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Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5 (Read 39334 times)

Started by Zero-Sennin, May 02, 2010, 08:46:27 pm
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Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#1  May 02, 2010, 08:46:27 pm
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I know I said this might take a while, but as it happens I have some time now, and I think everything is just about ready for at least a first release.

There are things yet to be done, so before you point something out, check the readme to see if I tabled it to get done or not.




Also, as the thread name indicates, I patched Cloud's sticking problem.

Go get 'em both at http://zerosenworkshop.x10hosting.com/.

Now, back to Project Lensman! Woooooooo.

~ZS

PS: If anyone else notices anything funny in Cloud/Tifa, keep it to the other thread please. This one is specifically for Ky-Chan feedback or funny remarks about things.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: May 06, 2010, 01:20:00 am by Zero-Sennin
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#2  May 02, 2010, 09:40:02 pm
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I'm pretty sure the CLNS in Mugen 1.0 work the same way as Regular Mugen so...




Granted, Ky's projectile CLNS could be better but still...

Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#3  May 02, 2010, 09:50:46 pm
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Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.

I approve of your Tommy Lee disapproval, though. :D
Still, any second opinions from anyone else?
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#4  May 02, 2010, 09:57:00 pm
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Zappa could dodge it by running cause he would be so low to the ground when he ran in source.
A small character should be able to do the same.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#5  May 03, 2010, 12:20:48 pm
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I recognize the stage in the screenshots. :P
Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.

I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". ;P
- She seems to be missing effects such as the air dash one.
- Her supers seem a bit weak.
- Instant Kill in training mode = LOL.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#6  May 03, 2010, 09:08:59 pm
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Did you use the updated version of Beppu & Panda's Ky-Ko?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#7  May 04, 2010, 01:16:41 am
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I recognize the stage in the screenshots. :P
Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.
I liked that stage from the moment you released it and have wound up with two tracks that fit it well:
Clash on the Big Bridge (Black Mages version)
Blinded by Light (FFXIII Battle Theme)

Plus, I view the editing thing as good practice and fun for when I don't want to do my Kakuge Yarou characters. :P

I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". ;P
- She seems to be missing effects such as the air dash one.
- Her supers seem a bit weak.
- Instant Kill in training mode = LOL.

-Tabled those. Working on them now.
-Ride the Lightning has to hit close to really be awesome since it's stationary. Sacred Edge got a major buff now.
-Fixed that too.

Did you use the updated version of Beppu & Panda's Ky-Ko?

I used whichever one was out at the time I started making the character, but since I threw out most, if not all, of the coding, it barely matters.

Update will come out eventually.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#8  May 04, 2010, 10:07:56 am
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is this for mugen 1.0 only or it can also run in win+?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#9  May 04, 2010, 09:59:44 pm
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Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#10  May 06, 2010, 01:20:50 am
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[YuGiOhAbridged Espa Roba]
HELLO EVERYONE!

I HAVE RELEASED A NEW UPDATE TO THE THING I CALL KY-CHAN THAT WAS MADE FOR THE OTHER THING CALLED MOOGEN!

FORGIVE MY LOUD SPEECH, AS INBREEDING HAS MADE ME DEAF!

PLEASE GO TO MY HUMBLE WEBSITE AND DOWNLOAD AS YOU WISH!

ALSO, PLEASE, TAKE MY LITTLE BROTHER WITH YOU!

HE KEEPS ASKING ME FOR CHEESE.

WHICH I DO NOT HAVE.

[/espa roba]

Sorry. I've wanted to do that gag for a while. :) I always thought that voice was so damn funny.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#11  May 08, 2010, 12:25:19 am
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Sometimes Death Magnetic gets bugged if you use it while p2 in in the air



The easiest way to trigger the bug is to juggle p2 after using crouching B in the corner.

Btw, that's an awesome name for the move.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#12  May 08, 2010, 02:47:10 am
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Fixed. Will upload the update at some point whenever.

Also, thank Metallica for the name. Gotta follow the Guilty Gear tradition. :nutrox:
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) released, Cloud updated
#13  May 08, 2010, 02:49:04 am
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Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.

WRONG.


CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.


When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.


Kobun is SUPPOSED to be small and hard to hit.


Don't extend them to follow a standard that doesn't exist.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#14  May 08, 2010, 02:50:41 am
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WRONG.


CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.


When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.


Don't extend them to follow a standard that doesn't exist.

THEN BY THE POWER OF GRAYSKULL I shall shrink the hitbox sizes.

Now.

Scout's honor.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#15  June 27, 2010, 06:43:05 pm
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Kyko is our charcter.

You can't edit this char. So I hope you not to release it, please!
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#16  June 27, 2010, 06:47:47 pm
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Are you Beppu?
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#17  June 27, 2010, 06:56:50 pm
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syacho beppu's partner. i think anyway it seems that the editor didn't ask for permission to edit this character or i could be wrong.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#18  June 27, 2010, 07:11:22 pm
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Syacho had no hand in it though.
Plus Kyko wasn't 1.0 compatible to begin with.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#19  June 28, 2010, 01:28:31 am
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Well I think that Zero-Sennin should DL the new version of Kyko and update it.
Re: Ky-Chan (edit of Beppu & Panda's Ky-Ko) updated 5/5
#20  June 28, 2010, 01:34:52 am
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Why?
This isn't meant to be the same thing as Kyko.