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Megaman Zero update (12/19/11) (Read 14251 times)

Started by aznperson569M, November 10, 2011, 05:37:40 am
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Megaman Zero update (12/19/11)
#1  November 10, 2011, 05:37:40 am
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Spoiler: Update stuff (click to see content)

Don't worry, I haven't forgotten about this yet. Get him here.

Hopefully this will be the last update for anything stupid, or bug-related.

uguu
Last Edit: December 20, 2011, 06:20:36 pm by aznperson569M
Re: Megaman Zero update (11/9/11)
#2  November 10, 2011, 10:09:05 pm
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yay an update! definitely trying this now  :D
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
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Re: Megaman Zero update (11/9/11)
#3  November 11, 2011, 12:19:49 am
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Holy shit!
I had a strong allegiance with your Zero before so it would be my honor to give feedback sir.
Also, is this update more of a nerf than anything else?
Feedback soon.
Re: Megaman Zero update (11/9/11)
#4  November 11, 2011, 01:31:33 am
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- Can do Cr.HK into Cr.HP
- Can do HK into Cr. HK
 Seems like a general chaining issue.

But are there truly grown men in this world?!
Re: Megaman Zero update (11/9/11)
#5  November 11, 2011, 02:06:28 am
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Also, is this update more of a nerf than anything else?
Feedback soon.

It's more of an update to make it somewhat-MvC3ish. (Like how you can cancel Buster out of special moves) Double Jump gave me problems with air comboing, so I took it out.

- Can do Cr.HK into Cr.HP
- Can do HK into Cr. HK
 Seems like a general chaining issue.

For HK into Crouching HP, I left it like that because in MvC3 the launcher counted as a special move. I also had a discussion about HK into Crouching HK. I'll fix that since it doesnt make sense.

uguu
Re: Megaman Zero update (11/9/11)
#6  November 17, 2011, 04:33:01 am
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I'm not really to sure what to say about the update really.
- You could use a different hyper bg instead of the default bg for Lvl 3 attacks.
- Zero had loads of crossup possibilities with his double jump and double airdash... I think he needs it back. :P
- Some attacks IMO feel sort of "weak".  It's hard to explain really, especially since this isn't technically considered as a flaw.

Other than the new fx added to the airdash and the speed nerf, his gameplay is basically the same.
Did you have any other plans with him for the future?
Re: Megaman Zero update (11/9/11)
#7  November 17, 2011, 05:37:45 am
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There were some comments about not having any HP special moves (Since the Z Buster/Buster Shot Gun takes that place). I'll probably add that. AI and the jump to 1.0 are probably the only things for a future update.

- Zero had loads of crossup possibilities with his double jump and double airdash... I think he needs it back. :P

Hmm... the main reason why I disabled the double jump is because it interferes with air combos; I talked about this with one of my beta-testers; he said it that ahuron's MvC3 Norimaro had this problem as well. I'll think about it.

Quote
- Some attacks IMO feel sort of "weak".  It's hard to explain really, especially since this isn't technically considered as a flaw.
Visually? I guess maybe I might need to make a new effect for the Genmu Zero since it looks kinda bland.

Aside from that, do any of you mind if I change the TvC voice to the MvC3 English voice? I like Ichigo/Nero/Lelouch being Zero :P

uguu
Re: Megaman Zero update (11/9/11)
#8  November 17, 2011, 06:11:28 am
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Changing to MvC3 Zero's voice sounds like a win to me.
There were some comments about not having any HP special moves (Since the Z Buster/Buster Shot Gun takes that place).
When I first played him I found that awkward too.
I guess I adapted to his gameplay and eventually overlooked that completely.
Re: Megaman Zero update (11/9/11)
#9  November 17, 2011, 09:51:51 pm
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why not include it as a separate soundpack so people can switch between TvCJPN Voice and MvC3ENG voice?
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Megaman Zero update (11/9/11)
#10  November 18, 2011, 02:21:35 am
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It'll increase the file size, but hopefully you guys wont mind  :P

One of the only things though, is that MvC3 Zero didnt have a voiceclip for the Dark Hold move. I'll probably try to find voice samples from Johnny Yong Bosch on where he says those words.

uguu
Last Edit: November 18, 2011, 02:26:08 am by aznperson569M

GOH

Re: Megaman Zero update (11/9/11)
#11  November 24, 2011, 09:52:23 pm
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>DreamCancel in a MVC-esque character.

Your suggestions are terrible.
Re: Megaman Zero update (11/9/11)
#12  November 24, 2011, 09:58:40 pm
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Megaman Zero update (11/9/11)
#13  November 24, 2011, 10:33:49 pm
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^That's a bit much.
Just sayin.
Re: Megaman Zero update (11/26/11)
#14  November 26, 2011, 07:03:50 pm
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Some updates were made. Of course, the most noticeable change is that it's now Mugen 1.0 exclusive since I used the Win quotes  :P

I didnt put in the TvC soundpack. I'll upload it later, since I need to change the sounds.

uguu
Re: Megaman Zero update (11/26/11)
#15  November 26, 2011, 07:48:46 pm
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Double post since there was an issue with some of the effects having a shadow. I did a quick fix, so the DL link is back up.

uguu
Re: Megaman Zero update (11/26/11)
#16  November 26, 2011, 07:53:42 pm
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I find the MvC3 voice clips a little low quality in volume, I can barely hear it even in an stage with low music :(
Chilling
Re: Megaman Zero update (11/26/11)
#17  November 26, 2011, 08:21:33 pm
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I blame Yzan for that, since I'm sure Donutman used his rips.  >:(

I'll raise the volume on those sounds.

uguu
Re: Megaman Zero update (11/26/11)
#18  November 26, 2011, 11:13:29 pm
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sweet update!!! is possible if you can add air attack for Shippuga?
Re: Megaman Zero update (11/26/11)
#19  November 28, 2011, 06:13:51 am
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did the update add any new sounds at all?
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
Spoiler, click to toggle visibilty
Re: Megaman Zero update (11/26/11)
#20  November 28, 2011, 06:14:33 am
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The MvC3 soundpack you created. The sounds you used (I'm assuming you used Yzan's rips; am I correct?) were a little bit low in quality, so I'm raising the volume on all of them.

Of course, you can check the spoiler tag on the first post.

uguu