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Albert Wesker from Resident Evil (Read 70045 times)

Started by CAMARAO, April 30, 2017, 02:20:55 am
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Albert Wesker from Resident Evil
#1  April 30, 2017, 02:20:55 am
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Albert Wesker from Resident Evil

Re: Albert Wesker from Resident Evil
#2  April 30, 2017, 03:53:47 pm
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link??? & photos lol  ???? 

 maybe is is he gonna be pots/infinite style ???  ......>>.cuz ..in my view)  pots is cool anywho.
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Last Edit: May 01, 2017, 01:42:50 am by mikecrazy2004
Re: Albert Wesker from Resident Evil
#3  April 30, 2017, 03:58:54 pm
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is he gonna be pots/infinite style or something?
Re: Albert Wesker from Resident Evil
#4  April 30, 2017, 04:21:20 pm
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Feel free to use my account:
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Re: Albert Wesker from Resident Evil
#5  April 30, 2017, 08:54:03 pm
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Wesker stand and run


Majini Soldier
Re: Albert Wesker from Resident Evil
#6  April 30, 2017, 08:56:00 pm
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Re: Albert Wesker from Resident Evil
#7  April 30, 2017, 09:11:16 pm
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Re: Albert Wesker from Resident Evil
#8  April 30, 2017, 09:43:32 pm
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Re: Albert Wesker from Resident Evil
#9  May 01, 2017, 12:59:35 am
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Try unknown soldier, I think that's his name he's a MVC helper character he's available
Re: Albert Wesker from Resident Evil
#10  May 01, 2017, 02:06:38 am
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Re: Albert Wesker from Resident Evil
#11  May 01, 2017, 02:07:14 am
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Re: Albert Wesker from Resident Evil
#12  May 01, 2017, 02:11:19 am
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Stop double posting. If you want to address more than one human being, you can always quote their posts. Or edit if you want to add something new to a post.
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Re: Albert Wesker from Resident Evil
#13  May 01, 2017, 04:28:57 am
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Re: Albert Wesker from Resident Evil
#14  May 07, 2017, 02:27:19 am
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Last Edit: May 07, 2017, 02:32:01 am by FlavioCamarao
Re: Albert Wesker from Resident Evil
#15  July 23, 2017, 11:22:11 am
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i willl change the wesler, Starts with glasses and then when it takes damage to half of life loses the glasses.
Like the vega lost his mask in street Figther Alpha.
Here a video for you see how the wesker is at this moment.

Last Edit: July 23, 2017, 11:35:43 am by FlavioCamarao
Re: Albert Wesker from Resident Evil
#16  July 23, 2017, 01:40:05 pm
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No offense but why make Wesker if you're not gonna put in effort to actually make it look and feel like Wesker? This is mainly just a bunch of JoJo sprites stapled together.
Re: Albert Wesker from Resident Evil
#17  July 23, 2017, 02:10:26 pm
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JoJo sprites was the best base I found to look like wesker
Re: Albert Wesker from Resident Evil
#18  July 23, 2017, 09:39:13 pm
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to me he needs glasses but the other guy is right
Re: Albert Wesker from Resident Evil
#19  July 23, 2017, 10:12:28 pm
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Re: Albert Wesker from Resident Evil
#20  July 25, 2017, 01:51:31 am
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What are the best glasses to apply on wesker?
Re: Albert Wesker from Resident Evil
#21  July 25, 2017, 03:22:00 am
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Re: Albert Wesker from Resident Evil
#22  July 25, 2017, 08:08:54 am
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1
Re: Albert Wesker from Resident Evil
#23  July 25, 2017, 12:02:32 pm
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1 looks better but if you are going to add the glasses, you can separate the colors with his eyes and glasses themselves to make him look like he has glasses. With or without glasses.
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Re: Albert Wesker from Resident Evil
#24  August 01, 2017, 12:36:46 am
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Wesker will have the same vega style
Vega lost his mask and wesker lost his glasses

     


     
Re: Albert Wesker from Resident Evil
#25  August 01, 2017, 02:09:17 am
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you using Neil for the Matrix wow
Wesker is a hard character

that's a nice idea for that
Re: Albert Wesker from Resident Evil
#26  August 04, 2017, 12:01:50 am
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Albert Wesker and Excella_Gionne
Re: Albert Wesker from Resident Evil
#27  August 05, 2017, 06:04:34 pm
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The men that create Umbrella,President of Umbrella...
Re: Albert Wesker from Resident Evil
#28  August 09, 2017, 01:12:24 am
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Majini Soldiers
Re: Albert Wesker from Resident Evil
#29  August 13, 2017, 07:54:22 pm
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The majinis solders are Done
Is helpers to fight in game like goblins and orks of my lord sauron i made
I made 15 differents soldieres In order to be different
with five attacks..

