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jafar works (Read 65489 times)

Started by jafar, December 19, 2015, 03:17:05 am
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Re: jafar works [1.1 only (24bits)]
#21  January 09, 2016, 05:01:16 am
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Last Edit: January 09, 2016, 09:54:28 pm by jafar
Re: jafar works [1.1 only (24bits)]
#22  January 09, 2016, 09:34:21 pm
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I was impressed just from what I saw there honestly. Its a shame to hear that and hope you get stuff repaired!
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: jafar works [1.1 only (24bits)]
#23  December 05, 2016, 02:11:57 am
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Work on!

Re: jafar works [1.1 only (no openGL)]
#24  December 05, 2016, 02:34:47 am
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Welcome back Jafar! :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#25  December 05, 2016, 05:18:28 pm
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More coming...



Re: jafar works [1.1 only (no openGL)]
#26  December 05, 2016, 08:19:16 pm
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Man, Man, you bumped my inspiration to cosmical levels! Your ripping skills is wonderful!

I loved how you builded the Galactus stage!!

Keep it up :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#27  December 05, 2016, 09:50:15 pm
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Thanks!! Another video W.I.P for today coming...



EDIT:

This stage is my current job this week.

Last Edit: December 05, 2016, 10:31:26 pm by jafar
Re: jafar works [1.1 only (no openGL)]
#28  December 08, 2016, 01:34:59 am
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Dude I missed your TvC stages so much.
Re: jafar works [1.1 only (no openGL)]
#29  December 08, 2016, 08:08:59 am
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Yep, top notch material sir.
Re: jafar works [1.1 only (no openGL)]
#30  December 09, 2016, 12:26:49 am
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Yes, you back on fire Jafar, nice to see such great stuff from you again. :D
Re: jafar works [1.1 only (no openGL)]
#31  December 09, 2016, 02:35:10 am
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Thanks for the comments, today and advanced much in a project that I have been working for months.  :D

Re: jafar works [1.1 only (no openGL)]
#32  December 10, 2016, 06:31:50 am
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Wow, are you remaking stages my friend?
Re: jafar works [1.1 only (no openGL)]
#33  December 10, 2016, 06:54:56 am
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Yep, he has more work than I thought..  :neutral:



Re: jafar works [1.1 only (no openGL)]
#34  December 10, 2016, 07:03:25 am
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Sweet, not a request but, what about Kofxi Shion Stage. Also, back to that mvc series like megaman stage.
Re: jafar works [1.1 only (no openGL)]
#35  December 10, 2016, 07:33:17 am
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I think I remember that there is already a hires version of the stage of Shion (Juke Kisaragi) I plan to do also the Megaman and "The Cliff of Desolation" stages.
Re: jafar works [1.1 only (no openGL)]
#36  December 25, 2016, 01:27:40 am
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Last Edit: December 25, 2016, 02:59:10 am by jafar
Re: jafar works [1.1 only (no openGL)]
#37  January 01, 2017, 09:49:16 am
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Last Edit: January 01, 2017, 02:06:34 pm by jafar
Re: jafar works [1.1 only (no openGL)]
#38  February 17, 2017, 04:00:58 am
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Daily Bugle progress.


Re: jafar works [1.1 only (no openGL)]
#39  February 19, 2017, 12:34:52 pm
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I would actually love the have your whole mugen build, not just the stages, awesome job.
Re: jafar works [1.1 only (no openGL)]
#40  April 14, 2017, 05:16:25 am
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Man, your works are AWESOME, I love Aensland Castle and Wasteland! Keep the excellent work!!!