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Haruhi (from Choiyer's Haruhi) (Read 50061 times)

Started by Zero-Sennin, July 26, 2010, 12:15:24 am
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Haruhi (from Choiyer's Haruhi)
#1  July 26, 2010, 12:15:24 am
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For those that aren't very fond of her: My apologies for causing the MUGEN Screenshot thread yesterday to become more concerned with her than anything else.

I did run around fixing a lot of the stuff that my beta-testers pointed out, but I know I probably missed something here or there. Here's to hoping.

Also, this character is my first REAL attempt at writing AI. It turned out pretty nicely IMO--as I said to my beta testers, Haruhi managed an even fight with Vans' Iori half of the time. This is something that I would like (hell, I should just say need) real feedback on, because while I know it's not BROKEN, I don't know if it's good.

Anyway, for those that are curious, here's what's next:

*Ryoko Asakura and maybe Mikuru Asahina (while they're all part of the original request that got me started on the Haruhi characters Choiyer has made, I've been thinking about more original conversions to flesh out my library of creations. I've done a lot of edit characters recently, and it feels like I'm losing my original creative edge just a smidge).

*AI updates for my characters once I'm sure that I've got a decent understanding of how it works
or
*AI updates for Project Lensman, which would probably take a while but would probably get more people to PLAY the damn thing.

*The destruction of the default hitsparks for all of my characters that use them. Either I get CFJ sparks or steal some from POTS, but they will be done. (On this subject, does anyone know how to get the default sparknos at the top of a CNS to work? I tried it once before but it just wouldn't take and it drove me nucking futs.)

And in other news:
*Sent Rina-chan an email about the Kyko thing. Not stressing it too much right now, though.

But enough of all that.

Head on over to http://zerosenworkshop.x10hosting.com to get Haru-chan. And for god's sake, feed me feedback so that I can go for AWESOME!

~ZS
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Re: Haruhi (from Choiyer's Haruhi)
#2  July 26, 2010, 01:39:42 am
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Ran into a bug when facing GM's Ken. When she did the super where her and Konata take the foe to another room, the super was done off screen but both her and Ken came back on screen when the super was done.
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Re: Haruhi (from Choiyer's Haruhi)
#3  July 26, 2010, 01:41:27 am
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Ran into a bug when facing GM's Ken. When she did the super where her and Konata take the foe to another room, the super was done off screen but both her and Ken came back on screen when the super was done.

Did you use it in the corner?

I disabled Screenbound so that the animation played properly if you happened to be very close to either edge of the screen. If I hadn't, she, Konata, and the enemy don't go far enough in front of the door.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Haruhi (from Choiyer's Haruhi)
#4  July 26, 2010, 01:43:31 am
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You edited Choiyer's Haruhi? :o

What a twist!

I didn't expect that. XD
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Re: Haruhi (from Choiyer's Haruhi)
#5  July 26, 2010, 01:44:06 am
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Yeah it was done in the corner. Well other then then that bug, I haven't really found anything else. She feels a bit odd at first, but after messing around I got used to her format. But thats just me being used to the "MvC style" the other Haruhi had. :P
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Re: Haruhi (from Choiyer's Haruhi)
#6  July 26, 2010, 02:54:20 am
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Re: Haruhi (from Choiyer's Haruhi)
#7  July 26, 2010, 03:23:00 am
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I liked how you implemented my winquote ideas.

I saw them in the thread and was like "Mosaic's been anticipating this release for a while, I should totally take these since I have no idea what the HELL I should put down for winquotes."

Turned out pretty nicely. :)
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[22:18] <Ebil_Homer> because you messed up?
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[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Haruhi (from Choiyer's Haruhi)
#8  July 26, 2010, 03:26:06 am
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"Mosaic's been anticipating this release for a while, I should totally take these since I have no idea what the HELL I should put down for winquotes."
I lol'd.
Yup.
I'm liking this Haruhi lots.

Now I need to find some flaws in the actual release now.

And does Mikuru beam still pierce through multiple enemies?

Re: Haruhi (from Choiyer's Haruhi)
#9  July 26, 2010, 03:27:56 am
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And does Mikuru beam still pierce through multiple enemies?

Oh, wait, THAT'S what you were saying before? Damn, I'm an idiot.

The short version is yes, it does. On the one hand, it IS the Mikuru Beam. On the other, that is kind of cheap. If I figure out how to fix it, I will.
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[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Haruhi (from Choiyer's Haruhi)
#10  July 26, 2010, 03:46:02 am
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The short version is yes, it does. On the one hand, it IS the Mikuru Beam. On the other, that is kind of cheap. If I figure out how to fix it, I will.
Add like a charge time to Mikuru.
If she's hit during that time, she cancels the beam and chickens out.
Re: Haruhi (from Choiyer's Haruhi)
#11  July 26, 2010, 06:49:21 am
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Add like a charge time to Mikuru.
If she's hit during that time, she cancels the beam and chickens out.

...Makes it easier to block but not single-target only.

The "hitonce" attribute of the HitDef doesn't work either. Anyone have any ideas?
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[22:18] <Ebil_Homer> because you messed up?
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[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Haruhi (from Choiyer's Haruhi)
#12  July 26, 2010, 08:14:45 am
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Yay Haruhi, time to download.

Edit : The AI does need updates indeed, and a lot. Looking into the files I see about 80% of attacks don't have any AI coded into them and work only from mugen's automatic random keypresses.
Also, the AI guards way too much on easy levels.

