Note: remove the localcoord in the def to play on 4:3 resolutionshttp://www.trinitymugen.netDownloads→Characters→WebstaEDIT: only for mugen 1.1
Genesis said, March 17, 2015, 09:23:57 amTHE TIME HAS COME!AND SO HAVE I.I can spot some super silly wallbounce infinites or otherwise incredibly long loops with too great stalling potential against Training, unless you're supposed to be able to catch-recover off of walls.Like, standard launch into j.B j.6C, relaunch with 3C if necessary. Is there any hitstun scaling?Otherwise his system is pretty neat albeit different. You might wanna mention that to prevent confusion.I think my biggest gripe with this adaptation is his rekka just not working the same since I was practicing loops off of it months ago. lolTesting him like mad right now but so far, I like. Just work out the kinks!
Thanks for the commentsShwa said, March 17, 2015, 09:44:26 amIs there any hitstun scaling?Yup, I hijacked Blazblues air tech time scalingSo recovery eventually becomes instantaneous
Double forward + medium (or strong) attack is an infinite (it can't kill the enemy because of the damage dampener though).
Shwa said, March 17, 2015, 09:44:26 amGenesis said, March 17, 2015, 09:23:57 amTHE TIME HAS COME!AND SO HAVE I.I can spot some super silly wallbounce infinites or otherwise incredibly long loops with too great stalling potential against Training, unless you're supposed to be able to catch-recover off of walls.Like, standard launch into j.B j.6C, relaunch with 3C if necessary. Is there any hitstun scaling?Otherwise his system is pretty neat albeit different. You might wanna mention that to prevent confusion.I think my biggest gripe with this adaptation is his rekka just not working the same since I was practicing loops off of it months ago. lolTesting him like mad right now but so far, I like. Just work out the kinks!If recovery is on and training isn't recovering there's still a chance that it's training not teching properly. I remember having to put a training related trigger to make sure it teched when it's tech flag was on etc. Feel free to look at my FA stuff to find that bit of code websta.
Training can't normally recover out of custom states unfortunately,Kamekaze said, March 17, 2015, 01:27:37 pmFeel free to look at my FA stuff to find that bit of code webstaI shall do soAlex Sinigaglia said, March 17, 2015, 12:00:53 pmDouble forward + medium (or strong) attack is an infinite (it can't kill the enemy because of the damage dampener though).At about the 3rd hit, this "inifinte" becomes invalid. Those dash moves have a severe repeat proration. Meaning that about at 3 hits your opponent can recover before you or even before your next canceled attack can hit. On top of that, any attacks you do at that point will be dealing about 5% of their damage.You should play more anime games Alex LarsAlexandersson said, March 17, 2015, 01:40:11 pmI'd like to ask. What style you used on Hyde?A couple things I like from a few fighting games mixed with a little bit of retardedness
i tested it i have the original game on ps3 and well so impressive but the system is different this look more like blazblue but i still enjoy him alot keep it up nice char sir
Hyde is really well made by you. Hope we'll see some more Under Night Characters. By the way I played with Hyde against your Nyuu. When Nyuu bounces of the Wall he is flying straight in to the air .PotS Ryu doesn't had this problem.Thanks for the share.
Awesome character! And I see you even coded an AI, that's rare coming from you. - Missing a noFG assertspecial on his Gyre Vortex super move.
hey Websta I love your work man.Could I ask for a 1.0 version as well?I am sure it would be greatly appreciated by the community!
This looks fantastic! Thank you Websta! 1.0 would be cool to for those without a graph card n stuff. Great release again, love your chars!
Great!!I like your characters.I didn't play this game,but I like this char very much!Thanks for sharing
I'm very pleased with this. I was hoping to try and make Nanase myself, but I was at a loss with the lack of usable fx. How did you manage?
There's one thing I noticed about the update. In AI matches, I've seen, when Hyde bounces an enemy off the wall, they float up into the air, never to come down again.Edit: It happens when a player tries to use the recovery command from a custom state, like Wall Bounce.
hi there Websta i have a problem with the input characters folder, i try putting the the name, and the folder in but the game won't see them is there something wrong i am doing with the input?