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Reu's characters: Evil Ken, Evil Ryu and Dragon Claw (Read 102629 times)

Started by PotS, January 10, 2010, 01:25:19 pm
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#21  January 13, 2010, 02:28:34 am
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oh yah, dragon claw's ai sometimes Fs up, he suddenly stops attacking, and when you jump over him, he doesnt even turn!
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#22  January 13, 2010, 03:31:11 am
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He's showing you mercy because he beat you up so bad.

Instant kill him.
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#23  January 13, 2010, 05:07:48 am
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yah, but his ai barely even does any damage AT ALL (Even kung fu man can beat him with no problem :-\)
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#24  January 13, 2010, 07:16:48 pm
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Maybe you have Mugen's difficulty set to 1?
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#25  January 13, 2010, 11:53:24 pm
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nope, its set to 4... if you dont know what i mean, just put kung fu man against dragon claw in an ai battle
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#26  January 14, 2010, 11:55:42 am
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Link is updated with fixes for stuff brought up here.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#27  January 15, 2010, 09:40:20 am
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thanks for the update just now! But dragon claw still does it :(

i dont know why it does this, but dc acts strange with his ai.

it feels like he has none at all :-\

i dont know if it is my computer, but dragon claw feels to me less aggressive than the original, sorry
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#28  January 15, 2010, 10:29:09 am
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Did you go in the options and set the Difficulty to 8 ?
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#29  January 15, 2010, 06:16:13 pm
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oh! it suddenly works! but i dont really want the difficulty for mugen hard 8, i wanted to keep it medium 4 :S
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#30  January 15, 2010, 06:25:21 pm
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???

If the difficulty that suits you for all chars must be set to 8, then set it to 8. What's the problem ? POTS set it to 1=no_AI and 8=Max_AI_as_they_were_before, so ...
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#31  January 15, 2010, 06:45:14 pm
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okay, its fine! i got his ai working! thats all that matters, anyway, thanks cyb for telling me how to get it to work :sugoi:
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#32  January 17, 2010, 12:55:50 am
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mugen 1.0 go in hell
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#33  January 17, 2010, 01:05:34 am
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1) "To" not "in"
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#34  January 17, 2010, 03:04:38 am
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hey POTS, if you have Evil Ken Vs. Evil Ken, and you skip there intros.

the afterimage is still on ken for i assume 1 second (60 ticks?) so you may wanna do a afterimage check on his intro vs. himself.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#35  January 17, 2010, 12:14:20 pm
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#36  January 17, 2010, 12:26:43 pm
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He mad.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#37  January 18, 2010, 12:17:25 am
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Dragonclaw countered (qcf+k) a hadouken and it turned into a clone.

I couldn't perform another hadouken while the clone was on screen

using RC5EX+alpha


Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#38  January 18, 2010, 12:59:19 am
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That's Akuma's problem, unless Dragon Claw isn't supposed to counter projectiles, unless it's really the projectile that wasn't coded properly as one.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#39  January 18, 2010, 03:03:56 am
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Then again, it might be RC's handling of the whole situation. :P

Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#40  January 18, 2010, 03:09:05 am
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That sounds familiar.  I think it involves HitOverride failing because the helper was frozen by a Pause when it got hit.