now i need a good base to create mini Gatling Gun Majini and executioner majini
any
Suggestions?
Re: Albert Wesker from Resident Evil
#30  August 14, 2017, 01:48:18 am
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Majini chainsaw
Re: Albert Wesker from Resident Evil
#31  August 15, 2017, 04:20:50 am
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BE CAREFUL!!!!!!
The man the chainsaw is out there in the world Mugen to get you!!! HEHEHEHE :twisted:

Re: Albert Wesker from Resident Evil
#32  August 18, 2017, 09:49:54 pm
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Gatling Gun Majini


Any defect?
I use honda base and guile base.
It gave me a lot of work to finish this sprite.^^
Re: Albert Wesker from Resident Evil
#33  August 19, 2017, 03:36:15 am
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gatling gun majini Walk

Re: Albert Wesker from Resident Evil
#34  August 19, 2017, 05:17:52 pm
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Re: Albert Wesker from Resident Evil
#35  August 19, 2017, 06:15:24 pm
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Re: Albert Wesker from Resident Evil
#36  August 20, 2017, 08:40:54 pm
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to be honest with you I don't like the way how you doing it
I'm a big fan of Wesker you're making him a pen on people and zombies I can understand he summons those creatures out green creatures
Re: Albert Wesker from Resident Evil
#37  August 21, 2017, 04:18:31 am
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to be honest with you I don't like the way how you doing it
I'm a big fan of Wesker you're making him a pen on people and zombies I can understand he summons those creatures out green creatures


Tell me ideas to make it better.
Is not this idea of invoking majinis good?
In resident evil 5 he had an army = Pp

I'm now working on majini executioner

Give me your opinions or criticisms to improve
Is there any better base to create majini executioner
The majini gatling gun is better all black ou purple?? In game the majini gatling gun is black

Re: Albert Wesker from Resident Evil
#38  August 21, 2017, 01:36:18 pm
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and your copy of Resident Evil 5 I just don't want Wesker to depend on the creatures
long sea-fight okay we good
Re: Albert Wesker from Resident Evil
#39  August 21, 2017, 05:03:10 pm
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try to limit him to 2 or 3 of them and focus on his combat
too much time on these will make you lee to work on the core character
the helpers should be the last thing so you can see how he will work as a regular character
Re: Albert Wesker from Resident Evil
#40  August 22, 2017, 04:39:13 pm
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try to limit him to 2 or 3 of them and focus on his combat
too much time on these will make you lee to work on the core character
the helpers should be the last thing so you can see how he will work as a regular character

and your copy of Resident Evil 5 I just don't want Wesker to depend on the creatures
long sea-fight okay we good

Thanks for the answers
From now on i will focus more on wesker's combat

Majini executioner Stand
Re: Albert Wesker from Resident Evil
#41  September 19, 2017, 01:27:43 pm
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Final Video of Wesker

Re: Albert Wesker from Resident Evil
#42  September 19, 2017, 06:25:33 pm
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you almost there bro the only problem I have is is no detail in the leg
Re: Albert Wesker from Resident Evil
#43  September 19, 2017, 06:32:16 pm
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The sprites lacks shading and details. Makes it look really flat.

But it looks promising.
[img width=600
Keep it real, keep it original
Re: Albert Wesker from Resident Evil
#44  September 20, 2017, 03:31:28 am
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I agree with the sprite detail comments but I think you did a great job bringing him to life

Looks fun to play as/against and the moves are really nice
Re: Albert Wesker from Resident Evil
#45  September 20, 2017, 04:19:34 am
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look fun and nice
Re: Albert Wesker from Resident Evil
#46  September 20, 2017, 06:32:02 am
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His sprites need some work indeed. The collar of his coat should be more higher covering part of his neck because it looks too much like Neo at the moment. Please look at the collar on these for example:


Below in the white box I did an easy quick edit to your sprite with MSpaint to show you how it should be fixed. You can use his mvc3 artwork for reference on how to detail. Tips: Trim left shoulder and left boot, add details to his suit, cut the back of his hair a bit, and fix the collar.
   


His hair should not be blowing around so much during his attacks. I like the progress you've made so far though. Kudos. My wish is that you put in your own version of this combo: https://www.youtube.com/watch?v=C8aQnpKkcKE
Wesker is not Wesker without that combo. :mlol: If its too much don't do it.

Last Edit: September 20, 2017, 09:05:18 am by HolyMercenaryT
Re: Albert Wesker from Resident Evil
#47  September 21, 2017, 01:02:13 pm
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His sprites need some work indeed. The collar of his coat should be more higher covering part of his neck because it looks too much like Neo at the moment. Please look at the collar on these for example:


Below in the white box I did an easy quick edit to your sprite with MSpaint to show you how it should be fixed. You can use his mvc3 artwork for reference on how to detail. Tips: Trim left shoulder and left boot, add details to his suit, cut the back of his hair a bit, and fix the collar.
   


