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Inafune Lifebars released!! (Read 21802 times)

Started by Bananero-kun, November 03, 2010, 11:18:21 pm
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Inafune Lifebars released!!
#1  November 03, 2010, 11:18:21 pm
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Hi everyone, this is a rare release of mine. This is my first lifebars released (that doesn't mean this is the first I do) and it's based in ol' 8-Bit Megaman games (MM1-6, and in these years, the MM9 and 10). The name comes obviously from the "father" of Megaman: Keiji Inafune, who left Capcom recently. And also because I couldn't find a name that reflect the lifebars...




Recommended a max resolution of 320x240 and a low-res DOSM configuration for an ultimate old-school experience ;P

http://basara.mugen-infantry.net/
Addons -> Lifebars
:llama:

(my bad, fixed the link, now you can DL them :D)

[size=4pt]PS: I don't know if this release belongs here of Edits & Add-ons, so if it should come there, move this, plzthxbye[/size]
Last Edit: November 03, 2010, 11:30:06 pm by Frank "Basara" West
Re: Inafune Lifebars released!!
#2  November 04, 2010, 12:36:54 am
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 :o
Oh Man that takes me WAY back!

Good job! :D
Re: Inafune Lifebars released!!
#3  November 04, 2010, 01:25:05 am
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"MegaMan Lifebars" seems to work nicely. Inafune is just a little bit too much here IMO. Since it does come from MegaMan and it's in 8bit style, it should work. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Inafune Lifebars released!!
#4  November 04, 2010, 01:54:34 am
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I haven't tried these yet, but I think a cool idea would be to have different color super bars available in the .sff with instructions on how to switch them. 
This way people could have the power of their favorite robot master.   ;)

GOH

Re: Inafune Lifebars released!!
#5  November 04, 2010, 11:09:52 am
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Talk about old-school retro trip! Gotta try these ASAP!  :sugoi:
Re: Inafune Lifebars released!!
#6  November 04, 2010, 03:02:06 pm
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Just saw yesterday this life bar at one of your post's in the screen shoots section, was going to ask where to download them  :sugoi:
Re: Inafune Lifebars released!!
#7  November 04, 2010, 05:05:06 pm
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Why are the bottom bars in front of the chars in simul?
Re: Inafune Lifebars released!!
#8  November 04, 2010, 06:23:24 pm
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Not sure why, but whenever I tried to replace this as usual (by copying and pasting it over my old fight.def), it keeps making my mugen crash. I checked through your fight.def and all the listed files seem to be there, but I keep having the same issue.
Re: Inafune Lifebars released!!
#9  November 04, 2010, 08:12:19 pm
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Very nice bars Basara!  :)
Re: Inafune Lifebars released!!
#10  November 04, 2010, 08:42:39 pm
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Thanks to all for your comments ;D

"MegaMan Lifebars" seems to work nicely. Inafune is just a little bit too much here IMO. Since it does come from MegaMan and it's in 8bit style, it should work. ;)
All the names I though will use 3+ words apart of "Lifebars", and "Megaman Lifebars" should sounds like it's accurate from the old games. But maybe could work :P

I haven't tried these yet, but I think a cool idea would be to have different color super bars available in the .sff with instructions on how to switch them. 
This way people could have the power of their favorite robot master.   ;)
That would be great to do :D if I found a good way to make it, I'll incluide in a next update for sure ;)

Why are the bottom bars in front of the chars in simul?
Well, I don't know, either. There's no option about to put these ones in front of chars, but I'm still not fond of simul mode, maybe I'll change them...

Not sure why, but whenever I tried to replace this as usual (by copying and pasting it over my old fight.def), it keeps making my mugen crash. I checked through your fight.def and all the listed files seem to be there, but I keep having the same issue.
I've no problem with that, so I don't know where you get the error...

Again, thanks for you comments, I'm glad you liked my first lifebars ready (still making PI1 and CF63 1/3 lifebars), probably soon I'll update these with more stuff (already noticed in the readme)
Re: Inafune Lifebars released!!
#11  November 05, 2010, 05:11:54 am
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i downloaded it but where in the pack is the fight.snd file as stated in the def it seems to be missing
Re: Inafune Lifebars released!!
#12  November 05, 2010, 06:19:14 pm
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Tested in winmugenplus

Font1.fnt error that causes crash

Quote
[Def]
Size = 8,9  < change to 8,8
Spacing = 1,0
Colors = 256
Offset = 0,0
Type = Variable

[Map]
A 0 8
B 9 8
C 18 8
D 27 8
E 36 8

Font pcx is only 8 pixels high and not 9

Add these lines so p3 and p4 bars are not behind characters

For bars

Quote
;Player 3
p3.pos    = 40,210
p3.bg0.anim = 10
p3.bg0.layerno = 2
p3.bg1.spr = 10,0
p3.bg1.layerno = 2
p3.mid.spr = 10,0
p3.mid.layerno = 2
p3.front.spr = 13,0
p3.front.layerno = 2
p3.range.x  = 0,100

;Player 4
p4.pos    = 278,210
p4.bg0.anim = 10
p4.bg0.facing = -1
p4.bg0.layerno = 2
p4.bg1.spr = 10,0
p4.bg1.facing = -1
p4.bg1.layerno = 2
p4.mid.spr = 10,0
p4.mid.facing = -1
p4.mid.layerno = 2
p4.front.spr = 13,0
p4.front.facing = -1
p4.front.layerno = 2
p4.range.x = 0,-100

For portraits

Quote
[Simul Face]
;Player 3
p3.pos    = 15,210
p3.face.spr = 9000,0
p3.face.scale = 1,1
p3.face.facing = 1
p3.face.offset = 0,0
p3.face.layerno = 2
;Player 4
p4.pos    = 303,210
p4.bg.facing = -1
p4.face.spr = 9000,0
p4.face.scale = 1,1
p4.face.facing = -1
p4.face.offset = 0,0
p4.face.layerno = 2

Nice retro bars  :)
Last Edit: November 05, 2010, 06:45:40 pm by Phantom Blood
Re: Inafune Lifebars released!!
#13  November 05, 2010, 06:48:11 pm
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  • MFG sapbeeeee!!
  • Más bien, loquita
    • Chile
    • network.mugenguild.com/basara/
i downloaded it but where in the pack is the fight.snd file as stated in the def it seems to be missing
That's a good reason for that: there's no fight.snd, but it configures to use your regular fight.snd, so you haven't to got problems with that. I hope to incluide a snd in the next update ;)

Tested in winmugenplus
Font1.fnt error that causes crash
Font pcx is only 8 pixels high and not 9
Well, that's because I'm still making the symbols in the font, and various of them have the 9 size. My bad I didn't fix that in the font, but for the update probably I'll incluide the symbols ;)
Thanks for using them, and for the advice for the layerno, I'll add them ;)