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MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit) (Read 178231 times)

Started by Iced, August 14, 2013, 11:52:41 pm
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MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#1  August 14, 2013, 11:52:41 pm
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Sup guys, this is a tryout that me and some others were discussing about. a mugen pack for beginners, with a roster based on variety and basic tools:


So it seems you found out about Mugen.


First off, you can get the latest version on www.elecbyte.com , the latest stable one is 1.0, which is the one this pack is aimed for.

This pack is a variety pack, designed to showcase examples of interesting creations in mugen to help you get a headstart as a new mugen user
and to provide you as well with tools that would allow you to change the characters around and to dabble in editing
them ( and later on creating your own if you find out a taste for it ) .


This pack was put together by some of us at Guild( www.mugenguild.com) , we talked it out with the creators we could, those we couldnt are credited for their work
.
Below you will find a list of all the characters avaliable here, and a link to the creator website when avaliable.
If any of these characters particularly interests you , you should check out its readmes and head on to the creator website to find more about his other works.


if this turns out to help someone then who knows, we might do more packs down the line.



Yellow Devil by ilusionista http://brazilmugenteam.com/
Famardy by ilusionista http://brazilmugenteam.com/
shakyjake by melvanainchains http://www.melv.thedailypos.org/mainsite/smoothsilksamples.html
musashi by melvanainchains http://www.melv.thedailypos.org/mainsite/smoothsilksamples.html
Mr Jones by Jango www.mugenguild.com
Takagi by jango www.mugenguild.com
Chun-li by Jmorphman www.mugenguild.com
Rorschach by Sean Altly www.mugenguild.com
Sabotage by Sean Altly www.mugenguild.com
Ryu by Pots www.mugenguild.com
Bison by Pots www.mugenguild.com
Duckhunt by Pots www.mugenguild.com
Batman by cybaster www.mugenguild.com
Goku by balthazar and cybaster www.mugenguild.com
iori by vans http://www.trinitymugen.net/forum/index.php?action=tpmod;dl
peketo by borghi http://www.andresborghi.com.ar/mugen/
gustavo by borghi http://www.andresborghi.com.ar/mugen/
Mike tyson by bane84 www.mugenguild.com
calliellezai by bane84 www.mugenguild.com
Necro by rajaa http://justnopoint.com/RajaaBoy/
Kyo by Koopakoot http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat373
Waha from nijikaku converted by Koopakoot nijikaku can be found here: http://nijibox.dyndns.dk/ke/index.php  koopakoot can be found here: http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=cat373



+permissions not gotten
Kuroko by Warusaki http://www.mediafire.com/?3h5s2u9s93rkk
Ella by Aiduzzi http://www.thephotonfalls.com/
Giano by Aiduzzi http://www.thephotonfalls.com/
homer by judgespear Dead site
dcat leonardo  http://network.mugenguild.com/dcat/
BRIAAAAAAAAAAAAAAAAAAN by ahuron http://page.freett.com/daddycool_exe/index.html
jedah by rei http://page.freett.com/Gal129/Hosted/hosted.html







stages
caddie  http://caddie.smeenet.org/
ilusionista http://brazilmugenteam.com/
jango www.mugenguild.com
vibrant www.mugenguild.com
davismaximus he has no current site but he releases at www.mugenguild.com forum



Remember there are a lot more creators out there, this is a variety pack, it was put together through suggestions of several authors and their own self chosen works.
There are a lot more authors out there you can find some are better than those showcased here, some are worse, but they are all unique.Maybe one of them will become your favorite!


