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The spriters bounty thread. (more details in thread)  (Read 225382 times)

Started by Kamekaze, August 22, 2014, 01:16:12 am
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#21  September 22, 2014, 07:40:31 pm
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First post updated.
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#22  September 22, 2014, 09:51:47 pm
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Re: TEST RUN - The spriters bounty thread.(more details in thread)
#23  September 22, 2014, 09:55:52 pm
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Question: Say I have a character that I'd like to eventually do, but all I need are maybe 2 or 3 sprites to be animated (Since the available ones are static) and perhaps expanding a few existing animations, could I put a request in here??

This idea has been sitting on my mind for a while, so the timing of this thread is excellent. Figured this would be worth a mention. :mmhmm:
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Re: TEST RUN - The spriters bounty thread.(more details in thread)
#24  September 23, 2014, 12:03:51 am
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oh, that's a pretty fantastic idea, I also have a few knfx originated characters that could use having rmoe frames/animations as that engine is limited to 100 or so sprites.

to answer yoru question, yes, it would eb similar to asking for singel animations I guess.
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#25  September 23, 2014, 12:07:10 am
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Yeah, it's not really a lot of work since it's essentially expansion. I would say about 3 attacks need an extra 3 or 4 frames at most for fluid motion. The 3 Blocking animations (Standing, Crouching, Air) could use 1 or 2 transition frames. And the stance is static, so that would maybe be 10 or so. All in all, I'm looking for about an estimated 35 max, if not slightly less. That's it. Everything else is pretty much there as it is a CPS2 sprite.
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#26  September 23, 2014, 01:10:34 am
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however many animations that is is what you'd state you want. If a spriter feels up to doing that they'll get in touch with you to claim the bounty. Just remember this thread is explicitly for paid commissions only.
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Re: TEST RUN - The spriters bounty thread.(more details in thread)
#27  September 23, 2014, 03:56:46 am
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Fully understood Kamakaze. I'll post something when ideas become more concrete and when I have time to devote to a character.

And this is a really good idea too. Thanks for starting this thread.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#28  September 23, 2014, 09:05:15 am
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I think I can handle those Terry animations. KoF-style sprites are a bit out of my wheelhouse but I've done one or two before. From what I can tell, the first anim is only 5 unique frames, two of which are blurred motion frames, and the second animation would be around 8 (9 if you need a transition frame between his stance and the new walk). I've got a price in mind, PM me if you're interested.
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Re: TEST RUN - The spriters bounty thread.(more details in thread)
#29  September 23, 2014, 09:24:42 am
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Re: TEST RUN - The spriters bounty thread.(more details in thread)
#30  September 23, 2014, 05:10:42 pm
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@Thagr8test

I think I can handle those Terry animations. KoF-style sprites are a bit out of my wheelhouse but I've done one or two before. From what I can tell, the first anim is only 5 unique frames, two of which are blurred motion frames, and the second animation would be around 8 (9 if you need a transition frame between his stance and the new walk). I've got a price in mind, PM me if you're interested.
Go for it, post it here, and if there's anything off with the shading, I can give you guys a hand. You keep the bounty Sean, I don't want no moneys, just post a png sheet and I can help if necessary.
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#31  September 23, 2014, 06:38:13 pm
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Sean Altly, can I consider the bounty claimed?

I have to know so I (or Kamekaze) can edit the first post. :)
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#32  September 23, 2014, 06:42:49 pm
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Yeah alex please update my post thanks
Re: TEST RUN - The spriters bounty thread.(more details in thread)
#33  September 23, 2014, 06:48:02 pm
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Ok, done.
Re: TEST RUN - The spriters bounty thread. (more details in thread)
#34  September 30, 2014, 06:43:41 pm
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Re: TEST RUN - The spriters bounty thread. (more details in thread)
#35  September 30, 2014, 08:34:46 pm
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Yeah my bounty is wrapped up thanks again kamekaze for making the thread
Re: TEST RUN - The spriters bounty thread. (more details in thread)
#36  October 08, 2014, 09:18:29 pm
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I'm gonna have to put the Rufus commission on hiatus. Got some RL stuff to take care of first. Please update the first post by removing it for now.
Re: TEST RUN - The spriters bounty thread. (more details in thread)
#37  October 08, 2014, 10:06:18 pm
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Ok, first post updated.
Re: TEST RUN - The spriters bounty thread. (more details in thread)
#38  October 14, 2014, 01:05:30 pm
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I don't even know if this is allowed but here goes.
 
I need an animator for my indie game. and obviously I'm willing to pay to get it done. If you can draw mugen/fighting game characters than you most certainly will be able to help me. Good knowledge of anatomy and animation is a requirement. Pixel art is NOT. If I could specify a style, it would be CvS, or SNK. One of the reference characters I'm using is Vanessa from KoF 2002.

Since this is an OC, I can give motion references for some things but she will need a lot done from scratch.

The price range is 300-400$ per month. I'm expecting to pay around 2000$ for this char probably more. I also have needs for at least 4-5 other chars. One is a male that will probably be a somewhat lesser price.

If you have more questions, shoot me a PM.

EDIT: 10/18/2014 This position has been filled by an artist from another forum.
Last Edit: October 19, 2014, 04:30:45 am by shinn497
Re: TEST RUN - The spriters bounty thread. (more details in thread)
#39  October 14, 2014, 01:51:46 pm
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I think you need to explain a bit more what you mean. you say pixel art isn't required, but this thread is for SPRITERS. so I don't know if you're going to get help. If you are looking for a 3D model animator, you've hit the wrong thread.

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Re: TEST RUN - The spriters bounty thread. (more details in thread)
#40  October 14, 2014, 03:21:25 pm
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it would also help to follow the format set in the first post.
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Hahahah fuck you photobucket.