16:59 pm
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Spilt Milklin (palette template up)
#1  April 11, 2014, 11:16:59 pm
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figured i might as well start individual project threads. makes organizing this shit way easier

so as a learning milestone before an even bigger project and a way to cope with the fact that there's no good conversion of lin yet, i'm making my own dumb version

some preview shots





things to do!!
- make him feel even remotely like KOF (will eventually brush up on how this all works)
- the third shot references the stand of donatello versace known as Underworld that digs up memories of people that have been there before; will make a randomized list of people that pop up from the ground during the attack
- learn grapples better because this guy's gonna have a few of em
- close basics, air basics that don't just have kfm's coding on them
- special intros complete with dialogue slide-ins and everything
- ...nothing much else i can think of?

so there's that. also this is using the sprite file of LifeEnd's lin, so i'll have to put a palette map on here eventually since it's packed to the brim with colors and i want to just put in the ones i'm going to actually use

edit: here is the palette template. apparently it looks fucked up in a browser but saving it works fine. i have no idea. lemme know if anything screws up
Last Edit: April 14, 2014, 12:40:55 pm by 【RTC】MelvanaInChains
Re: Spilt Milklin
#2  April 11, 2014, 11:36:29 pm
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Can't wait for what obscure jokes he's gonna have.
Gonna consider putting up a palette template? I would love to make stuff for a Lin.

玉と碎けよ!
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Re: Spilt Milklin
#3  April 12, 2014, 04:39:38 am
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yeah i am. dunno how extensive it'll be yet though, but it'll be something i suppose
Re: Spilt Milklin
#4  April 13, 2014, 03:20:23 am
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Really looking forward to this. Looking forward for the template even more.
Chilling
Re: Spilt Milklin
#5  April 14, 2014, 12:41:08 pm
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check first post, added the link there
Re: Spilt Milklin (palette template up)
#6  April 14, 2014, 02:59:38 pm
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Sickman

Toxic Jazz

Perfecti (Akatsuki Blitzkampf)

玉と碎けよ!
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Re: Spilt Milklin (palette template up)
#7  April 15, 2014, 01:26:41 am
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thanks but those didn't come out correctly indexed, try saving those as .bmp somehow like i did
Re: Spilt Milklin (palette template up)
#8  April 15, 2014, 01:33:39 am
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here one from me



did not know what to do with the fx
-STREET FIGHTER VI WAITING ROOM-
-DRAGON QUEST XII WAITING ROOM-
Re: Spilt Milklin (palette template up)
#9  April 15, 2014, 01:38:46 am
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I did change my stuff to .bmp files with Paint, but when I uploaded them to Photobucket, they turned into .png files.
I'll upload them again anyways.



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Re: Spilt Milklin (palette template up)
#10  April 15, 2014, 01:49:18 am
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yeah that didn't work either, and neither did hunter's. i suggest just putting bmps into a .rar or something because i noticed imagehosts just screw up indexing about 95% of the time
Re: Spilt Milklin (palette template up)
#11  April 15, 2014, 02:48:17 am
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I'll see if tumblr can upload .bmp's. Check there shortly.

Nope. A lot of websites really hate .bmp's.
But I did do the mediafire thingy. Here.

玉と碎けよ!
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Last Edit: April 15, 2014, 02:53:53 am by Ding-Chan
Re: Spilt Milklin (palette template up)
#12  April 15, 2014, 03:01:41 am
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okay THAT didn't work either

i'm gonna manually import these myself now, but here's what i do for these

open up fighter factory, hit new sprite file, add the template .bmp, get palette from the .bmp file, edit the .act through ff, save the .bmp and it should work correctly from then on. or you could also just save the .act file too



the final product should look like this

sorry that this is all a hassle, it's kind of iffy to get to work
Re: Spilt Milklin (palette template up)
#13  April 15, 2014, 03:22:45 am
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You can save indexed pictures as png.
Re: Spilt Milklin (palette template up)
#14  April 15, 2014, 04:14:34 pm
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Here are 3 palettes from me. The bad news is that the images are all .png files and are probably not indexed as you stated in the thread.
- Pale Night

- Nuclear Wraith

- Iron Furnace
Re: Spilt Milklin (palette template up)
#15  April 16, 2014, 02:50:10 am
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they actually are correctly indexed, thanks a bunch!

oh and i should be making a preview vid of sorts soon since i'm steadily making progress on this fella
Re: Spilt Milklin (palette template up)
#16  April 16, 2014, 02:59:45 am
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Here, have a Reptile pal:

Re: Spilt Milklin (palette template up)
#17  April 16, 2014, 03:08:49 am
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are you planing on adding schultz overdrive as well?
Re: Spilt Milklin (palette template up)
#18  April 16, 2014, 03:20:15 am
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Here, have a Reptile pal:

thanks much, added!

are you planing on adding schultz overdrive as well?

i was actually considering it; the level 2 is either going be david/judgement's desperation or schultz's overdrive; the latter would be kinda strange considering i'd have to freeze everything but milklin himself as he does the attack but

sheeit maybe i could make it a level 3. the supers aren't set in stone yet so we'll see i suppose
Re: Spilt Milklin (palette template up)
#19  April 16, 2014, 03:25:19 am
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maybe as a super follow up of his life bomb ala iori
Re: Spilt Milklin (palette template up)
#20  April 16, 2014, 12:48:25 pm
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perhaps, but i am considering it for a level 3 now (either that or my other idea, whichever one i suppose). and luckily guess which game has damage values shown in training mode



so the toshinden references have sorta-kinda accurate damage values now lol

also i...think the whole palettes thing was my fault. reuploaded the template because apparently the original image apparently wasn't fuckin indexed!! man i'm so good at this