http://network.mugenguild.com/iced/guild%20pack%20attack%20regulation%20A.rar
Re: Guild Pack Attack regulation A
#2  August 15, 2013, 02:15:30 am
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Hmm for a starter pack it's good; but I noticed the lack characters from games like Melty blood, Big bang beat and the like, also there is a digitized fighter but none from Mortal Kombat, and I don't think I saw a Marvel character in there either I think one source accurate mvc character and one custom one would work.
Re: Guild Pack Attack regulation A
#3  August 15, 2013, 02:18:18 am
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It's pushing 300 MB, this is just a sampling.
Re: Guild Pack Attack regulation A
#4  August 15, 2013, 02:24:08 am
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This pack is great!  The fighter factor included actually works like its supposed to on my pc, 
my last fighter factory would tell me only 1 mugen can run at a time when ever i tried to test chars,
i dont know why because i never had mugen running.
Re: Guild Pack Attack regulation A
#5  August 15, 2013, 02:36:13 am
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also there is a digitized fighter but none from Mortal Kombat

that's cuz MK is severely lacking in quality in general in regards to mugen (not to stroke my own ego or anything. btw thanks for including me!)
Re: Guild Pack Attack regulation A
#6  August 15, 2013, 03:16:24 am
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Besides, the only digitized chars that are at least decent that I remember are the ones made by Mass.

Nice including both Yellow Devil and Famardy!
Re: Guild Pack Attack regulation A
#7  August 15, 2013, 04:18:32 am
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Hmm for a starter pack it's good; but I noticed the lack characters from games like Melty blood, Big bang beat and the like, also there is a digitized fighter but none from Mortal Kombat, and I don't think I saw a Marvel character in there either I think one source accurate mvc character and one custom one would work.

if this turns out to be a thing that helps some people out we might do a second pack, who knows what would end up on that one?
Re: Guild Pack Attack regulation A
#8  August 15, 2013, 04:34:40 am
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Old school pack
Annie May pack
(company name here) pack

Endless possibilities.



Though, I'm not sure if we really should promote being lazy but eh.



And I strongly disagree with JS's Homer in this. Also, he quit Mugen so he won't care anyway.
Re: Guild Pack Attack regulation A
#9  August 17, 2013, 12:29:57 am
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promote lazy?
Why? Because the chars are packed instead of in different places?  Im trying to teach some people to fish for stuff instead of just having to search everywhere for things. Think about it this way, if you come across mugen today and didnt know anything about it, would you be able to come across several of those?
Re: Guild Pack Attack regulation A
#10  August 17, 2013, 01:08:58 am
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this isn't one of those mugen compilations of 300+ characters everyone and their mom, dog & evil clone release everyday. it's something ment for normalfags people to get an easy introduction to the wretched hive of scum and villainy that is the mugen community.

it has a small and varied roster not for the purpose of increasing one's mugen collection but to show what can be done with the engien from almost-perfect-conversions, coversions that play like the original but have something the original didn't had, it also shows that you can take material from other games and with a little imaginaiton and hard work can convert them into completely different content or make your sprites and either port characters from other games or franchises or even come up with your own original material (and even something that does not neccesarily has to play like a fighting game)

let's face it, most if not all people are first attracted to mugen not becasue they can create their own game but because it seems like an interesting "game" (same applies to me and most/all of you). then if they have the motivation can start creating their own content

tl;dr: it's a good idea to introduce newcomers to mugen with a small and varied roster showing what can be made with mugen (could use some omegapshyco though...)
Re: Guild Pack Attack regulation A
#11  August 18, 2013, 03:47:13 am
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My only complain about this is: why this thread isn't sticky since it's an important stuff for starters??

That's all, good idea indeed :yes:
Re: Guild Pack Attack regulation A
#12  August 18, 2013, 04:46:32 am
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exactly, this should be stickied in the introduction section

additionaly, since this guy was lookign for a starter pack but missed this thread on this very same section might want to change the topic title as well (like, guild starter pack or something)
Last Edit: August 18, 2013, 04:52:57 am by Bastard Wolf
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#13  August 18, 2013, 05:19:14 pm
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I'm really liking where this is going. I wish I had all of this guidance when I first stepped foot into Mugen-Infantry 7 years ago. I think you should also make the database Nunor has been working on a little more well known: A lot of people, who initially post here, ask for where to start. Someone then points them to the Database and their minds are blown.

Perhaps a list of what character is the best variant based on accuracy or something?? You alread got a great list rolling here, so this is a great start. I say that because there are like 30 or something Ryus out there. And a lot of shit edits/uncompleted works too, which gives Mugen a generally bad reputation (ALso see: All of those stupid Youtube videos).
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#14  August 18, 2013, 05:21:12 pm
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Well the database is listed in the FAQs in the Introductions board. But who reads those things?!
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#15  August 18, 2013, 05:23:49 pm
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Quote
Besides, the only digitized chars that are at least decent that I remember are the ones made by Mass.
Besides, the only digitized chars that are at least decent that I remember are the ones made by Mass.