His hair should not be blowing around so much during his attacks. I like the progress you've made so far though. Kudos. My wish is that you put in your own version of this combo: https://www.youtube.com/watch?v=C8aQnpKkcKE
Wesker is not Wesker without that combo. :mlol: If its too much don't do it.



thank you very much for the opinions

this detail of the collar is important to do. was well observed.
and I'm going to go back to doing the sprites all of wesker to look like the original.will give work,  hope it's worth it.

the combo that I can not do anymore, I'm just an amateur. I do not have much experience yet coding and drawing  :(
Re: Albert Wesker from Resident Evil
#48  September 21, 2017, 07:25:56 pm
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you need to work on some cool Victory poses
Re: Albert Wesker from Resident Evil
#49  September 21, 2017, 08:35:26 pm
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Re: Albert Wesker from Resident Evil
#50  September 21, 2017, 09:10:41 pm
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Re: Albert Wesker from Resident Evil
#51  September 21, 2017, 09:27:51 pm
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Re: Albert Wesker from Resident Evil
#52  September 21, 2017, 11:07:32 pm
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Quote
Quote

Sure!! :)
I've already done two :

1 Wesker become a Zombie
2 Wesker receive a call a jump out

Any more ideas?

the one where he turns into a zombie that is stupid please change that
have that with game over

Quote

And if I change that victory pose(Zombie Wesker) to a draw or a defeat when time is up

Maybe you can switch the Zombie Wesker for and animation where his eyes shine in red and he arrange his glasses

* Plus, maybe he can have an special intro against Chris by Nestor & Riklaionel... something like this, when Wesker throw his glasses:



Re: Albert Wesker from Resident Evil
#53  September 22, 2017, 12:11:12 am
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I like the idea of the eyes flashing red for a winpose, and maybe him throwing a missile at a helicopter or something. Flavio If you need help with fixing sprites you can lend me the character via PM. I noticed he's missing the move where he shoots at the opponent's lower body, Lumppowraca made a weskerbeta that you can use as a reference to help animate the gunshot move and fix the characters sprites: http://www.mediafire.com/download/iqb5j8ngcfnniwo/wesker3dbeta.rar You'll find some useful stuff in there to help.
Re: Albert Wesker from Resident Evil
#54  September 22, 2017, 03:31:01 am
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I don't know if many people know this, but there's a KoF styled Leon floating around too that could be worth doing an interaction with.

I could upload it if people don't have it, no clue where I got it but I've had it for years and years...
Re: Albert Wesker from Resident Evil
#55  September 22, 2017, 03:41:09 am
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Re: Albert Wesker from Resident Evil
#56  September 22, 2017, 03:43:22 am
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^ That's the one.
Re: Albert Wesker from Resident Evil
#57  September 22, 2017, 09:32:25 pm
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Quote
Quote

Sure!! :)
I've already done two :

1 Wesker become a Zombie
2 Wesker receive a call a jump out

Any more ideas?

the one where he turns into a zombie that is stupid please change that
have that with game over

Quote

And if I change that victory pose(Zombie Wesker) to a draw or a defeat when time is up

Maybe you can switch the Zombie Wesker for and animation where his eyes shine in red and he arrange his glasses

* Plus, maybe he can have an special intro against Chris by Nestor & Riklaionel... something like this, when Wesker throw his glasses:

[youtube]dEsznn69M58[/youtube]



I like the idea of the eyes flashing red for a winpose, and maybe him throwing a missile at a helicopter or something. Flavio If you need help with fixing sprites you can lend me the character via PM. I noticed he's missing the move where he shoots at the opponent's lower body, Lumppowraca made a weskerbeta that you can use as a reference to help animate the gunshot move and fix the characters sprites: http://www.mediafire.com/download/iqb5j8ngcfnniwo/wesker3dbeta.rar You'll find some useful stuff in there to help.

WIN POSE
I'm thinking of
-talks
-laugh
- pick  his eyes shine in red
-Receive a call and jump out
-Change clothes to  to STARS suit
-Change clothes to  to B.O.W. Development suit
-Change clothes to  to HCF suit
-Change clothes to Summer suit
...

HolyMercenaryT link
I'm already using this wesker to help me with the animations I want..

I'm almost done
then I share with you, then it was cool if you worked on wesker sprites to get better = Pp


Re: Albert Wesker from Resident Evil
#58  September 22, 2017, 09:41:33 pm
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ah.. and im going add a a new special intro with Chris..
Re: Albert Wesker from Resident Evil
#59  September 22, 2017, 10:29:44 pm
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Re: Albert Wesker from Resident Evil
#60  September 23, 2017, 04:02:04 pm
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Re: Albert Wesker from Resident Evil
#61  September 24, 2017, 06:29:57 pm
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I have to say this you listen to people's feedback and your work gets better you have my respect
Re: Albert Wesker from Resident Evil
#62  September 25, 2017, 01:41:20 am
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I have to say this you listen to people's feedback and your work gets better you have my respect

Thank you backdragon.
At least I try to do my best.
I like that you help me with your opinions because it is for all of has have fun in the Mugen