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Undocumented MUGEN features - zoom SCTRL in 1.1b (Read 84340 times)

Started by Jesuszilla, August 28, 2014, 12:09:46 am
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Undocumented MUGEN features - zoom SCTRL in 1.1b
#1  August 28, 2014, 12:09:46 am
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List any undocumented features one may find in 1.0 0r 1.1 in this thread

Apparently there is an undocumented Zoom SCTRL in 1.1b.

Code:
[State 0]
type = Zoom
scale = value
pos = x, y

Parameters:
  • scale - The value by which to zoom in. A value of 1.0 or greater is required. A value of 2 will double the scale of all sprites.
  • pos - The position on screen to bind the zoom, relative to the center of the screen. A value of Pos X, Pos Y will zoom in on P1.
  • lag - Unknown; all it appears to do right now is break the SCTRL entirely.


Not sure what other parameters there are. Postype does not appear to do anything, which makes sense since they're deprecating it. This post will be edited as more information is found.

HUGE thanks to Websta for finding this!
Last Edit: August 31, 2014, 07:45:36 am by Jesuszilla
Re: Undocumented zoom SCTRL in 1.1b
#2  August 28, 2014, 12:37:54 am
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DUDLEY'S DRAMATIC BULGE ZOOM DURING SUPERS IS NOW POSSIBLE, THANK YOU WEBSTA FOR GIVING US A BULGE ZOOMING SCTRL.
Re: Undocumented zoom SCTRL in 1.1b
#3  August 28, 2014, 12:41:57 am
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Re: Undocumented zoom SCTRL in 1.1b
#4  August 28, 2014, 12:42:38 am
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Looks like it, though I have not seen that yet.
Re: Undocumented zoom SCTRL in 1.1b
#5  August 28, 2014, 12:45:45 am
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Re: Undocumented zoom SCTRL in 1.1b
#6  August 28, 2014, 12:46:21 am
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So this is character specific?? Awesome.

Yea, I'm coding illiterate but I'd love to learn. This is certainly a cool find. ;D
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Re: Undocumented zoom SCTRL in 1.1b
#7  August 28, 2014, 12:47:13 am
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That dude found that a year ago and nobody posted about it here? Why is this place still called mugen fighters guild?? Did you know about that sctrl the whole time? o_0
Yeah, but I figured everyone knew about it or something. I wondered since I saw that back then and figured "huh, maybe it's old news."

Whatever, the more folks know about this, the better. Leaves room for some absolutely crazy stuff!
Re: Undocumented zoom SCTRL in 1.1b
#8  August 28, 2014, 12:48:18 am
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Shwa, I'm going to fucking kill you.
Re: Undocumented zoom SCTRL in 1.1b
New #9  August 28, 2014, 12:49:00 am
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 chill
Last Edit: August 03, 2023, 02:00:15 pm by Odb718
Re: Undocumented zoom SCTRL in 1.1b
#10  August 28, 2014, 12:50:33 am
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So this is character specific?? Awesome.

Yea, I'm coding illiterate but I'd love to learn. This is certainly a cool find. ;D
Judging by the screenshot in the Japanese blog, it zooms everything (except the screenpack - the bars, portraits and timer), but it's triggered in the character's code. Dunno what it does when both characters use a zoom at the same time. Also lol the afterimage after the zoom has ended stays zoomed.
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Re: Undocumented zoom SCTRL in 1.1b
#11  August 28, 2014, 12:52:03 am
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Dude, posting about it, even if there might be some other thread about it would have been cool.
No one ever went "oh no, two posts trying to help people find out more undocumented stuff"
Re: Undocumented zoom SCTRL in 1.1b
#12  August 28, 2014, 02:01:44 am
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We need a stickied thread for things like this actually!
This is also news worthy IMO
Re: Undocumented zoom SCTRL in 1.1b
#13  August 28, 2014, 02:04:03 am
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Re: Undocumented zoom SCTRL in 1.1b
#14  August 28, 2014, 02:06:48 am
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Yeah, that's why I plan to only use it for winposes for the current game I'm working on. Which reminds me, what software should I use convert raw avi files into those cool webm videos? :P

I can't find the purpose of the lag parameter. Anything higher than 0 disables my zoom completely.
Re: Undocumented zoom SCTRL in 1.1b
#15  August 28, 2014, 02:11:17 am
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ffmpeg is pretty easy to use and lightweight
Re: Undocumented zoom SCTRL in 1.1b
#16  August 28, 2014, 02:28:54 am
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I found another graphical glitch. This sctrl doesn't seem to interact very well with explods in the background. It will displace them and ruin the position of explods.

This guy with the white shirt is coded as an explod with mugen 1.1 parameter (So it doesn't use deprecated postypes) with pos=0,0 (The sprite itself doesn't have the axis at the center of it though) and it's bind to a helper with postype=left and pos=160,23 (Center of screen, ground level).
Spoiler, click to toggle visibilty

Stage zooming doesn't have this glitch.
Re: Undocumented zoom SCTRL in 1.1b
#17  August 29, 2014, 01:53:08 pm
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WHAT?! SERIOUSLY...
Dude i've been using this kind of thing but CUSTOM coded omg now i feel like i wasted so much time .___.
Anyways thanks for letting us know !