I have to disagree. The guy who did those chars (I forgot his name and the chars are on an external drive) made a great work:



Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#16  August 19, 2013, 12:29:00 am
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it was OMEGAPSYCHO ,IIRC (indeed great MK chars)

also, no Reu characters? would have thought DragonClaw is a no brainer in a starter pack (&/or any roster)
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#17  August 19, 2013, 12:33:08 am
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I'm not so sure starters should be subjected to difficult AI like that just yet. :twisted:
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#18  August 19, 2013, 01:02:35 am
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it's not like we can't edit the AI level or something...plus, someone starting would love to play with this character (because it is well crafted) and it's a legacy in the mugen community anyway
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#19  August 19, 2013, 01:04:01 am
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Again, this is just a starter pack, and it was pushing 300 MB.

Well the database is listed in the FAQs in the Introductions board. But who reads those things?!
It'd be better if it was in the pack itself, in the readme, I think. That would require reuploading the whole thing, though, but it's just what, 40 minutes?

but seriously it would be nice if it was added
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#20  August 19, 2013, 01:10:37 am
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That's up to Iced. I think it'd be a good idea as well.
He said he wanted it to all be offsite related though. Which is why I put your whole optional anim standards thread in the pack instead of just linking it.

I was going to put several links in the pack.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#21  August 19, 2013, 01:35:48 am
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#22  August 19, 2013, 01:56:55 am
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Better than nothing =p
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#23  August 19, 2013, 04:29:38 am
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A link is better! I can fix the online version! D:
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#24  August 19, 2013, 05:27:51 am
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TALK TO ICED!!! I wanted to put a lot of links to useful threads in Guild. But nope. Once you download this pack you lose the internet! o_o
:P

That thread has the most prominent standards and seemed the most universally needed. So it's the only one I added since I had the "no links" stipulation...
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#25  August 19, 2013, 05:30:16 am
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All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#26  August 19, 2013, 05:04:17 pm
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Any kind of starter pack without Dragon Claw makes me sad inside.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#27  August 20, 2013, 06:17:11 pm
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Would anyone be interested in seeing a Regulation B?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#28  August 20, 2013, 09:42:45 pm
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Yeah, suggestion, include a 640x480 screenpack instead, most commonly used and it's the one that has the most bars made for it.

Jmorphman's screenpack would be good imo.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#29  August 20, 2013, 09:49:05 pm
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Yeah and maybe include characters that not many people could get to. For reasons unknown, I can sometime get stuff from mediafire and sometimes I can't. But i'm sad you didn't include Shadowman or tsunamidasher's edited klonoa.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#30  August 20, 2013, 11:46:13 pm
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This idea is pretty interesting. Hell, I may delete my other Mugen and replace it with this. A second one sounds good too. If I think of any suggestions, I'll be sure to post them here.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#31  August 21, 2013, 10:19:14 am
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Yeah, suggestion, include a 640x480 screenpack instead, most commonly used and it's the one that has the most bars made for it.

Jmorphman's screenpack would be good imo.
wait seriously

:blush:
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#32  August 21, 2013, 06:46:18 pm
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That would be a good one. I would suggest screen packs with varying resolutions and features to help show off different possibilities.

Other than that just need a few characters.

Dragon Claw
A Mortal Kombat Character
Uh... what else? I don't play a lot.

