It's the holidays, and here is a special gift from me to you!RM is now complete and ready to fight!Get him here. (Updated 1/11/19)Shock is now on Google Drive as well.
Some feedback:- Horizontally misaligned hitsparks on normals, Fast Dash Punch and all variants of Flip Kick - Slightly vertically misaligned hitspark on Matrix hyper- If the opponent is at the edge of the stage and the Matrix hyper happens to be performed next to the opponent, the hyper misses for the most part- You could raise the damage on the Sword and Matrix hypers a little- His Mallet and Hadouken specials are flagged as normal attacks- The Sword, Team Up, and Matrix hypers are flagged as special attacks=============Personal preference=============Why are there so many KFM moves? 3/5 of his specials (not counting variants) are very similar to KFM's, and he has a hyper similar to KFM's Smash Kung Fu Upper as well.
Thanks for the feedback. RM has been updated.Quote- Realigned Hitsparks for normals, Hadoken, Fast Dash Punch, Uppercuts, Flip Kicks, Matrix, and Smash Upper- Added dash effect for Sword- Buffed Mallet special and Sword and Matrix- Added dust effects to Palm and Fast Uppercut- Realigned dust effect on Run- p1 pausetime changed to 0 for Hadoken projectile- Correctly attributed Mallet and Hadoken as specials- Correctly attributed Sword, Matrix, and Team Up! as hypers- Removed p2facing = 1 for Matrix- Fixed some typos in the readme- Dust effect for Frontflip Kick now has sprpriority changed to -1- Resized dust effect for Team Up!- Added changelog
RM has been updated again.Quote- Slowed down his basic attack and Mallet animations a tad bit- Fixed Damage Dampener slightly- Resized dust effect on Dash Punch specials- Updated comboing a bit- Adjusted damage for basic attacks- Adjusted chip damage for Hadoken and Smash Upper- Slight edit to DestroySelf state for Hadoken- New Aerial Medium Punch animation- Removed CtrlSet state for Crouching Heavy Punch- Different sounds for Crouching Medium Punch- Shock now goes away when RM is hit during the Team Up hyper- Fixed some typos in Read Me- Team Up! renamed to Team Up- Added Pause to Smash Upper- Added cornerpush to Matrix hyper to prevent RM from going off the screen- Added ChangeState for his basic aerial attacks