Ohhhh, wow. Leave for a few hours and everyone explodes all over the thread in a nice, awesome way.OK, first things first. Prepare for quotes.Seravy said, July 26, 2010, 08:14:45 amSTUFFI appreciate the effort, Seravy, I really do. So, here's what I've decided to do.The helper alterations and damage reductions, I'll add into the character myself based on the corrections you made, because I've been doing fixes since release and it'll help me remember what to do next time. You get credit for all of the bugfixes, no doubt.I've tried out the AI that you've written, and it's pretty good. I'll take a close look at it and figure out what I want to do, but ultimately, my goal is to try and write it myself. Understand that I am not begrudging your work--your notations make sense and I can put them to good use. Thanks a lot, really.地狱的花 said, July 26, 2010, 11:51:26 am^ thisand what happened to the SOS crash?no evasion roll?no you know what move when you press z to cancel shoulder throw?I can do 3 mikuru beams is that normal?IMO maybe it's better if mikuru and yuki supers are combined with the old sos crash.like kyosuke's in cvsthis haruhi has potential and If done right it might be better than choiyer's....SOS DAN Attack was listed as a to-do item. I've done it more or less the way Choiyer did (debating about the fancy sparkles and stuff, but they'll get in there once I get the rips out of Choiyer's SFF).No, no power charge or evasion roll. The former is not something I like to put in my characters anymore, though I have done it on occasion. Same sort of goes for evasion roll, but I'm normally more flexible with that particular feature.Molester grab is out. Konata's team up is more than enough compensation for that.The Mikuru Beam spams were an error on my part. Don't worry, I've got that sorted out.Cybaster said, July 26, 2010, 11:09:32 amAnyway, very short feedback :- Batter Up! projectile could rebound on the ground instead of going through it.- Dynamic Entry! in the air doesn't feel natural in terms of change of vels, but hey, that's for gameplay.- Air S.O.S. JOUST's FX has shadow when hitting the opponent (ignorehitpause missing).-Will be done.-:wacko: Glad to see we're in agreement.-I'm on it.*phew*Didn't forget anything, I trust?