@Smile Master: Would you mind some of your characters being in it? Preferences?
I got the OK to make a Links readme for useful stickies and such while online as well =D
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#33  August 21, 2013, 06:48:35 pm
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Dragon Claw
A Mortal Kombat Character
Uh... what else? I don't play a lot.
Perhaps something by The_None could help showcase what Mugen can do when the authors get creative with their ideas. His Shaq, maybe?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#34  August 21, 2013, 06:53:58 pm
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#35  August 21, 2013, 06:54:58 pm
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I'm not terribly fond of my older creations, if I had to pick one to include it would be either Kanae or Chronos.
I've spoken to Iced last week about the pack and one of my biggest complaints is the fact that these characters are just being included as-is.  If any of my creations are added let me know and I will fully comment the code beforehand.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#36  August 21, 2013, 06:56:34 pm
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Comment one or both then, you have time, if you want to prepare something like koopa did with waha you are ofcourse free to do it as well.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#37  August 21, 2013, 07:12:58 pm
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I don't think I brought this up before in our discussion but I want to elaborate for anyone else reading this.
A good amount of advice given on this forum has been "Look at other characters, look how they've done X".  This type of advice is practically useless to someone with little or no prior experience coding mugen characters, so this type of behavior only promotes copy/paste slopfests.  It is essential to provide properly commented code if you want to have something looked at as an example and not as a source for code snippets.

Perhaps something by The_None could help showcase what Mugen can do when the authors get creative with their ideas. His Shaq, maybe?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#38  August 21, 2013, 07:44:01 pm
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I completely agree. There was discussions about making a character with many comments and notes. It's just hard to find someone willing to do it :P
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#39  August 21, 2013, 08:16:30 pm
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I don't think I brought this up before in our discussion but I want to elaborate for anyone else reading this.
A good amount of advice given on this forum has been "Look at other characters, look how they've done X".  This type of advice is practically useless to someone with little or no prior experience coding mugen characters, so this type of behavior only promotes copy/paste slopfests.  It is essential to provide properly commented code if you want to have something looked at as an example and not as a source for code snippets.

^
this, thank you! if you're willing to do that with your own character(s) that will eventually be included in this pack, that's great news: this will be incredibly helpful for anyone starting character creating
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#40  August 21, 2013, 08:32:42 pm
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#41  August 23, 2013, 03:47:23 am
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This is probably one of the nicest and coolest things I've seen guys on here do!  Really, a good idea and young players and editors alike will welcome this!
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#42  August 23, 2013, 10:53:48 am
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I can comment up one of my characters. Or I could probably do one of PotS's, I guess.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#43  August 23, 2013, 11:02:36 am
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Bea

Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#44  August 23, 2013, 11:48:11 am
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I would, aye.
I am working on something here to add to this pack thingy.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#45  August 23, 2013, 11:53:57 am
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ive gotten dshiznet old pokemon chars to add to this. Im not sure how many I will add, but they arent avaliable anywhere else and they have a distinct sprite style so I think they will be good additions.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#46  August 23, 2013, 03:35:37 pm
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Needs more "other" versions of KFM.

At first, I was thinking for a side by side comparison, but, then I thought it wouldn't be needed next to a totally new character.  Nevermind.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#47  August 23, 2013, 03:52:52 pm
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#48  August 23, 2013, 04:44:20 pm
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As much as I'd like to, my chars are more updated too frequently for me to be ok with one build being used ._. Although my marvel stuff should be fine (DO NOT USE AKUMA/GOUKI). What exactly did you want me to give since I have so many different things?
Want to feel useful for a useless show? click here
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Hahahah fuck you photobucket.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#49  August 23, 2013, 08:42:33 pm
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I want you to look through and pick yourself something, one or two, characters that show your work and you are proud of.

this character will be most likely used as code learning for beginners and it will interest them on your work further.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#50  August 23, 2013, 11:37:14 pm
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As much as I'd like to, my chars are more updated too frequently for me to be ok with one build being used ._. Although my marvel stuff should be fine (DO NOT USE AKUMA/GOUKI). What exactly did you want me to give since I have so many different things?

I reccomend your Yang  :sugoi:
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#51  August 23, 2013, 11:38:42 pm
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also is it possible to recommend characters cuz i got a few in mind
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#52  August 23, 2013, 11:44:51 pm
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It's not only possible. It's encouraged!

Iced, if I don't get the links document finished today I'll try to finish it Tuesday (work sat-mon)
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#53  August 24, 2013, 02:39:15 am
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#54  August 24, 2013, 03:02:32 am
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I'll be doing Vice and Geese. Might update Geese's projectile code while I'm at it.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#55  August 26, 2013, 07:33:39 pm
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Needs more "other" versions of KFM.