Other stuff worthy of notice :
1. The guarded damage of the balls is too much
2. Some Clsns of attacks seem oversized. For example z button kick (state 220) hits even though Haruhi's feet isn't anywhere close to my character.
3. I know infinite priority is bad, but covering all the clsn1s with an even larger clsn2 is taking a bit too far, isn't it? The clsn2 is supposed to be the smaller one.
4. The AI is completely messed up an unusable this way.
5. The super-spark always appears at the same position (above Haruhi's head) for all attacks. I think it should be positioned to a place where it makes better sense for each attack, for example for the one using a sword it could be on the top of the sword, etc.
6. Mikuru can get turned into a clone by taking a hit from a T type attack.
7.Guarded damage from Mikuru beam is a bit too much. Hitting multiple opponents is not a problem, laser beams are supposed to do that. A guard.kill=0 is also nice to have on it, however.
8. Nagato has the exact same problems as Mikuru (6 and 7)
9. The ball is also turning into a clone from hits if hit during a hitpause. Nothitby and hitoverride on it should have -1, or pausetime should be 0,10, or ignorehitpause=1 should be added.
10. The sword super misses if the opponent is too close and isn't wide enough.

I'm a bit too impatient so I'll fix some of these myself.

Get the fixed version here :
http://mugenevolution.co.uk/seravy/Testdata/zeroharuhi.zip
It addresses the following problems :
-Has a completely rewritten AI, with detailed explanation on how it works.
-Guarded damage of the ball, Mikuru Beam and Nagato's attack is reduced
-Cloning bugs from the ball, Mikuru and Nagato removed

Problems 2,3,5,10 still exist, the rest are fixed.
Feel free to use it as your own (but please do give credit).
Only the .CMD and .CNS files were changed, nothing else.
I didn't test it much, but it seems to work properly so far.
Last Edit: July 26, 2010, 10:49:24 am by Seravy
Re: Haruhi (from Choiyer's Haruhi)
#13  July 26, 2010, 11:09:32 am
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Seravy, how much time do you spend on Mugen each day ? o_O (same could be said about zero-sennin, seeing how fast he pumps out chars :P)

Anyway, very short feedback :
- Batter Up! projectile could rebound on the ground instead of going through it.
- Dynamic Entry! in the air doesn't feel natural in terms of change of vels, but hey, that's for gameplay.
- Air S.O.S. JOUST's FX has shadow when hitting the opponent (ignorehitpause missing).
Re: Haruhi (from Choiyer's Haruhi)
#14  July 26, 2010, 11:51:26 am
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^ this

and what happened to the SOS crash?

no evasion roll?
no you know what move when you press z to cancel shoulder throw?
I can do 3 mikuru beams is that normal?
IMO maybe it's better if mikuru and yuki supers are combined with the old sos crash.like kyosuke's in cvs

this haruhi has potential and If done right it might be better than choiyer's....
Re: Haruhi (from Choiyer's Haruhi)
#15  July 26, 2010, 12:28:14 pm
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Seravy, how much time do you spend on Mugen each day ? o_O
Actually, after fixing up all those things I feel like doing more   ;D
I wonder, shall I make my own version of Haruhi hmm...just like I did with Lelouch.
Re: Haruhi (from Choiyer's Haruhi)
#16  July 26, 2010, 02:44:39 pm
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yes please.
Re: Haruhi (from Choiyer's Haruhi)
#17  July 26, 2010, 03:07:47 pm
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I've added
Quote
Do you want me to make a Suzumiya Haruhi character the same way as I did with Lelouch? (From Choiyer's)
poll to my site. I'll make Haruhi if the yes votes get the majority.
Until there is a result, I'll do the updates I planned on my characters (less predictable AI for Lelouch, etc)

I've downloaded Choiyer's Haruhi meanwhile...it will be interesting to make a good character from this...thing. I don't think I'd want a Shana striker on my Haruhi...nor a Konata...guess this will be one of the very few times when I'll be removing moves instead of adding more. Of course, knowing myself I'll probably add some new ones as well.

Oh, and Zero-Sennin, don't worry, I won't touch your version if I do make one, I'll start with empty cns files,and use Choiyer's version as reference and SFF/AIR data source as I usually do.
Re: Haruhi (from Choiyer's Haruhi)
#18  July 26, 2010, 04:04:20 pm
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Oh, and Zero-Sennin, don't worry, I won't touch your version if I do make one, I'll start with empty cns files,and use Choiyer's version as reference and SFF/AIR data source as I usually do.
So basically you're going to throw out the coding like ZS does?
Nice.

Is it going to be more....
Well....
Projectile based?
Re: Haruhi (from Choiyer's Haruhi)
#19  July 26, 2010, 04:24:29 pm
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Last Edit: July 26, 2010, 04:27:50 pm by Zzyzzyxx
Re: Haruhi (from Choiyer's Haruhi)
#20  July 26, 2010, 04:33:56 pm
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Is it going to be more....
Well....
Projectile based?
Chances are she'll have strikers more projectiles less, but it really depends on what kind of ideas I have, and how many of the original attacks are worthy of keeping. In Lelouch's case I could keep most of his attacks so his moveset is similar to the original, but in Nanoha's case I had to think up new ones because the originals were unusable/ not enough (all attacks were fullscreen beams and stuff, no variations at all, just powerful stuff only)
What's sure is having a danmaku bar, and grazing. I'll probably keep her ability to reflect projectiles as well. Everything else is undecided yet. Of course, first it needs to be decided on the poll whether I'm making it or not. Oh and one more thing is 100% sure...all the pervert stuff from the SFF will go away.

Quote
Do you mean...

... this?
Hmm...might as well add that, yeah. For a super, obviously.