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RM M.U.G.E.N Release: RM (Updated 1/11/19) (Read 8232 times)

Started by RMaster007, December 24, 2018, 04:53:28 pm
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RM M.U.G.E.N Release: RM (Updated 1/11/19)
#1  December 24, 2018, 04:53:28 pm
  • ***
  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
Spriting is harder than I thought.
Last Edit: January 11, 2019, 10:43:03 pm by RMaster007

N_N

Re: RM M.U.G.E.N Release: RM
#2  December 30, 2018, 05:36:03 pm
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  • ViktorVaughN_N
    • USA
Some feedback:

- Horizontally misaligned hitsparks on normals, Fast Dash Punch and all variants of Flip Kick
 - Slightly vertically misaligned hitspark on Matrix hyper
- If the opponent is at the edge of the stage and the Matrix hyper happens to be performed next to the opponent, the hyper misses for the most part
- You could raise the damage on the Sword and Matrix hypers a little
- His Mallet and Hadouken specials are flagged as normal attacks
- The Sword, Team Up, and Matrix hypers are flagged as special attacks

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Personal preference
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Why are there so many KFM moves? 3/5 of his specials (not counting variants) are very similar to KFM's, and he has a hyper similar to KFM's Smash Kung Fu Upper as well.
Re: RM M.U.G.E.N Release: RM
#3  December 30, 2018, 07:42:46 pm
  • ***
  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
Thanks for the feedback. RM has been updated.

Quote
- Realigned Hitsparks for normals, Hadoken, Fast Dash Punch, Uppercuts, Flip Kicks, Matrix, and Smash Upper
- Added dash effect for Sword
- Buffed Mallet special and Sword and Matrix
- Added dust effects to Palm and Fast Uppercut
- Realigned dust effect on Run
- p1 pausetime changed to 0 for Hadoken projectile
- Correctly attributed Mallet and Hadoken as specials
- Correctly attributed Sword, Matrix, and Team Up! as hypers
- Removed p2facing = 1 for Matrix
- Fixed some typos in the readme
- Dust effect for Frontflip Kick now has sprpriority changed to -1
- Resized dust effect for Team Up!
- Added changelog
Spriting is harder than I thought.
Re: RM M.U.G.E.N Release: RM (Updated 12/30/18)
#4  January 11, 2019, 10:45:26 pm
  • ***
  • What's a title
  • Novice M.U.G.E.N. creator
    • USA
    • sites.google.com/site/rmaster007smugensite/
RM has been updated again.

Quote
- Slowed down his basic attack and Mallet animations a tad bit
- Fixed Damage Dampener slightly
- Resized dust effect on Dash Punch specials
- Updated comboing a bit
- Adjusted damage for basic attacks
- Adjusted chip damage for Hadoken and Smash Upper
- Slight edit to DestroySelf state for Hadoken
- New Aerial Medium Punch animation
- Removed CtrlSet state for Crouching Heavy Punch
- Different sounds for Crouching Medium Punch
- Shock now goes away when RM is hit during the Team Up hyper
- Fixed some typos in Read Me
- Team Up! renamed to Team Up
- Added Pause to Smash Upper
- Added cornerpush to Matrix hyper to prevent RM from going off the screen
- Added ChangeState for his basic aerial attacks
Spriting is harder than I thought.