At first, I was thinking for a side by side comparison, but, then I thought it wouldn't be needed next to a totally new character.  Nevermind.

The list in the 1st post doesn't mention Elecbyte's own default KFM, that'd be  an important one to include as a baseline of sorts.

It's not only possible. It's encouraged!

Then I recommend something by 3ha - gotta love his mashup characters.

Splode's Randy Green also had some pretty interesting features (namely, a level up system and a menu to manage stats after a battle), as did his Rogue - although Eli's was also pretty feature packed.

Nobody ever converted Necromancer's old version of Piccolo to a more modern version of Mugen, I take it? It was impressively feature-packed: level up system, doubled himself and the AI for the double was entirely independent, not to mention a bunch of other stuff.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#56  August 28, 2013, 10:22:44 am
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Quote
The list in the 1st post doesn't mention Elecbyte's own default KFM, that'd be  an important one to include as a baseline of sorts.

I have links for elecbyte site to get mugen from, I didnt include elecbyte kfm the same way that I didnt include their engine. It already comes prepacked.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#57  September 05, 2013, 05:58:14 am
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maybe it's useful, maybe not, but my hospital stage has vertical parallax achieved sith some cheating. If there's another stage with that feature I haven't seen it!
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#58  September 08, 2013, 06:55:07 am
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Shouldn't there be a mvc char or does Sean's chars represent that
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#59  September 08, 2013, 11:09:57 pm
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#60  September 08, 2013, 11:10:42 pm
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I recall Kamekaze being asked about his MvC2 chars being included a while back.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#61  September 08, 2013, 11:15:13 pm
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Ferchogtx has a couple good Mvc2 creations out as well in case no one thought about those
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#62  September 08, 2013, 11:17:30 pm
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Can't believe I forgot about them. :sweatdrop: Their emphasis on OTGs might be handy to look at along with their palette selectors.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#63  September 08, 2013, 11:43:19 pm
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#64  September 13, 2013, 03:37:36 am
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Can't believe I forgot about them. :sweatdrop: Their emphasis on OTGs might be handy to look at along with their palette selectors.
pls I started pal select.

But that's not the point. the most recent update of falcon is the one I'm willing to commit. However there's like no real information for a newbie mugen person to learn anything from it if that's what this is about. I guess mvc3 Ken can be committed too as I don't see any updates being done to him for a while as well. MVC2 Hulk and Juggernaut are great for armor stuff and I'm not touching them for a while so they're fine.
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Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#65  November 08, 2013, 09:15:41 am
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I really need to start the second, I was waiting for a month with a lighter load before making something that would get downloaded a lot, maybe november end is the time.
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#66  January 07, 2014, 12:25:53 am
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Sorry for the necro, but is this still being continued?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#67  November 15, 2015, 05:40:50 am
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Hey, I might get in trouble for posting here even though the 30 days thing, but... Could some more source-accurate Melty Blood and Darkstalkers be added?
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#68  February 12, 2017, 09:31:41 am
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One way to begin is look at how kfm work, although it was only 4+1, i have seen even 2+1 persons (one star wars game, WinMugen).

Mortall Kombat? I have think with some them :( . When at win ko one, it was begin "fly" up or down at forever. Why ?
And i think them not Mugen 1.1...
Re: MUGEN Guild starter pack: Attack Regulation A (a prepacked MUGEN starter kit)
#69  May 01, 2017, 06:01:24 am
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I know this is an old thread, but thanks for posting the starter pack!

I only got MUGEN a few weeks ago, but haven't gotten around to using it yet (other than playing as KFM). I downloaded the pack today, and it took me a while to figure out how to modify the character select screen for the 40-odd characters and re-arrange them and the big p1 and p2 faces so that the screen looked decent, but I was pretty satisfied when I did.

It also took me a while to find the right resolution and screen settings for my laptop, and to my liking, but now I feel I'm set.

Also, I originally started this pack in MUGEN 1.0 but the character 'K_Kyo' wouldn't work, so I tried putting it all into 1.1b and Kyo worked great.