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Uno Tag System ver. 2.5 - (now working with ver. 3.0) (Read 186005 times)

Started by Uno, August 26, 2012, 09:18:29 am
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Re: Uno Tag System v.2.0
#21  September 01, 2012, 09:56:17 pm
  • ***
  • "I'm not going to Hell alone"
Hmmm I maybe doing something wrong here lol I tried to use the patch and as soon as round 1 started the characters went haywire and started jumping in and out attacking for like a good 15 seconds then after that I couldn't tag out lol
I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!

Uno

Re: Uno Tag System v.2.0 *UPDATED
#22  September 08, 2012, 05:56:26 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Updated! please read the first post.. thanks  :yippi:
Re: Uno Tag System v.2.0 *UPDATED
#23  September 08, 2012, 12:32:45 pm
  • ***
  • Young Coder
    • USA
what got updated?
mugen or nothin

Uno

Re: Uno Tag System v.2.0 *UPDATED
#24  September 08, 2012, 12:53:25 pm
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Re: Uno Tag System v.2.0 *UPDATED
#25  September 10, 2012, 08:42:54 pm
  • ***
  • Young Coder
    • USA
ok thanks :)
mugen or nothin

Uno

Re: *Updated* Uno Tag System ver. 2.1
#26  September 25, 2012, 11:11:22 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
ver. 2.1 released!  :lugoi:
Re: *Updated* Uno Tag System ver. 2.1
#27  September 25, 2012, 11:37:08 am
  • **
  • Arcade collector
    • Philippines
so what's new about it?

Uno

Re: *Updated* Uno Tag System ver. 2.1
#28  September 25, 2012, 11:42:55 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
it's much better than the first one!  ;) i also made a few changes in its features.. hope you enjoy it! ^_^
Re: *Updated* Uno Tag System ver. 2.1
#29  September 25, 2012, 02:54:23 pm
  • ****
    • Hungary
    • seravy.x10.mx/Wordpress
CTRL+1/2/3/4 are debug keys to enable or disable the AI control on those players.
You need debug keys or debug mode enabled to be able to use them (just like you need it to use F1 to kill the opponent).
Last Edit: September 26, 2012, 10:04:55 am by Seravy
Re: *Updated* Uno Tag System ver. 2.1
#30  September 26, 2012, 10:04:19 am
  • ***
  • Young Coder
    • USA
awesome love the update
mugen or nothin

Uno

Re: *Updated* Uno Tag System ver. 2.1
#31  September 28, 2012, 12:55:49 pm
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
RE-UPDATED: 27 Sep 2012

please, re-download it again! i saw some problems and i got fixed it.. thanks!
Re: *Updated* Uno Tag System ver. 2.1
#32  September 28, 2012, 01:03:01 pm
  • *
  • Apparently, it really applies to DM2 CARTOON!!
    • Canada
    • yasunorihiro2005@yahoo.co.jp
    • http://darkmasao2.webs.com/
Ahahahhahahaha Sorry! UnoShe!!
im Likes For Uno Tag System Poop!!!

Uno

Re: *Updated* Uno Tag System ver. 2.1
#33  September 30, 2012, 11:38:56 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Ahahahhahahaha Sorry! UnoShe!!
im Likes For Uno Tag System Poop!!!

well, thank you so much!  ;D


wish i could make a video to show all the changes and updates from v2.0 to v2.1! but i don't have time..  :(
Re: *Updated* Uno Tag System ver. 2.1
#34  September 30, 2012, 09:53:23 pm
  • ***
  • Young Coder
    • USA
mugen or nothin

Re: *Updated* Uno Tag System ver. 2.1
#35  October 03, 2012, 11:08:08 pm
  • ***
  • "I'm not going to Hell alone"
I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!
Re: *Updated* Uno Tag System ver. 2.1
#36  October 06, 2012, 08:55:11 am
  • ***
    • USA
    • http://www.youtube.com/user/shinsmoke?feature=mhee
Like the update but there's a bug i keep seeing & it happens when either p1 team or p2 team wins the round but don't have their partner there to pose with them due to the fact their partner gotten k.o.ed & disappeared off the screen but their partner is still there laying on the ground but invisible they stand back up for a brief second but fall back down due to 0% life on their lifebar......another bug i've notcied you can tag out before the fight starts.....

Uno

Re: *Updated* Uno Tag System ver. 2.1
#37  October 07, 2012, 06:03:14 am
  • ***
  • kuruchutchut
    • Philippines
    • www.facebook.com/ronel.alinea
Ahahahhahahaha Sorry! UnoShe!!
im Likes For Uno Tag System Poop!!!

well, thank you so much!  ;D


wish i could make a video to show all the changes and updates from v2.0 to v2.1! but i don't have time..  :(
I made a video of it in action but thats about it [youtube]klaQFggNpqY[/youtube]

thank you sir.. so appreciated! ^^,



Like the update but there's a bug i keep seeing & it happens when either p1 team or p2 team wins the round but don't have their partner there to pose with them due to the fact their partner gotten k.o.ed & disappeared off the screen but their partner is still there laying on the ground but invisible they stand back up for a brief second but fall back down due to 0% life on their lifebar......another bug i've notcied you can tag out before the fight starts.....

i fixed the first bug you have mentioned... but the tagging-out before the fight starts i have never encountered that before! can you please show me how it looks like? i mean, can you show a video for it.. thank you sir!



i made changes again because of those bugs.. never-ending bugs!!  :drunk:
Re: *Updated* Uno Tag System ver. 2.1
#38  October 07, 2012, 07:28:43 am
  • ****
  • Raging Fist
I only hope you keep working on this until EVERY character can be patched.
I have use for this for a private Full game screenpack.
Re: *Updated* Uno Tag System ver. 2.1
#39  October 11, 2012, 07:48:34 pm
  • ***
    • USA
    • http://www.youtube.com/user/shinsmoke?feature=mhee
Ok when i get the time i'll show a video of the tagging out before fight starts bug.
Re: *Updated* Uno Tag System ver. 2.1
#40  October 12, 2012, 12:49:34 am
  • ****
  • Raging Fist
AND I found a problem.
POTS Ryu edit by mwryly is not capable of the tag. possibly the same for his other edits as well.