Your'e kidding right. Do you mean that Shermie doesn't have enough sprites that dampir made that fits your'e needs?
I will update this page tomorrow, but people that I work with here I'll likely be moving else where now that I finally have a strong enough fan-base to migrate So hopefully those few I do work with will join me or join the discord to stay in contact. Just PM if interested.
So I am using the MadCatz WWE all stars controller for this game and it seems I can not the LB and RB for player one and two. I tried using the controller config App but it still stay the same is there a way to fix this in the config.szz file?Also the window size is small is there a way to make it bigger?
There is a way, but depending on what type of controller you may have to use an external program. The window just alt+enterMessage me here for more in-depth assistance https://discord.gg/NB9WHVX
I just want to congratulate you ReixSeiryu and everyone else working on this project. I'm actually coming back to mugen because of this and a few other projects. What a time to be alive.As I am new to Ikemen I have a few quick questions I could not get answers to on the How To Ikemen thread.You see, this game is struggling somewhat on my setup and I wanted to see if I could aleviate the lag by messing with some config settings here and there. What I need to know is the following.- Where and How can I remove the scanlines/shaders?- Any reccomendations/tips to make the game run a little faster on my end?Thanks and keep up the great work!
Haha Indeed. I've been seeing many return to the scene & I am very happy that people are able to enjoy mugen once again. Right above you'll see the link to the discord which is my base of operations. I plan to use the forum, but no longer update this particular page. For those issues. 1. You can delete everything related to reshade & sweetfx.(Meaning all the respective .dll & folders)2. If your PC supports it, enable OpenGL(ssz folder - config.ssz - scroll down)You'll see this const bool IgnoreMostErrors = true;const bool OpenGL = false;Change to thisconst bool IgnoreMostErrors = true;const bool OpenGL = true;
Lord Kain said, October 06, 2016, 07:40:49 amdo I have to download MEGA to download this???....You don't have to, just click the gray option and it should download through the browser.
bugs found in stages DEF files, latest demo from Discord:1. Incorrect bgmusic path:Code: CVSUDEMO/STAGES/CVS/CVS-CONSTRUCTION.DEF: sound/cvs-construction.mp3CVSUDEMO/STAGES/CVS/CVS_STAGE_OF_CAPCOM.DEF: sound/ADX_0300.mp3CVSUDEMO/STAGES/CVS2/CVS2_STADIUM00.DEF: CVSUDEMO/STAGES/CVS2/CVS2_STADIUM01.DEF: CVSUDEMO/STAGES/CVS2/CVS2_STADIUM02.DEF: CVSUDEMO/STAGES/CVS2/CVS2_TRAINING.DEF: sound/cvs2train.mp3CVSUDEMO/STAGES/KOF01/KOF2001_BRAZIL_STAGE.DEF: sound/KOF01BGM/The King of Fighters 2001 - NESTS - Ruler of the Dark (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_CHINA_STAGE.DEF: sound/The King of Fighters 2001 - Psychic Guys (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_IGNIZ_STAGE.DEF: sound/The King of Fighters 2001 - I Am The Strongest (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_ITALY_STAGE.DEF: sound/The King of Fighters 2001 - The Queen of Fighters (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_JAPAN_STAGE.DEF: sound/The King of Fighters 2001 - Flame of Invincibility (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_KOREA_STAGE.DEF: sound/The King of Fighters 2001 - Nerichagi (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_MEXICO_STAGE.DEF: sound/The King of Fighters 2001 - Fight to the Limit (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_U.S.A._STAGE.DEF: sound/The King of Fighters 2001 - All OK!! (Arranged).mp3CVSUDEMO/STAGES/KOF01/KOF2001_ZERO_STAGE.DEF: sound/The King of Fighters 2001 - Zero (Arranged).mp3CVSUDEMO/STAGES/KOFXIII/KOF-XIII-KYOKUGEN-DOJO_STAGE2.DEF: stages/kof-XIII-Kyokugen-dojo_Stage.mp3CVSUDEMO/STAGES/KOFXIII/XX'FRANCE'XX.DEF: sound/KOFXIIIBGM/King of Fighters XIII OST KDD-0063 (Theme of K' Team).mp3CVSUDEMO/STAGES/NM/FALL.DEF: sound/The Bouncer Soundtrack - Lian.mp3CVSUDEMO/STAGES/NM/RIVER.DEF: missing bgmusic lineCVSUDEMO/STAGES/ORIGINALS/STREETS_OF_NYC.DEF: sound/OGBGM/STREETS_OF_NYC.mp3CVSUDEMO/STAGES/SFA2/SFA2AKUMA.DEF: sound/GoukiThemeCFE.mp3CVSUDEMO/STAGES/SFA2/SFA2DHALSIM.DEF: sound/SFA2/sfa2dhalsim.mp3CVSUDEMO/STAGES/SFA3/SFA3VEGANC.DEF: sound/vegasfa3.mp3CVSUDEMO/STAGES/SHIYO/SKYNOAH2014 - COPY.DEF: sound/The Bouncer Soundtrack - Kaldea Orchid's Theme.mp32. Incorrect spr path:Code: CVSUDEMO/STAGES/CVS2/CVS2_STADIUM00.DEF: stages/cvs2_stadium.sffCVSUDEMO/STAGES/CVS2/CVS2_STADIUM01.DEF: stages/cvs2_stadium.sffCVSUDEMO/STAGES/CVS2/CVS2_STADIUM02.DEF: stages/cvs2_stadium.sffCVSUDEMO/STAGES/DS/IRONHORSEB.DEF: stages/IronHorse.sffCVSUDEMO/STAGES/KOF01/KOF2001_CHINA_STAGE.DEF: stages/KOF2001_China_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_IGNIZ_STAGE.DEF: stages/KOF2001_Igniz_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_ITALY_STAGE.DEF: stages/KOF2001_Italy_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_JAPAN_STAGE.DEF: stages/KOF2001_Japan_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_KOREA_STAGE.DEF: stages/KOF2001_Korea_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_MEXICO_STAGE.DEF: stages/KOF2001_Mexico_Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_U.S.A._STAGE.DEF: stages/KOF2001_U.S.A._Stage.sffCVSUDEMO/STAGES/KOF01/KOF2001_ZERO_STAGE.DEF: stages/KOF2001_Zero_Stage.sffCVSUDEMO/STAGES/NM/FALL.DEF: stages/fall.sffCVSUDEMO/STAGES/NM/RIVER.DEF: stages/river.sffCVSUDEMO/STAGES/SF3II/SFIII2RYU.DEF: stages/SF3/Sfiii2Ryu.sffCVSUDEMO/STAGES/SFA3/SFA3ROLENTO.DEF: stages/subway.sffCVSUDEMO/STAGES/SFA3/SFA3VEGANC.DEF: stages/sfa3vega.sffOther pathes are ok - checked automatically with a code that parses DEF files and look for files.