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Sage's Sprites and Animations (Read 133441 times)

Started by SageHarpuiaJDJ, December 12, 2012, 04:02:11 am
Re: Sage's Sprites and Animations
#421  December 30, 2016, 04:31:32 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


And done with a palette of the old Haizea just to see how much has changed.
Re: Sage's Sprites and Animations
#422  January 03, 2017, 09:26:12 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


A preview of a Blast to the past! Might actually stream me shading it.
Re: Sage's Sprites and Animations
#423  January 03, 2017, 05:30:58 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


Annnnnnd Done! After looking again, I see some of my old techniques being displayed in my current sprites that I've done, but I can proudly say that I've improved leaps and bounds.

I'm gonna redownload obs and start streaming again. I've haven't been on a roll like this in quite some time!
Re: Sage's Sprites and Animations
#424  January 06, 2017, 08:25:29 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


It's ya boy
Re: Sage's Sprites and Animations
#425  January 06, 2017, 08:43:40 pm
  • ******
Oh nice, you've improved quite a lot the last couple years. :)
Re: Sage's Sprites and Animations
#426  January 14, 2017, 04:02:06 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Thanks, Friend! ^^
Re: Sage's Sprites and Animations
#427  June 01, 2017, 02:02:12 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Bumperino

Haven't posted here in a while now, so here's all of the CvSage sprites that I've done over the course of... two years up till today?



Established Series characters. The oldest ones are on the top. Some could be polished up a little more, while others still hold up imo.

The newest ones are the next two rows with the Makoto sprite being the most recent one, which I made a few days ago.



Here's the Makoto sprite by itself



And of course my silly little custom characters for a fighting game idea that I have, with a sprite of me as a bonus that I made for my stream layout. All of these were made this year.

I'd appreciate some comments, positive or critique.
Re: Sage's Sprites and Animations
#428  June 18, 2017, 09:09:07 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ


Finished this one yesterday. Her name is Lumine(formally know as Lux).
Re: Sage's Sprites and Animations
#429  October 02, 2017, 04:12:29 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Bump. So there's this challenge going on at another forum that's like Inktober, but with sprites. Basically, you make or find a palette of 256 colors, and you use colors from that palette to make your sprites, but after you use one color, you won't be able to use that color anymore for the rest of the month. I thought it was a fun idea, so I'm doing it starting tomorrow. I'll also be taking suggestions on what to sprite, which doesn't limit to just people.

The palette I'll be using:
Re: Sage's Sprites and Animations
#430  June 16, 2018, 06:46:13 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
Spoiler, click to toggle visibilty

It's been awhile, so have a sprite dump!
Re: Sage's Sprites and Animations
#431  June 22, 2018, 12:36:36 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ
I'd some suggestions about how I sprite. Here's the style that I currently sprite:



As you can see it's heavily based off of CvS with no true distinction; it's just smaller and prolly less pleasing to the eye. I want to change that, but I'm not sure how since I've sprited like this for quite some time. So I'm gonna try and experiment a little using a sprite that I just made, but didn't shade:



The WIP is on the right. The base colors are just colors from the sprite on the left and aren't final. I want to make sure everything about the sprite in unshaded form looks readable. The main thing Is the face. I'm not sure if it looks good or not. I think everything else looks great, but that may be just me. So, what do I improve? ^^
Re: Sage's Sprites and Animations
#432  June 29, 2018, 05:44:08 pm
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ

Finished the face, but I'm stomped on how to to do the rest to make it stand out.
Re: Sage's Sprites and Animations
#433  July 12, 2018, 01:37:12 am
  • ****
  • I've sold my soul to become pixels.
    • USA
    • Skype - SageHarpuiaJDJ

Decided to redo the pose and finished it.