Btw i just tested the code and it's actually not changing the camerazoom parameter ?
check it yourselves

Spoiler, click to toggle visibilty
Last Edit: August 29, 2014, 02:09:32 pm by Blackscale299
Re: Undocumented zoom SCTRL in 1.1b
#18  August 29, 2014, 10:30:04 pm
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Well it is undocumented, so that's probably one of the reasons.
Re: Undocumented zoom SCTRL in 1.1b
#19  August 29, 2014, 11:08:56 pm
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Btw i just tested the code and it's actually not changing the camerazoom parameter ?
check it yourselves

Spoiler, click to toggle visibilty

I think I know why. This zoom is not the same one as the stage zoom. It closes the camera to a certain bindpoint but it will never force the camera to scroll at all. This is merely just an amplification of a certain spot of the screen. It doesn't interact with the stage camera parameters at all.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#20  August 30, 2014, 12:44:26 am
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This would actually be quite interesting, if it gets added into MUGEN on the next update.

I know GM actually made his version of camera zooming for his SF3 characters, but it takes up several variables, and it doesn't affect the actual stage, and, instead, affects the players, projectiles, and helpers only.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#21  August 30, 2014, 12:50:07 am
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it already works luigi.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#22  August 31, 2014, 08:17:23 am
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Definitely holding onto this
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#23  August 31, 2014, 08:36:46 am
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Awesome! I'm so using this in my characters.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#24  September 02, 2014, 07:37:14 pm
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Jesus, its about time!
Somebody give those guys a truck of cookies!
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#25  September 02, 2014, 11:12:14 pm
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This is some great news! Possibly very useful for characters and such.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#26  September 03, 2014, 12:10:56 am
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I just want to say, Jmorphman, that Ryu edit is sexy.


You should update him to have that, along with the details that later P.o.t.S characters have.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#27  September 03, 2014, 12:17:11 am
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but the sctrl doesn't work properly yet :(
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#28  September 03, 2014, 11:06:01 pm
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On the risk this is a silly question, I feel compelled to ask: what if the character with this zoom is hit in the middle of it? Long shot, I know, but would it bug out unless you specify a zoom out or would it just instantly zoom out or what?

Also, what about stages with zooming out implemented?
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Last Edit: September 03, 2014, 11:12:24 pm by ESFAndy011
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#29  September 03, 2014, 11:11:48 pm
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From my experience, the zoom is reset when they're hit. You can solve that using one of the negative states and a variable.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#30  September 27, 2014, 07:59:03 pm
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Last Edit: September 27, 2014, 08:02:53 pm by gambler
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#31  September 27, 2014, 11:25:40 pm
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That's probably done using character scaling and is not the same thing.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#32  September 28, 2014, 01:16:26 am
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Actually, the BG is zooming in that too. Or i'm seeing an optical illusion. Still, 1.1 has been out with zoom for ages, perhaps the sctrl existed that far back and nobody actually bothered to tell people.


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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#33  September 28, 2014, 02:21:05 am
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Ah, that's right. Forgot the stage zoom was only in 1.1.
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#34  September 28, 2014, 02:12:14 pm
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whatever the video editing program was to make the video could've zoomed in too. either way it looks dope.
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Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#35  September 29, 2014, 01:59:45 am
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It appears to be faked, indeed. The stage freezes, which means it's a static image. The characters also misalign.
Re: Undocumented MUGEN features - command line options
New #36  October 04, 2016, 04:44:07 pm
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I was looking through mugen.exe with a hex editor and found these while working on a project. I don't think these have been listed anywhere else. I gave a quick description but i haven't really dived into what all these options are used for.

MUGEN 1.0 undocumented command line options. *possibly earlier versions also.

-ailevel
   change difficulty 1-9. example: -ailevel 3
-rubric
   refers to motif in data folder, pretty much -r
-speedtest
   ends match right away.
-storyboard
   goes dirctly to story board. example: -storyboard char/kfm/intro.def
-stresstest
   cpu controlled with speed increased.
-speed
   changes speed. example: -speed 5


----------------------------------------------------------------------------------

MUGEN 1.1b undocumented command line options.

-ailevel
   change difficulty 1-9. example: -ailevel 3
-gamedir
   Points to a different directory. Different directory must have data, chars, stages, font folders. eample: -gamedir <directory's name>
-rubric
   refers to motif in data folder, pretty much -r
-speedtest
   ends match right away.
-storyboard
   goes dirctly to story board. example: -storyboard char/kfm/intro.def
-stresstest
   cpu controlled with speed increased.
-speed
   changes speed. example: -speed 5


Debug AILevel goes from 1-9 because in mugen it's set as 0-8, being 0 human controlled

There's also the following undocumented parameter:
-sessionseed
example: mugen -sessionseed 2

This will set a specific session number for the Session RNG parameter in mugen.log, instead of a random one
Quote
Session RNG seed is <num>
Not sure of its usefulness though...
Last Edit: September 05, 2017, 09:29:38 pm by ink
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
#37  October 07, 2016, 07:20:14 pm
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Just to be sure they are undocumented did you try this to see if they were listed?

Quote
For a full list of command-line options, type:

  ./mugen -h
Re: Undocumented MUGEN features - zoom SCTRL in 1.1b
New #38  October 07, 2016, 08:07:12 pm
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Of course. I have only listed the undocumented ones here. I also searched for a good bit online to see if anyone else had come across them, to my surprise nothing popped up.

There are a handful of other ones I didn't list that are well documented and -h shows.
Last Edit: October 07, 2016, 08:14:47 pm by ink